Thanks, bru, I gladly take over all these pixes and fixes to mine!
Btw, maybe better to include only the changes/fixes before someone complains about a fully working paid scenario.
I usually include only the scenario.scz file and very rarely text files.
However here, additional event pictures, required text changes and the scenario file is already an almost full package anyway.
As backups for switching to pure (buggy) vanilla, I only put the changed files in the campaigns/scenario folders.
Can't do much about additional graphic files that will still linger in the installation folder after switching to vanilla mode.
The non-english support seem to lack somewhat too quite often.
In this Bulge example, e.g. the french text file is missing plenty location names.
I normally only play and do fixes for the english version either.
It's indeed a lot of work to completely fix a game.
Allies Victorious/Bulge missing event text
Moderators: The Artistocrats, Order of Battle Moderators
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Re: Allies Victorious/Bulge missing event text
Yes, I got your reference earlier to a concern for "official attention." You know what? I would welcome it as an indication that somebody in an official capacity honestly still cares about this game. Until then, however, I feel no compunction about sharing improvements on official DLC and the internal workings of the game as we have done. If anything, they should be grateful for these improvements and incorporate them in the spirit in which they are offered to the community. Neither you nor I am profiting a single dollar from anything that we have done along these lines, not just now but for many years gone by.
- Bru
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Re: Allies Victorious/Bulge missing event text
Very SPECIAL EVENT :
I didn’t see this Special Event during my game phase
I discovered it in the Editor
Why
Because the jeep captured by the Germans was destroyed by me during turn 2 and the event starts from turn 3 (Turn>2) if the jeep remains visible.
This jeep is at the top of the enemy line, it is a very weak unit although I play in difficulty 4 (German jeep strength=12
) and more the jeep has suicidal behavior (in the screenshot, I didn’t play turn 2 to leave the jeep alive) 
I didn’t see this Special Event during my game phase

I discovered it in the Editor

Why

Because the jeep captured by the Germans was destroyed by me during turn 2 and the event starts from turn 3 (Turn>2) if the jeep remains visible.
This jeep is at the top of the enemy line, it is a very weak unit although I play in difficulty 4 (German jeep strength=12


Re: Allies Victorious/Bulge missing event text
Removing the Check Turn condition and changing the Trigger Event from Turn Start to Move Event should work better for such visibility conditions.
It's always possible that the player can detect and annihilate such weak unit within the same turn before a new turn starts to trigger such event.
It's always possible that the player can detect and annihilate such weak unit within the same turn before a new turn starts to trigger such event.
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Re: Allies Victorious/Bulge missing event text
I would put as a condition Turn>1 instead of Turn>2
event_trigger_54_84_title = DECEPTION
event_trigger_54_84_text = We are getting reports about German units using American equipment as a deception measure. Keep your eyes open and make a distinction between friend and foe.
I keep my eyes open but I encounter no other German units using American equipment 

event_trigger_54_84_title = DECEPTION
event_trigger_54_84_text = We are getting reports about German units using American equipment as a deception measure. Keep your eyes open and make a distinction between friend and foe.


Re: Allies Victorious/Bulge missing event text
I ran the Buldge scenario with my fix from the editor without deploying any units.
The jeep crashed right into an occupied settlement during turn 1, but not sure if this is possible in vanilla mode.
The event popped up when the player finally could make its turn after some minutes of boredom.
Geezus, this map has more German units than all scenarios of Red Storm together!
Anyway, if it's already possible to meet this jeep during turn 1 then it's also possible to destroy it during the same turn.
No turn condition and especially a Move Event is better!
The jeep crashed right into an occupied settlement during turn 1, but not sure if this is possible in vanilla mode.
The event popped up when the player finally could make its turn after some minutes of boredom.
Geezus, this map has more German units than all scenarios of Red Storm together!

Anyway, if it's already possible to meet this jeep during turn 1 then it's also possible to destroy it during the same turn.
No turn condition and especially a Move Event is better!
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Re: Allies Victorious/Bulge missing event text
The image showing US soldiers is not suitable for the arrival of British reinforcements or/and it could be in the text that it is the British who arrive ("Command Points available for the British."). The first time I saw this Event, I didn’t understand it right away.
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Re: [Allies Victorious] Battle of the Bulge - Events
Here is a good example of an Event (Remagen scenario):terminator wrote: ↑Sun Jan 08, 2023 10:16 am Air Reinforcements 6
Turn 7 => +12 GB Air CP (3 land US CP = losses)
The text is missing and the image does not correspond to an aerial reinforcement :
- the text and the title describe well what type of reinforcement happens, the number and to whom the Points of Command(CP) are intended
- the image fits perfectly