Nato mod
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Nato mod
To play your mod need only download the latest version released?
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- Field Marshal - Elefant
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Re: Nato mod
Yes, every version is a complete version
Re: Nato mod
is to explain what the values in the units?
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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
Those values has been explained in the thread but i also think that with the mod should come a pdf or picture explaining them.
Anyway iirc,
Left number is for attack - the color is for the type that is more effective against
The right values are for defense
Did i write it right? Mmm
Edit
Nevermind i wrote that thinking about the old versions or the mod
Anyway iirc,
Left number is for attack - the color is for the type that is more effective against
The right values are for defense
Did i write it right? Mmm
Edit
Nevermind i wrote that thinking about the old versions or the mod
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- Field Marshal - Elefant
- Posts: 5958
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- Location: the land of freedom
Re: Nato mod
update 1.05 :
What's new ?
*new regiments Axis:
- artillery : 15 cm sFH 18, 17 cm K 18, 21 cm Mrs 18, 30 cm Nblwf 43, Wurfrahmen 40, Panzerwerfer 42, Brummbär, Hummel.
- transports : Horse transport, Opel Blitz, SdKfz 251/1, SdKfz 250/1, SdKfz 7.
- antiaircraft : 8.8 cm FlaK 36, 12.8 cm FlaK 40, Möbelwagen, Ostwind, Wirbelwind.
- antitank: 8.8 cm Pak 36.
- infantry : Wehrmacht Inf, Grenadier, Fallschirmjäger, Gebirgsjäger, Pioniere, Brückenpioniere, Kavallerie, 43 Wehrmacht Inf,
43 Grenadier, 43 Fallschirmjäger, 43 Gebirgsjäger, Pioniere 43, Volkssturm, Kradschützen.
*Horse transports for Axis, Bulgaria, Blue Team, Red Team, Romania, Hungary, Slovakia.
*You can now upgrade the formation : Battalion->Regiment->Division.
The problem is that when you upgrade a Regiment(strength=7) to Division(strength=10), the strength of the new division stays in 7.
You can make replacements next turn. First you upgrade the formation and after you recruit.
It is more expensive in the end that to buy directly a division (It is as a credit, we pay cheaper at first but on arrival it is more expensive).
Thus it is not very interesting when we play a scenario but can become interesting when we play a campaign.
*You can now upgrade transports:
Regiment and Division have specific transports but when you upgrade Regiment->Division and you keep the same type of transport , you pay only the difference for the transport.
In the same way, if you have a SdKfz 251/1 (cost 100) and you want to upgrade to a SdKfz 250/1 (cost 200), you only pay 100 instead of 200 !
*Formation size is visible on the big unit picture for regiment and battalion.
*minor graphics changes : unitinfo, units.
http://www.mediafire.com/download/jcxlc ... .05%29.zip
What's new ?
*new regiments Axis:
- artillery : 15 cm sFH 18, 17 cm K 18, 21 cm Mrs 18, 30 cm Nblwf 43, Wurfrahmen 40, Panzerwerfer 42, Brummbär, Hummel.
- transports : Horse transport, Opel Blitz, SdKfz 251/1, SdKfz 250/1, SdKfz 7.
- antiaircraft : 8.8 cm FlaK 36, 12.8 cm FlaK 40, Möbelwagen, Ostwind, Wirbelwind.
- antitank: 8.8 cm Pak 36.
- infantry : Wehrmacht Inf, Grenadier, Fallschirmjäger, Gebirgsjäger, Pioniere, Brückenpioniere, Kavallerie, 43 Wehrmacht Inf,
43 Grenadier, 43 Fallschirmjäger, 43 Gebirgsjäger, Pioniere 43, Volkssturm, Kradschützen.
*Horse transports for Axis, Bulgaria, Blue Team, Red Team, Romania, Hungary, Slovakia.
*You can now upgrade the formation : Battalion->Regiment->Division.
The problem is that when you upgrade a Regiment(strength=7) to Division(strength=10), the strength of the new division stays in 7.
You can make replacements next turn. First you upgrade the formation and after you recruit.
It is more expensive in the end that to buy directly a division (It is as a credit, we pay cheaper at first but on arrival it is more expensive).
Thus it is not very interesting when we play a scenario but can become interesting when we play a campaign.
*You can now upgrade transports:
Regiment and Division have specific transports but when you upgrade Regiment->Division and you keep the same type of transport , you pay only the difference for the transport.
In the same way, if you have a SdKfz 251/1 (cost 100) and you want to upgrade to a SdKfz 250/1 (cost 200), you only pay 100 instead of 200 !
*Formation size is visible on the big unit picture for regiment and battalion.
*minor graphics changes : unitinfo, units.
http://www.mediafire.com/download/jcxlc ... .05%29.zip
Last edited by terminator on Thu Mar 16, 2017 6:45 am, edited 1 time in total.
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- Field Marshal - Elefant
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- Joined: Mon Aug 15, 2011 12:48 pm
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Re: Nato mod
Here is the first picture of the version with only the name of the units :
Re: Nato mod
This is very nice - good work and thanks.
Devs - can this be uploaded and made a selectable option on the iPAD version?
Devs - can this be uploaded and made a selectable option on the iPAD version?
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !
https://www.facebook.com/profile.php?id=100032812112896
https://www.facebook.com/profile.php?id=100032812112896
Re: Nato mod
(QUESTION 1)terminator wrote: ↑Wed Jul 27, 2016 9:21 pm Here is the first picture of the version with only the name of the units :
nato.jpg
Is this version that has no unit statistics available?
I notice this version only has "name of units" ,which means no numbers as well ,as in ,no stats.
Can I download this version?
Last edited by seanny on Fri Mar 24, 2023 1:51 am, edited 1 time in total.
Re: Nato mod
(QUESTION 2)
And as a secondary question,
look at this picture,
https://i.imgur.com/2vYOyzY.png
See how there is 4 88mm guns picture.
The top 2 guns have numbers next to them.
The bottom 2 guns have no numbers next to them.
This is from the normal mod.
Is a game function (I press such and such game option) available that lets me use the 2nd group of pictures in game so I see no numbers?
Or is this second 2 pictures merely for air/ground differentiation?
Reason I ask is maybe the normal mod could do what I want ,as in no unit stats(no numbers)
I would rather the unit name as well ,but thought maybe it is an option.
And as a secondary question,
look at this picture,
https://i.imgur.com/2vYOyzY.png
See how there is 4 88mm guns picture.
The top 2 guns have numbers next to them.
The bottom 2 guns have no numbers next to them.
This is from the normal mod.
Is a game function (I press such and such game option) available that lets me use the 2nd group of pictures in game so I see no numbers?
Or is this second 2 pictures merely for air/ground differentiation?
Reason I ask is maybe the normal mod could do what I want ,as in no unit stats(no numbers)
I would rather the unit name as well ,but thought maybe it is an option.
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- Field Marshal - Elefant
- Posts: 5958
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Nato mod
It was just a test, there is no full version.seanny wrote: ↑Fri Mar 24, 2023 1:43 am(QUESTION 1)terminator wrote: ↑Wed Jul 27, 2016 9:21 pm Here is the first picture of the version with only the name of the units :
nato.jpg
Is this version that has no unit statistics available?
I notice this version only has "name of units" ,which means no numbers as well ,as in ,no stats.
Can I download this version?
Re: Nato mod
Thanks for your prompt answer to question (1).
In relation to (2) ,are any game options available that let me see the 3rd and 4th unit pictures only from my example screenie?
In relation to (2) ,are any game options available that let me see the 3rd and 4th unit pictures only from my example screenie?