Heroes dying chance ...

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o_t_d_x
Sergeant - 7.5 cm FK 16 nA
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Heroes dying chance ...

Post by o_t_d_x »

Just started a new play through with heroes dying chance 2%. I have already TWO DEAD HEROES on the second map.

From my modding past i can remember how often this seemingly so low percentage numbers are triggered, in the game. Every unit fights hundreds of times in a campaign, so its quite SURE, that your heroes die, with THIS system. I still have the opinion, that the heroes dying throw should only be done, WHEN THE UNIT DIES, not everytime the unit fights. (then higher percentages would work, for ex. a 50 % dying chance...)

Now only one percent may work, but even this will bring you many dead heroes, during the campaign. Especially problematic is, that with the actual system, i have so many dead heroes, early in the campaign. (In the old grand campaign i have 2 dead heroes in the training scenario, which absolutly makes no sense.)

How are the experiences of other players with the heroes dying chance ?
Do i have bad luck all the time only ? :lol:
GUNDOBALDO08
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
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Re: Heroes dying chance ...

Post by GUNDOBALDO08 »

o_t_d_x wrote: Thu Dec 02, 2021 10:54 am Just started a new play through with heroes dying chance 2%. I have already TWO DEAD HEROES on the second map.

From my modding past i can remember how often this seemingly so low percentage numbers are triggered, in the game. Every unit fights hundreds of times in a campaign, so its quite SURE, that your heroes die, with THIS system. I still have the opinion, that the heroes dying throw should only be done, WHEN THE UNIT DIES, not everytime the unit fights. (then higher percentages would work, for ex. a 50 % dying chance...)

Now only one percent may work, but even this will bring you many dead heroes, during the campaign. Especially problematic is, that with the actual system, i have so many dead heroes, early in the campaign. (In the old grand campaign i have 2 dead heroes in the training scenario, which absolutly makes no sense.)

How are the experiences of other players with the heroes dying chance ?
Do i have bad luck all the time only ? :lol:
I like that heroes can die because without from middle of campaign our core became a team of superheroes like Avengers… but I’m playing with 1% of dying chance and I loose average one hero per scenario and its really to much.
I suggest to introduce a chance of 50% of only wounded hero that cane back in next scenario and 50% of dying.
sakura006
Senior Corporal - Ju 87G
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Re: Heroes dying chance ...

Post by sakura006 »

In case you didn't read the description, the number is in percent per killed strength when your hero takes damage. Let's just say you take damage both in your turn and AI's turn, and each time you take an average of 2 damage. So if you move the slider to 1, that gives you a 2% death rate every time you take damage. Let's assume there are 5 such turns per mission (that means you take 20 damage on a single unit per missions, this could be exaggerating). Now let's do the simple math, the death rate of your every hero on a single mission is 1-0.98^10 = 18%. The chance would be only worse for Infantry and fighter heroes, as they usually take more than 2 damage. Now, of course the more hero you have, the more likely you are going to lose one in a mission. If you have a total of 5 heroes, there is a 63% chance that at least one of your heroes dies in a missions. If you have a total of 10 heroes, there is a 86% chance that at least one of your heroes dies in a mission.
o_t_d_x
Sergeant - 7.5 cm FK 16 nA
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Re: Heroes dying chance ...

Post by o_t_d_x »

Wow, so its much worse then i expected. Even one percent is too much, because who wants to loose f. ex. Galland in poland ? Thx for the clarification.

I am still convinced, that there should be, at least, the option, that the heroes dying throw should only be done, WHEN the unit dies.

Bescause that way i am responsible, when a hero dies. In the actual system, you can play like a tactical genius, it doesnt matter. Its all just about luck, regarding the hereos dying chance and thats never a good thing, especially in a tactic game.

I didnt want a bad luck lottery, where the player is FORCED to loose heroes. I wanted a system, where generals that play high risk, might loose heroes.
nexusno2000
Sr. Colonel - Battleship
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Re: Heroes dying chance ...

