Patrick Ward wrote: ↑Fri Dec 17, 2021 2:45 pm
Thunderhog wrote: ↑Fri Dec 17, 2021 3:12 am
Patrick Ward wrote: ↑Thu Dec 16, 2021 1:19 am
They showed examples of new ship to ship mechanics and rules changes offering more granularity of short term and long term damage, and differing types of damage from bombs and air-borne torpedoes. It was suggested that ships might be considered multi part objects with subsystems. So more tactical challenges and considerations. Will these changes be isolated to this DLC or will they be system wide? Thoughts?
Do you know if the ship changes will be ported to AO's previous installments? I imagine it would change how some missions would play out, even in minor ways.
No idea.
Theres not that many scenarios that rely on ships atm so it might not be out of the question, but then I can see why going back and reworking lots of past scenarios could be a barrier. We all know the trouble fixing the error with the para's caused.
Thats why I asked for your thoughts.
P
Let's consider all scenarios where naval combat can be relevant so far in AO:
SCW
1. Seville - the whole point is to avoid the fleet, as such there should be no impact.
2. Antequera - sinking a ship is not a big deal, it can just have its power adjusted as needed to make it reasonable to.
To sum up, the impact in SCW is minimal.
1939
1. Denmark - ships appear as part of the attacking force and mostly server as encirclement help, so no issues here.
Zero impact on 1939.
1940
1. Fornebu - first possible serious impact. No problem with avoiding the fleet along the way, but the Oscarborg fortress thing might be affected significantly depending on the exact rules changes.
2. Dunkirk - I doubt sinking a few transports will have issues here.
3. Brighton - The player is not meant to win this one on sea, so the only thing I'd be concerned about is too much naval bombardment making things difficult for ground forces to progress.
4. Portsmouth - similar to Antequera, only real change here would be to possibly adjust ship strength to make the side objective doable.
For far this DLC could require most balance changes, but all seem perfectly reasonable to apply, nothing game-breaking at first glance.
1941
1. Operation Mercury - a lot of ships present, but in the end it's just like the Brighton map - only issue is possible impact on landing forces and losses they would have to face due to naval bombardment.
2. Talinn - some naval transports to sink, but otherwise irrelevant.
Despite what it may seem, there's not much happening here in terms of naval combat.
1942
1. Operation Cerberus - once again, sinking ships from air might require updates to unit power, but here there is also some ship to ship combat where things affecting special types of damage or other effect could help or inhibit the efforts accordingly. So far probably the mission with most concerns about what could happen.
2. Bombing of Stalingrad - standard transport sinking, nothing spectacular.
Overall one critical scenario only in this particular DLC, I would not be hugely concerned about the rest.
No, there is much more to figure out in the core campaign. There's missions in Norway, North Africa, fictional landings in the UK and USA that all might get affected more significantly than the AO missions.