I missed How - any News on PC2 ?

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

Patrick Ward
Slitherine
Slitherine
Posts: 1215
Joined: Thu Sep 04, 2014 2:49 pm
Location: A small island in the Outer Hebrides.

Re: I missed How - any News on PC2 ?

Post by Patrick Ward »

Thunderhog wrote: Fri Dec 17, 2021 3:12 am
Patrick Ward wrote: Thu Dec 16, 2021 1:19 am
They showed examples of new ship to ship mechanics and rules changes offering more granularity of short term and long term damage, and differing types of damage from bombs and air-borne torpedoes. It was suggested that ships might be considered multi part objects with subsystems. So more tactical challenges and considerations. Will these changes be isolated to this DLC or will they be system wide? Thoughts?
Do you know if the ship changes will be ported to AO's previous installments? I imagine it would change how some missions would play out, even in minor ways.
No idea.

Theres not that many scenarios that rely on ships atm so it might not be out of the question, but then I can see why going back and reworking lots of past scenarios could be a barrier. We all know the trouble fixing the error with the para's caused.
Thats why I asked for your thoughts.

P
............................

Pat a Pixel Pusher

............................
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Re: I missed How - any News on PC2 ?

Post by Kerensky »

From the DLC product page:

"Naval combat rework
In the Pacific theater naval warfare played a prominent and critical role, and thus we needed to expand and add depth to the naval aspect of the game. For this reason, naval game rules have been significantly revamped and extended, and all existing content has been tested and tweaked to work with the new naval system without any glitches."

https://store.steampowered.com/app/1688 ... 2_Pacific/
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1310
Joined: Mon Mar 11, 2019 1:03 pm

Re: I missed How - any News on PC2 ?

Post by Tassadar »

Patrick Ward wrote: Fri Dec 17, 2021 2:45 pm
Thunderhog wrote: Fri Dec 17, 2021 3:12 am
Patrick Ward wrote: Thu Dec 16, 2021 1:19 am
They showed examples of new ship to ship mechanics and rules changes offering more granularity of short term and long term damage, and differing types of damage from bombs and air-borne torpedoes. It was suggested that ships might be considered multi part objects with subsystems. So more tactical challenges and considerations. Will these changes be isolated to this DLC or will they be system wide? Thoughts?
Do you know if the ship changes will be ported to AO's previous installments? I imagine it would change how some missions would play out, even in minor ways.
No idea.

Theres not that many scenarios that rely on ships atm so it might not be out of the question, but then I can see why going back and reworking lots of past scenarios could be a barrier. We all know the trouble fixing the error with the para's caused.
Thats why I asked for your thoughts.

P
Let's consider all scenarios where naval combat can be relevant so far in AO:

SCW

1. Seville - the whole point is to avoid the fleet, as such there should be no impact.
2. Antequera - sinking a ship is not a big deal, it can just have its power adjusted as needed to make it reasonable to.

To sum up, the impact in SCW is minimal.

1939

1. Denmark - ships appear as part of the attacking force and mostly server as encirclement help, so no issues here.

Zero impact on 1939.

1940

1. Fornebu - first possible serious impact. No problem with avoiding the fleet along the way, but the Oscarborg fortress thing might be affected significantly depending on the exact rules changes.
2. Dunkirk - I doubt sinking a few transports will have issues here.
3. Brighton - The player is not meant to win this one on sea, so the only thing I'd be concerned about is too much naval bombardment making things difficult for ground forces to progress.
4. Portsmouth - similar to Antequera, only real change here would be to possibly adjust ship strength to make the side objective doable.

For far this DLC could require most balance changes, but all seem perfectly reasonable to apply, nothing game-breaking at first glance.

1941

1. Operation Mercury - a lot of ships present, but in the end it's just like the Brighton map - only issue is possible impact on landing forces and losses they would have to face due to naval bombardment.
2. Talinn - some naval transports to sink, but otherwise irrelevant.

Despite what it may seem, there's not much happening here in terms of naval combat.

1942

1. Operation Cerberus - once again, sinking ships from air might require updates to unit power, but here there is also some ship to ship combat where things affecting special types of damage or other effect could help or inhibit the efforts accordingly. So far probably the mission with most concerns about what could happen.
2. Bombing of Stalingrad - standard transport sinking, nothing spectacular.

Overall one critical scenario only in this particular DLC, I would not be hugely concerned about the rest.

No, there is much more to figure out in the core campaign. There's missions in Norway, North Africa, fictional landings in the UK and USA that all might get affected more significantly than the AO missions.
Patrick Ward
Slitherine
Slitherine
Posts: 1215
Joined: Thu Sep 04, 2014 2:49 pm
Location: A small island in the Outer Hebrides.

Re: I missed How - any News on PC2 ?

Post by Patrick Ward »

Kerensky wrote: Sat Dec 18, 2021 2:16 am From the DLC product page:

"Naval combat rework
In the Pacific theater naval warfare played a prominent and critical role, and thus we needed to expand and add depth to the naval aspect of the game. For this reason, naval game rules have been significantly revamped and extended, and all existing content has been tested and tweaked to work with the new naval system without any glitches."

https://store.steampowered.com/app/1688 ... 2_Pacific/
Thats great! I stand corrected.

P
............................

Pat a Pixel Pusher

............................
Ezequiel1996
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 231
Joined: Sat Jun 13, 2020 6:58 am

Re: I missed How - any News on PC2 ?

Post by Ezequiel1996 »

What about Volcano hexes? They can add an extra flavor to the maps, plus the pacific is well know by its vast numbers of Volcanoes.
Iwo Jima wouldn't be the same without the mt. Suribachi :D
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5995
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: I missed How - any News on PC2 ?

Post by terminator »

Ezequiel1996 wrote: Sat Jan 08, 2022 3:15 pm What about Volcano hexes? They can add an extra flavor to the maps, plus the pacific is well know by its vast numbers of Volcanoes.
Iwo Jima wouldn't be the same without the mt. Suribachi :D
We have a screenshot of what appears to be black sand of volcanic origin ?

screen_61b22fff551c8.jpg
screen_61b22fff551c8.jpg (636.72 KiB) Viewed 1046 times
asuser
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Tue May 28, 2013 8:48 pm

Re: I missed How - any News on PC2 ?

Post by asuser »

I know it's the middle of summer, many people are on vacation, and unfortunately some are still sick. Many greetings and recovery wishes.

Anyway, isn't there some interesting information from the developers about the game, an excerpt from the developer diary or maybe even a release date for the Pacific DLC?
Thunderhog
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 456
Joined: Wed Feb 05, 2020 6:38 am

Re: I missed How - any News on PC2 ?

Post by Thunderhog »

asuser wrote: Tue Aug 02, 2022 9:17 am I know it's the middle of summer, many people are on vacation, and unfortunately some are still sick. Many greetings and recovery wishes.

Anyway, isn't there some interesting information from the developers about the game, an excerpt from the developer diary or maybe even a release date for the Pacific DLC?
Nope nothing, probably nothing new until they get back into the office in September. August is a weird month to take off but that's how it is
Post Reply

Return to “Panzer Corps 2”