Arc of fire (not that it matters)

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

Post Reply
Athos1660
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2680
Joined: Wed May 29, 2019 3:23 pm

Arc of fire (not that it matters)

Post by Athos1660 »

A can shoot at B, but not at C :
(Vanilla game + undo mod)

Image

Image

Image


As a side note, wondering if, in the FoG2 series and P&S, it has ever been considered to make disrupted units less effective than steady ones when charging from the rear or flank, as they actually are when charging head-on. For example, in Vanilla P&S, troops may not drop a cohesion level if charged in flank or rear by a disrupted unit and the overall net Impact POA could be < 200.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28310
Joined: Sun Dec 04, 2005 6:25 pm

Re: Arc of fire (not that it matters)

Post by rbodleyscott »

They already are less effective, because although their POA isn't affected, they have a 26% malus.

As to the arc of fire thing, is it the same in vanilla?
Richard Bodley Scott

Image
Athos1660
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2680
Joined: Wed May 29, 2019 3:23 pm

Re: Arc of fire (not that it matters)

Post by Athos1660 »

Much less effective than currently is what I actually meant. May have been another way to nerf the effect of charges from the rear or flank of P&S (instead of the distinction between engaged targets and unengaged ones used in the FoG2 series).
rbodleyscott wrote: As to the arc of fire thing, is it the same in vanilla?
If you mean 'Is the code of arc of fire the same in the mod as in vanilla ?" : I think so.
If you mean "Does it also happen when playing this very battle in vanilla ?" : I don't know. I can't test. Have no usable save.
If you mean "Have you ever noticed it when playing vanilla ?" : No.
Post Reply

Return to “Pike & Shot”