(Vanilla game + undo mod)



As a side note, wondering if, in the FoG2 series and P&S, it has ever been considered to make disrupted units less effective than steady ones when charging from the rear or flank, as they actually are when charging head-on. For example, in Vanilla P&S, troops may not drop a cohesion level if charged in flank or rear by a disrupted unit and the overall net Impact POA could be < 200.