Post by nexusno2000 »

This trait really isn't playable. Even 1 per cent is laughable. :o
Green Knight
https://www.youtube.com/c/GreenKnight2001
jeffoot77
Master Sergeant - U-boat
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Re: Heroes dying chance ...

Post by jeffoot77 »

o_t_d_x wrote: Fri Dec 03, 2021 2:59 pm

I am still convinced, that there should be, at least, the option, that the heroes dying throw should only be done, WHEN the unit dies.


--> I agree 1000% . why they just did'nt make it like this ???
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
nexusno2000
Sr. Colonel - Battleship
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Re: Heroes dying chance ...

Post by nexusno2000 »

jeffoot77 wrote: Fri Dec 03, 2021 6:01 pm
o_t_d_x wrote: Fri Dec 03, 2021 2:59 pm

I am still convinced, that there should be, at least, the option, that the heroes dying throw should only be done, WHEN the unit dies.


--> I agree 1000% . why they just did'nt make it like this ???
Because my units don't die 8)
Green Knight
https://www.youtube.com/c/GreenKnight2001
o_t_d_x
Sergeant - 7.5 cm FK 16 nA
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Re: Heroes dying chance ...

Post by o_t_d_x »

nexusno2000 wrote: Fri Dec 03, 2021 6:03 pm
jeffoot77 wrote: Fri Dec 03, 2021 6:01 pm
o_t_d_x wrote: Fri Dec 03, 2021 2:59 pm

I am still convinced, that there should be, at least, the option, that the heroes dying throw should only be done, WHEN the unit dies.


--> I agree 1000% . why they just did'nt make it like this ???
Because my units don't die 8)
Strange second world war, with units that dont die. 8)
Maybe you should try: Generalissimus / Manstein /Guderian /no heroes / and ONLY bad traits all of them. And of course most importan, only WITH IRON MAN.
If you still dont loose units, then you should be new nato high command leader in real life. :lol:

No just joking, i know its too easy, because the units are always at the same spot. My unit positioning system of my pg1 mod would improve pc2 very much. I wrote already, basically, how its done in the modding section. Wonder why they dont do it. Its easy and fastly done, at least with the old editor. But that should be no problem for the devs.

I can remember, that even the first map of the old grand campaign was so much more fun, because you never knew, where are the mines ? Is a pak behind that bridge ? Maybe it has an artillery and air def. behind too ? Maybe this try there is absolutly nothing ? So even i didnt know the exact location of the units, because i only defined possible spawn hexes and which weapon group is allowed to drop. (so you have now artys in first row for example...) Of course with good programming skills this system could be much better, because i am no programmer, i just used the old editor to the extreme.
tdev
Lance Corporal - Panzer IA
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Re: Heroes dying chance ...

Post by tdev »

o_t_d_x wrote: Thu Dec 02, 2021 10:54 am Just started a new play through with heroes dying chance 2%. I have already TWO DEAD HEROES on the second map.

From my modding past i can remember how often this seemingly so low percentage numbers are triggered, in the game. Every unit fights hundreds of times in a campaign, so its quite SURE, that your heroes die, with THIS system. I still have the opinion, that the heroes dying throw should only be done, WHEN THE UNIT DIES, not everytime the unit fights. (then higher percentages would work, for ex. a 50 % dying chance...)

Now only one percent may work, but even this will bring you many dead heroes, during the campaign. Especially problematic is, that with the actual system, i have so many dead heroes, early in the campaign. (In the old grand campaign i have 2 dead heroes in the training scenario, which absolutly makes no sense.)

How are the experiences of other players with the heroes dying chance ?
Do i have bad luck all the time only ? :lol:
The slider is broken, I don't think they tested their option very well. And you are correct, even at the lowest 1% setting, I am being VERY careful how I use my heroes and I am still losing one or even more per mission. .25% would have been a more even and fair percentage, maybe causing the death of a hero every 3-4 missions instead of every mission.
Kopernikus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Thu Oct 31, 2013 2:19 pm

Re: Heroes dying chance ...

