"Battle of Patay 1429" completed

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locustmustdie
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"Battle of Patay 1429" completed

Post by locustmustdie »

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Last edited by locustmustdie on Tue Sep 27, 2022 4:18 pm, edited 2 times in total.
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Re: Patay1429 coming soon

Post by locustmustdie »

English Side
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Last edited by locustmustdie on Tue Sep 27, 2022 4:15 pm, edited 1 time in total.
locustmustdie
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Re: Patay1429 coming soon

Post by locustmustdie »

French at King difficulty passed;
English at King difficulty passed;
Scripts checked;
Typo checked;
I'll introduce the battle logic later.

Rules:
Turn limit:24
French victory by: a) rout 60%
French defeat by: a) routed 40%
English victory by: a) rout 60% b) hold out until night.
English defeat by: a) routed 40%

For French:At the beginning,surprise the enemy by rush into any +-4 tiles(x,y)zone of enemy unit.(only accessible for your non-light units)which will trigger an event demoralizing Talbot’s team(disrupt ‘‘em by universalvar “difficulty chance”).
When that Talbot’s team was routed by 6/12, The other two English teams except garrison team will get fragmented(also according to “difficulty chance”) Falstalf himself will route immediately
French have 4 squads of slingers,and 2 LesserMAAs at start.Three reinforcements will arrive later. 3 Strengthened MAA of La Hire Team,3 of Dunois,1 MAA 2 Lesser-MAA of Joan. Joan will now appear until Talbot’s team was routed 6/10,and Scales team routed 5/12. Joan’s arrival will rally all French units by -1 “MoraleState”.
A small contingent of Billmen will arrive with Joan as French reinforcements along the road to Orléans.

For English: Talbot’s team as rearguard has its back on French vanguard which cause its morale drop(according to universalvar “difficulty chance”). Falstalf team is forzen due to script setting,that won’t last long,until PlayerUnitIn() breach the first line(crossroad near notches in the middle of the map)
Fragmented morale drop occurs when Talbot’s team routed by 5/10. General unit of Falstalf routed immediately.
The French have 3 strengthened MAAs and 3 strengthened LAAs at the start(no need to wait reinforcements) Reinforcements of Dunois and Joan will arrive comparatively earlier.A small contingent of Billmen will arrive with Joan as French reinforcements along the road to Orléans.
The AI concentrates its forces to attack player’s most frontal team,that was determined by scripts.
Last edited by locustmustdie on Wed Sep 28, 2022 2:14 am, edited 4 times in total.
Athos1660
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Re: Patay1429 coming soon

Post by Athos1660 »

locustmustdie wrote: Image
Your sources about this battle are English, right ?
Only the English Historians put this battle on the "Old Roman Road" :-)
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Re: Patay1429 coming soon

Post by locustmustdie »

Strategy
For French: Have outnumbered however specifically strengthened MAAs,use them like tip of spear,focus it on enemy’s fragility and you will prevail.The French MAAs have extra 2 more APs which allow them be more maneuverable,try outflank your foe if possible.
The English rearguard will organize to form new formation,4 longbowmen will dig in with stakes,use light infantry to harass and shoot them,block their line of fire from your cavalries with light infantry’s going to their adjacent tiles.
Do not charge too far after the initial success that will cause La Hire’s contingent trapped in gridlock and finally diminished because of enemy’s large number.Be cautious that the mission will fail if by the end of turn 12 Talbot still has more than 4 standing units that will accidentally occur when routed longbowmen rallied randomly. Therefore let you light infantry keep pursuing and shooting the routed that will effectively prevent them from rallying.
English main force led by Scales will march towards player by half of the max APs due to script. Keep light infantry harassing
Scales in order to buy some time.

For English:Distrupted at the start,and it will cost an extra one turn to face enemy. Talbot’s team will lose blood rather quick,and disastrous chain action will be triggered. There’s two options:retreat to the northern notch and build up a line of defense by longbowmen stakes,or retreat to the band of stream La Retréve to gain the advantage of unopened ground against cavalry. The later option will not work on higher difficulty. On highest difficulty I just ran away from enemy,as many as I can let them flee,redeploy the longbowmen far behind the notch. Use longbow stake to dig in,and let Scales team’s Dsmtd MAA to take over.Therefore a new wall of iron could be forged. Due to troop quality,don’t you ever try to retaliate the enemy on higher difficulty unless you have 3-1 advantage and trapped the chevaliers by ZoC. Light infantry attack are annoying but litter damage could they done to our heavy infantry.Just hold the line and wait for nightfall.
Last edited by locustmustdie on Wed Sep 28, 2022 4:45 am, edited 2 times in total.
Athos1660
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Re: Patay1429 coming soon

Post by Athos1660 »

locustmustdie wrote: BTW,do you think it’ll be better if I added more forest,slopes and hills to this map?
I tend to agree with most of what Bill writes on the Steam forum of FoG2:M : more forest, no hills, you can give the English main army in the valley a small elevation.

