Grondel wrote: ↑Fri Jan 06, 2023 9:20 am
o_t_d_x wrote: ↑Sat Dec 04, 2021 2:57 pm
My unit positioning system of my pg1 mod would improve pc2 very much. I wrote already, basically, how its done in the modding section.
couldn't find it. can u post a link please?
sers,
Thomas
Ok i try to explain it in english, which is not my native language, so i hope you understand it:
1. In the pc one editor you could draw numbers(zones) over all hexes on the map and use this numbers as possible drop zones.
2. I used "one" for infantry. Zero for mines, two for pak etc....
3. Ok letz say you re finished with your new map and now you want to place units on the map. First step is imagine you re the ai general: Where are good spots for infantry ? (you know the "drill" so i dont have to explain where inf. is positioned well and where not) How much infantry do i have ? First position the ABSOLUTE units. Absolute units are units that have to be on the same spot every time. (thats like you norm. position units)
Second: If you have for ex. 10 inf. left for RELATIV positioning, drop them all in a line on the map, doesnt matter where, because they drop where the 1 numbers (inf. drop zones) are drawn. If you use MORE 1 numbers then you have units, then the old editor dropped the units randomly on all drawn 1 spots. I used many numbers, my whole map in the editor was full with numbers, the so called ZONES. So i never knew where the relativ units are, because even the map designer cant remember so many possible drop zones. In the editor of pc1 you just had to link the units with the zone number in a pull down menu. The editor did the skripting. As far as i remember i used percentage numbers too, for the skripts, but its years since i used the old editor, i am not sure if i used them for unit placing too, or just the other skripts. (i had a skript that let russian parachutes drop on smolensk for example, that way i wanted to force the player to use guard troops. On the other hand i wanted this skript not to trigger often, so i gave it a very low percentage number.)
Then repeat this with the other weapon groups. Try mines first, mines alone are soooo much more interesting IF YOU NEVER KNOW where they are. No matter how often you play the map. To make the absolute positioned troops more interesting, draw relativ drop zones behind them for pak, arty and flak. So even the units that are always the same, may have more or less support, in every new try.
I will try to make a picture of the old editor settings, maybe that will help you more, then my english. But not now, i powered on my sauna, now its sweating time.