Nato mod

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mc261209
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 52
Joined: Mon May 30, 2016 3:32 am

Re: Nato mod

Post by mc261209 »

To play your mod need only download the latest version released?
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5958
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Nato mod

Post by terminator »

Yes, every version is a complete version
mc261209
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 52
Joined: Mon May 30, 2016 3:32 am

Re: Nato mod

Post by mc261209 »

is to explain what the values in the units?
danijocker90
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 222
Joined: Mon Mar 14, 2011 9:53 pm
Location: Spain

Re: Nato mod

Post by danijocker90 »

Those values has been explained in the thread but i also think that with the mod should come a pdf or picture explaining them.

Anyway iirc,

Left number is for attack - the color is for the type that is more effective against
The right values are for defense

Did i write it right? Mmm

Edit
Nevermind i wrote that thinking about the old versions or the mod
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5958
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Nato mod

Post by terminator »

update 1.05 :
What's new ?
*new regiments Axis:
- artillery : 15 cm sFH 18, 17 cm K 18, 21 cm Mrs 18, 30 cm Nblwf 43, Wurfrahmen 40, Panzerwerfer 42, Brummbär, Hummel.
- transports : Horse transport, Opel Blitz, SdKfz 251/1, SdKfz 250/1, SdKfz 7.
- antiaircraft : 8.8 cm FlaK 36, 12.8 cm FlaK 40, Möbelwagen, Ostwind, Wirbelwind.
- antitank: 8.8 cm Pak 36.
- infantry : Wehrmacht Inf, Grenadier, Fallschirmjäger, Gebirgsjäger, Pioniere, Brückenpioniere, Kavallerie, 43 Wehrmacht Inf,
43 Grenadier, 43 Fallschirmjäger, 43 Gebirgsjäger, Pioniere 43, Volkssturm, Kradschützen.
*Horse transports for Axis, Bulgaria, Blue Team, Red Team, Romania, Hungary, Slovakia.
*You can now upgrade the formation : Battalion->Regiment->Division.
The problem is that when you upgrade a Regiment(strength=7) to Division(strength=10), the strength of the new division stays in 7.
You can make replacements next turn. First you upgrade the formation and after you recruit.
It is more expensive in the end that to buy directly a division (It is as a credit, we pay cheaper at first but on arrival it is more expensive).
Thus it is not very interesting when we play a scenario but can become interesting when we play a campaign.
*You can now upgrade transports:
Regiment and Division have specific transports but when you upgrade Regiment->Division and you keep the same type of transport , you pay only the difference for the transport.
In the same way, if you have a SdKfz 251/1 (cost 100) and you want to upgrade to a SdKfz 250/1 (cost 200), you only pay 100 instead of 200 !
*Formation size is visible on the big unit picture for regiment and battalion.
*minor graphics changes : unitinfo, units.

http://www.mediafire.com/download/jcxlc ... .05%29.zip
Panzer Corps(1.05).JPG
Panzer Corps(1.05).JPG (98.24 KiB) Viewed 3778 times
Last edited by terminator on Thu Mar 16, 2017 6:45 am, edited 1 time in total.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5958
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Nato mod

Post by terminator »

Here is the first picture of the version with only the name of the units :
nato.jpg
nato.jpg (60.03 KiB) Viewed 3672 times
DonCzirr
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 358
Joined: Fri Aug 08, 2014 4:03 am

Re: Nato mod

Post by DonCzirr »

This is very nice - good work and thanks.

Devs - can this be uploaded and made a selectable option on the iPAD version?
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896
seanny
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Tue May 02, 2017 8:39 am

Re: Nato mod

Post by seanny »

terminator wrote: Wed Jul 27, 2016 9:21 pm Here is the first picture of the version with only the name of the units :

nato.jpg
(QUESTION 1)
Is this version that has no unit statistics available?

I notice this version only has "name of units" ,which means no numbers as well ,as in ,no stats.

Can I download this version?
Last edited by seanny on Fri Mar 24, 2023 1:51 am, edited 1 time in total.
seanny
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Tue May 02, 2017 8:39 am

Re: Nato mod

Post by seanny »

(QUESTION 2)
And as a secondary question,
look at this picture,

https://i.imgur.com/2vYOyzY.png

See how there is 4 88mm guns picture.
The top 2 guns have numbers next to them.
The bottom 2 guns have no numbers next to them.
This is from the normal mod.
Is a game function (I press such and such game option) available that lets me use the 2nd group of pictures in game so I see no numbers?
Or is this second 2 pictures merely for air/ground differentiation?
Reason I ask is maybe the normal mod could do what I want ,as in no unit stats(no numbers)
I would rather the unit name as well ,but thought maybe it is an option.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5958
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Nato mod

Post by terminator »

seanny wrote: Fri Mar 24, 2023 1:43 am
terminator wrote: Wed Jul 27, 2016 9:21 pm Here is the first picture of the version with only the name of the units :

nato.jpg
(QUESTION 1)
Is this version that has no unit statistics available?

I notice this version only has "name of units" ,which means no numbers as well ,as in ,no stats.

Can I download this version?
It was just a test, there is no full version.
seanny
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Tue May 02, 2017 8:39 am

Re: Nato mod

Post by seanny »

Thanks for your prompt answer to question (1).

In relation to (2) ,are any game options available that let me see the 3rd and 4th unit pictures only from my example screenie?
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