Invasion of Poland
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Invasion of Poland
Hello, I am editing an scenario from the campaign of poland 1939.
The problem is that the game doesn't recognize the new scenario.
What am I doing wrong?
Can anybody help me?
This file is only a project. The scenario isn't finished yet.
The problem is that the game doesn't recognize the new scenario.
What am I doing wrong?
Can anybody help me?
This file is only a project. The scenario isn't finished yet.
-
bondjamesbond
- Major-General - Elite Tiger I

- Posts: 2672
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Invasion of Poland
It would be very interesting to see the mod company for Poland)
https://newsland.com/post/7365236-kak-p ... -o-bolshem
http://history.milportal.ru/okkupaciya- ... 1938-godu/
https://en.topwar.ru/6015-dva-hischnika ... vakii.html
https://mynickname.com/id73473


Re: Invasion of Poland
Hello, from the editor manual:
"In order to be able to access your custom map in Panzer Corps, once you have finished your map, place it the following folder:
My Documents\My Games\Panzer Corps\Scenario"
Now the game can find the scenario file.
-
bondjamesbond
- Major-General - Elite Tiger I

- Posts: 2672
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Invasion of Poland
UNITS POLAND

If you need the entire Polish army , you need to ask for permission to use these units )
https://www.slitherine.com/forum/viewtopic.php?t=92787

If you need the entire Polish army , you need to ask for permission to use these units )
https://www.slitherine.com/forum/viewtopic.php?t=92787
https://mynickname.com/id73473


Re: Invasion of Poland
Here is the project of Fall Weiss 1939 at divisional level.
I have got a problem.
Why the victory conditions don't appear at the start of a turn?
What am I doing wrong?
I have got a problem.
Why the victory conditions don't appear at the start of a turn?
What am I doing wrong?
Re: Invasion of Poland
Hello, you can take a look at the scenario.
It is almost finished so it is already playable.
It is my first scenario.
Better try my mod of equipment database and rules for this scenario because it is a huuuge scenario.
Are you patient enough? This scenario has a map of 180x180 hexes so turns take time to finish.
Updated database for germans and polish.
More movement points for each unit, specially for air units.
Strong and expensive artillery.
Etcetera.
The objectives for both armies are very simple: conquer all major victory hexes.
But I have got the same problem with victory conditions.
It doesn't appear in the start turn menu.
Should I add campaign victory conditions although it is only an scenario?
It is almost finished so it is already playable.
It is my first scenario.
Better try my mod of equipment database and rules for this scenario because it is a huuuge scenario.
Are you patient enough? This scenario has a map of 180x180 hexes so turns take time to finish.
Updated database for germans and polish.
More movement points for each unit, specially for air units.
Strong and expensive artillery.
Etcetera.
The objectives for both armies are very simple: conquer all major victory hexes.
But I have got the same problem with victory conditions.
It doesn't appear in the start turn menu.
Should I add campaign victory conditions although it is only an scenario?
Re: Invasion of Poland
This is a what if scenario.
OOB are based on historical events but units are not deployed exactly in the same cities.
Panzer divisions are as historical as I can get: 4 panzers, 4 grenadiers, 1 recon, 3 arty, 2 at and 1 aa.
Infantry divisions are split in 2 brigades of: 1 recon, 4 infantry, 2 at and 1 arty.
Some battalions for division headquartes: 1 engineer, 1 bridge engineer, 1 heavy arty.
The idea is to have an enjoyable scenario so it is not 100% historical because in most cases there is no space to deploy all the panzer divisions in an small area. So divisions and brigades are relocated. Think about an alternative plan.
Re: Invasion of Poland
Hello, I have reworked the panzer division and the panzergrenadier division.
Panzer division (24 units: 2 panzer brigades and 1 panzergrenadier brigade plus some support battalions): 2 recon, 6 panzer, 2 sig, 3 at, 3 pzgren, 3 light arty, 1 heavy arty, 1 eng, 1 bridge, 2 aa.
Panzergrenadier division (24 units: 1 panzer brigade and 2 panzergrenadier brigades plus some support battalions): 2 recon, 3 panzer, 1 sig, 3 at, 6 pzgren, 4 light arty, 1 heavy arty, 1 eng, 1 bridge, 2 aa.
Infantry brigades remain the same (8 units): 1 recon, 4 inf, 2 at, 1 arty. Infantry brigades occupies the 7 hexes of a city (cities are big) and the recon unit spots outside the city.
Panzer division (24 units: 2 panzer brigades and 1 panzergrenadier brigade plus some support battalions): 2 recon, 6 panzer, 2 sig, 3 at, 3 pzgren, 3 light arty, 1 heavy arty, 1 eng, 1 bridge, 2 aa.
Panzergrenadier division (24 units: 1 panzer brigade and 2 panzergrenadier brigades plus some support battalions): 2 recon, 3 panzer, 1 sig, 3 at, 6 pzgren, 4 light arty, 1 heavy arty, 1 eng, 1 bridge, 2 aa.
Infantry brigades remain the same (8 units): 1 recon, 4 inf, 2 at, 1 arty. Infantry brigades occupies the 7 hexes of a city (cities are big) and the recon unit spots outside the city.