Lignerolles and St-Péravy-La-Colombe are about 3,3 kilometers apart, that's a 42-minute walk. So Talbot's rearguard and Scales' main army are at least... 3,5 km apart, Talbot among hedges/woods and Scales in a valley, separated by a river called La Retrève :

Image
locustmustdie
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Re: Patay1429 coming soon

Post by locustmustdie »

Athos1660 wrote: Tue Sep 20, 2022 6:33 pm
locustmustdie wrote: BTW,do you think it’ll be better if I added more forest,slopes and hills to this map?
I tend to agree with most of what Bill writes on the Steam forum of FoG2:M : more forest, no hills, you can give the English main army in the valley a small elevation.

Lignerolles and St-Péravy-La-Colombe are about 3,3 kilometers apart, that's a 42-minute walk. So Talbot's rearguard and Scales' main army are at least... 3,5 km apart, Talbot among hedges/woods and Scales in a valley, separated by a river called La Retrève :

Image
I see,I shall increase the gap between the rearguard and main corp.Hence the Ai marching pace and French start position must be recalculated and tested T_T
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Re: Patay1429 coming soon

Post by Athos1660 »

Imho it is above all a matter of visibility : what did the main English army see and know of the skirmish implying their rearguard, while starting deploying in a valley, at a distance of 3,5 km with trees, hedges or woods blocking the way ?
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Re: Patay1429 coming soon

Post by locustmustdie »

Athos1660 wrote: Wed Sep 21, 2022 7:21 am Imho it is above all a matter of visibility : what did the main English army see and know of the skirmish implying their rearguard, while starting deploying in a valley, at a distance of 3,5 km with trees, hedges or woods blocking the way ?
Hard to make the reappearance accurate due to lack of documents.And the local landscape changes a lots,as we can see like this:nothing but farms of wheats
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Athos1660
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Re: Patay1429 coming soon

Post by Athos1660 »

Do as you wish. That's your scenario.

From my pov :
1) It is established that the main English army was surprised when the French Vanguard charged it
2) It is established that the English rearguard was in hedges/woods to surprise the French
3) 3,5km is a long distance
4) This forest was certainly vaster in Medieval times :

Image
locustmustdie
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Re: Patay1429 coming soon

Post by locustmustdie »

chemin de blois means country road of woods.Perhaps it had forests on both sides,just a trace in middle,not a rue.
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Re: Patay1429 coming soon

Post by rbodleyscott »

locustmustdie wrote: Wed Sep 21, 2022 11:11 am chemin de blois means country road of woods.Perhaps it had forests on both sides,just a trace in middle,not a rue.
That would be "chemin des bois"

"Chemin de blois" means the Road (or path) to Blois
Richard Bodley Scott

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locustmustdie
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Re: Patay1429 coming soon

Post by locustmustdie »

Thanks,Richard
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Re: Patay1429 coming soon

Post by Athos1660 »

The city of Blois, its royal chateau and its wonderful spiral staircase in the Francis I wing :

Image

Image
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Re: Patay1429 coming soon

Post by rbodleyscott »

Richard Bodley Scott

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Re: Patay1429 coming soon

Post by Athos1660 »

Interesting ! Amboise Castle is one of the many castles I visited as a kid, but I actually don't remember it. This Cavalry Tower does make me want to return ! But the small Chaumont Castle will most likely remain one of my favorite :-)
locustmustdie
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Re: "Battle of Patay 1429" completed

Post by locustmustdie »

Design notes
At first what l intended to draw is a terrain full of slopes hills woods and trees in which the attacker can hide.However gave up after times of testing cuz we are not at Anatolia but Patay Loiret. You need a west-east ridge to block the enemy LOS,which will completely alter the real Loire Valley landscape. I had to draw the map according to very limited sources.
For the AI I want to make it more drama,be like the English marching north towards their selected position full of ditches stakes and light fortifications as you can see near Patay. It is in the marching process that French unleashed their ferocious assault,yes ,from rear. I want the English cavalry facing French and standstill for a while.It will perfectly demonstrate the hesitation of John Falstalf. I do managed to let them stand,but failed to set the facing direction. It might be the Aggr value confict with the facing Function.After numerous tests,I just gave up to fix that.
With the helps of Richard,Paul95,Cronos09,I fixed “AI installation of stakes”“increase the AP for particular units”“LOS settings”“reskin functions”and so on.
Bill in Steam forum and Athos1660 offered crucial advices,for which I redesigned the map,put more trees,increasing the Gaps between the three English divisions,strengthened the Scales corp and so on. Your constructive advices made this map more balanced and challenging.
Like you can see,here we are,cheers!
Hope you guys enjoy the game.For fun!
Many thanks to Richard,Paul95,Cronos09,Bill,Athos1660 and many others if I can’t recall.
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