Post by Kopernikus »

I am currently using this trait in AO 1944, set to 2%. Could someone advise me how to deactivate that trait in the middle of a campaign? I am already reached Lublin. Hence, I am not willing to start the campaign again. I assume that there should be a possibility to deactivate this trait somewhere in a text file?

Your help would be highly appreciated as playing with this setting is extremely frustrating. (I once lost all three heroes of my recon unit in a single attack, it is just hilarious.)
Grondel
Brigadier-General - 15 cm Nblwf 41
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Re: Heroes dying chance ...

Post by Grondel »

Kopernikus wrote: Fri Jan 06, 2023 8:41 am I am currently using this trait in AO 1944, set to 2%. Could someone advise me how to deactivate that trait in the middle of a campaign? I am already reached Lublin. Hence, I am not willing to start the campaign again. I assume that there should be a possibility to deactivate this trait somewhere in a text file?

Your help would be highly appreciated as playing with this setting is extremely frustrating. (I once lost all three heroes of my recon unit in a single attack, it is just hilarious.)
u should be able to change this setting between scenarios during the victory screen.

sers,
Thomas
Grondel
Brigadier-General - 15 cm Nblwf 41
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Re: Heroes dying chance ...

Post by Grondel »

o_t_d_x wrote: Sat Dec 04, 2021 2:57 pm My unit positioning system of my pg1 mod would improve pc2 very much. I wrote already, basically, how its done in the modding section.
couldn't find it. can u post a link please?

sers,
Thomas
Kopernikus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Re: Heroes dying chance ...

Post by Kopernikus »

u should be able to change this setting between scenarios during the victory screen.
Unfortunately, the option of dying hereos is not among the options that can be adjusted between scenarios. There must be another way to get rid of that trait (hopefully).
Grondel
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Re: Heroes dying chance ...

Post by Grondel »

Kopernikus wrote: Fri Jan 06, 2023 11:21 am
u should be able to change this setting between scenarios during the victory screen.
Unfortunately, the option of dying hereos is not among the options that can be adjusted between scenarios. There must be another way to get rid of that trait (hopefully).
i doubt that a "tool" to modify savegames exists for PC2. if u can't change it between scenarios on the Victory screen u are stuck with it i guess.

sers,
Thomas
Tassadar
Lieutenant Colonel - Panther D
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Re: Heroes dying chance ...

Post by Tassadar »

Grondel wrote: Fri Jan 06, 2023 11:28 am
Kopernikus wrote: Fri Jan 06, 2023 11:21 am
u should be able to change this setting between scenarios during the victory screen.
Unfortunately, the option of dying hereos is not among the options that can be adjusted between scenarios. There must be another way to get rid of that trait (hopefully).
i doubt that a "tool" to modify savegames exists for PC2. if u can't change it between scenarios on the Victory screen u are stuck with it i guess.

sers,
Thomas
I asked about ways to edit core data once and apparently it is rather complex, so I'd assume the saves are coded the same way, not too easy to adjust I'm afraid.
o_t_d_x
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Re: Heroes dying chance ...

Post by o_t_d_x »

Grondel wrote: Fri Jan 06, 2023 9:20 am
o_t_d_x wrote: Sat Dec 04, 2021 2:57 pm My unit positioning system of my pg1 mod would improve pc2 very much. I wrote already, basically, how its done in the modding section.
couldn't find it. can u post a link please?

sers,
Thomas
Ok i try to explain it in english, which is not my native language, so i hope you understand it:

1. In the pc one editor you could draw numbers(zones) over all hexes on the map and use this numbers as possible drop zones.

