Allies Victorious/Bulge missing event text

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Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Re: Allies Victorious/Bulge missing event text

Post by Horst »

Thanks, bru, I gladly take over all these pixes and fixes to mine!

Btw, maybe better to include only the changes/fixes before someone complains about a fully working paid scenario.
I usually include only the scenario.scz file and very rarely text files.
However here, additional event pictures, required text changes and the scenario file is already an almost full package anyway.
As backups for switching to pure (buggy) vanilla, I only put the changed files in the campaigns/scenario folders.
Can't do much about additional graphic files that will still linger in the installation folder after switching to vanilla mode.

The non-english support seem to lack somewhat too quite often.
In this Bulge example, e.g. the french text file is missing plenty location names.
I normally only play and do fixes for the english version either.
It's indeed a lot of work to completely fix a game.
bru888
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Re: Allies Victorious/Bulge missing event text

Post by bru888 »

Horst wrote: Mon Jan 09, 2023 7:10 pm Btw, maybe better to include only the changes/fixes before someone complains about a fully working paid scenario.
I usually include only the scenario.scz file and very rarely text files.
Yes, I got your reference earlier to a concern for "official attention." You know what? I would welcome it as an indication that somebody in an official capacity honestly still cares about this game. Until then, however, I feel no compunction about sharing improvements on official DLC and the internal workings of the game as we have done. If anything, they should be grateful for these improvements and incorporate them in the spirit in which they are offered to the community. Neither you nor I am profiting a single dollar from anything that we have done along these lines, not just now but for many years gone by.
- Bru
terminator
Field Marshal - Elefant
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Re: Allies Victorious/Bulge missing event text

Post by terminator »

Very SPECIAL EVENT :

Bulge (2).jpg
Bulge (2).jpg (655.48 KiB) Viewed 589 times

I didn’t see this Special Event during my game phase :(
I discovered it in the Editor :o
Why :?:
Because the jeep captured by the Germans was destroyed by me during turn 2 and the event starts from turn 3 (Turn>2) if the jeep remains visible.
This jeep is at the top of the enemy line, it is a very weak unit although I play in difficulty 4 (German jeep strength=12 :!: ) and more the jeep has suicidal behavior (in the screenshot, I didn’t play turn 2 to leave the jeep alive) :roll:
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: Allies Victorious/Bulge missing event text

Post by Horst »

Removing the Check Turn condition and changing the Trigger Event from Turn Start to Move Event should work better for such visibility conditions.
It's always possible that the player can detect and annihilate such weak unit within the same turn before a new turn starts to trigger such event.
Deception.jpg
Deception.jpg (126.16 KiB) Viewed 573 times
terminator
Field Marshal - Elefant
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Re: Allies Victorious/Bulge missing event text

Post by terminator »

I would put as a condition Turn>1 instead of Turn>2 :idea:

event_trigger_54_84_title = DECEPTION
event_trigger_54_84_text = We are getting reports about German units using American equipment as a deception measure. Keep your eyes open and make a distinction between friend and foe.

:arrow: I keep my eyes open but I encounter no other German units using American equipment :(
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: Allies Victorious/Bulge missing event text

Post by Horst »

I ran the Buldge scenario with my fix from the editor without deploying any units.
The jeep crashed right into an occupied settlement during turn 1, but not sure if this is possible in vanilla mode.
The event popped up when the player finally could make its turn after some minutes of boredom.
Geezus, this map has more German units than all scenarios of Red Storm together! :lol:
Anyway, if it's already possible to meet this jeep during turn 1 then it's also possible to destroy it during the same turn.
No turn condition and especially a Move Event is better!
Geep.jpg
Geep.jpg (151.91 KiB) Viewed 564 times
terminator
Field Marshal - Elefant
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Re: Allies Victorious/Bulge missing event text

Post by terminator »

The image showing US soldiers is not suitable for the arrival of British reinforcements or/and it could be in the text that it is the British who arrive ("Command Points available for the British."). The first time I saw this Event, I didn’t understand it right away.

Bulge(1).jpg
Bulge(1).jpg (367.3 KiB) Viewed 555 times
terminator
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Re: [Allies Victorious] Battle of the Bulge - Events

Post by terminator »

terminator wrote: Sun Jan 08, 2023 10:16 am Air Reinforcements 6

Turn 7 => +12 GB Air CP (3 land US CP = losses)

The text is missing and the image does not correspond to an aerial reinforcement :
Here is a good example of an Event (Remagen scenario):
- the text and the title describe well what type of reinforcement happens, the number and to whom the Points of Command(CP) are intended
- the image fits perfectly

British Air Support.jpg
British Air Support.jpg (342.22 KiB) Viewed 516 times
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