2. I used "one" for infantry. Zero for mines, two for pak etc....

3. Ok letz say you re finished with your new map and now you want to place units on the map. First step is imagine you re the ai general: Where are good spots for infantry ? (you know the "drill" so i dont have to explain where inf. is positioned well and where not) How much infantry do i have ? First position the ABSOLUTE units. Absolute units are units that have to be on the same spot every time. (thats like you norm. position units)

Second: If you have for ex. 10 inf. left for RELATIV positioning, drop them all in a line on the map, doesnt matter where, because they drop where the 1 numbers (inf. drop zones) are drawn. If you use MORE 1 numbers then you have units, then the old editor dropped the units randomly on all drawn 1 spots. I used many numbers, my whole map in the editor was full with numbers, the so called ZONES. So i never knew where the relativ units are, because even the map designer cant remember so many possible drop zones. In the editor of pc1 you just had to link the units with the zone number in a pull down menu. The editor did the skripting. As far as i remember i used percentage numbers too, for the skripts, but its years since i used the old editor, i am not sure if i used them for unit placing too, or just the other skripts. (i had a skript that let russian parachutes drop on smolensk for example, that way i wanted to force the player to use guard troops. On the other hand i wanted this skript not to trigger often, so i gave it a very low percentage number.)

Then repeat this with the other weapon groups. Try mines first, mines alone are soooo much more interesting IF YOU NEVER KNOW where they are. No matter how often you play the map. To make the absolute positioned troops more interesting, draw relativ drop zones behind them for pak, arty and flak. So even the units that are always the same, may have more or less support, in every new try.

I will try to make a picture of the old editor settings, maybe that will help you more, then my english. But not now, i powered on my sauna, now its sweating time.
Grondel
Brigadier-General - 15 cm Nblwf 41
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Re: Heroes dying chance ...

Post by Grondel »

o_t_d_x wrote: Sun Jan 08, 2023 5:05 pm I will try to make a picture of the old editor settings, maybe that will help you more, then my english. But not now, i powered on my sauna, now its sweating time.
no need, this function is not in the PC2 editor, but i get the picture. not sure if this can be done in PC2 in a convenient manner but i'll think about it, thx.

sers,
Thomas
o_t_d_x
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Re: Heroes dying chance ...

Post by o_t_d_x »

I think it can be done in pc2.

You need to define drop zones and link them to certain weapon groups. Then you define more drop hexes then units and you need code for randomization of the drops.

I fear that it will be a lot of code and dramatically more work then with the old and much better editor of pc1. (everytime i poste ideas modder of pc2 say: no thats not possible or i dont know how to do it - i am still angry that the company claimed the new editor to be better then the pc1 editor)
Grondel
Brigadier-General - 15 cm Nblwf 41
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Re: Heroes dying chance ...

Post by Grondel »

o_t_d_x wrote: Mon Jan 09, 2023 12:16 pm I think it can be done in pc2.

You need to define drop zones and link them to certain weapon groups. Then you define more drop hexes then units and you need code for randomization of the drops.

I fear that it will be a lot of code and dramatically more work then with the old and much better editor of pc1. (everytime i poste ideas modder of pc2 say: no thats not possible or i dont know how to do it - i am still angry that the company claimed the new editor to be better then the pc1 editor)
i did not say it can't be done, just that i don't need that information, cause PC2 editor works diff than PC1 editor.
I know how i can be done, just need to wright the scripts if i decide it's worth the effort.

And yes PC2 editor is way better than PC1 cause you can do more or less whatever u want if u know how to script it in lua.
Downside is u need to know basic LUAscripting to get started.
the need to reverse engineer a lot of stuff since the doku is missing lots of needed infos doesn't help either.

sers,
Thomas
Grondel
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Re: Heroes dying chance ...

Post by Grondel »

o_t_d_x wrote: Mon Jan 09, 2023 12:16 pm I think it can be done in pc2.

You need to define drop zones and link them to certain weapon groups. Then you define more drop hexes then units and you need code for randomization of the drops.

I fear that it will be a lot of code and dramatically more work then with the old and much better editor of pc1. (everytime i poste ideas modder of pc2 say: no thats not possible or i dont know how to do it - i am still angry that the company claimed the new editor to be better then the pc1 editor)
was easier than i thought it would be. 45 lines of code, easy to copy/paste and use for diff scenarios. I'll use it when redoing the maps of GC1939 an onwards.

thx for the idea o_t_d_x.

if anyone wants the script just contact me via pm.

sers,
Thomas
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