Kerensky wrote: ↑Wed Jun 08, 2022 9:20 pm
One of the pillars of Panzer Corps 2 is the freedom of choice it provides, because it is a singleplayer campaign environment.
Obviously we care about balance. If we didn't, it's very easy to just stamp 99999 prestige into every scenario for the player and for the AI to have to spend. But we aren't going to be draconian about it.
Who does it really benefit if we FORCE players to have a historical army? You are mandated X infantry, Y armor, Z artillery. So good luck fielding the Tigers you want, you'll probably be given a 5 strength lone Tiger tank and that's all you get.
Trying to balance heroes with penalties, well look no further than the much maligned Panzer General 3D Assault and see how that went. In that game, putting heroes in units inflated the slot count. Meant as a clear attempt to balance hero power, but the end result just felt really bad to actually play. Instead of your army increasing in power with heroes, it got smaller and smaller and smaller.
Some players like to steamroll the campaigns with massively overpowered forces. Some players even go further and use cheats to become even more powerful. Nothing wrong with that, they're having their own fun. Maybe they don't want to min/max a video game, they just want to chill out and see TIGER GO SMASH, after a long day of work.
But if someone thinks their imported hero arsenal is too strong, I think that is only a problem you can solve for yourself. The game intentionally provides a bounty of heroes, 1 per scenario, plus multi-ability special heroes on top.
Who are we to say when the game needs to start cutting off players after they reach a certain number of heroes? What if 1 player has 100 terrible heroes and wants to keep fishing for more, while another player has 10 perfect synergy heroes and getting even more is completely irrelevant to their extreme power inflation?
That's not something I want to try to control, I want players to have total freedom in that regard. So you CAN get a save chain of incredibly broken super heroes, if you want it. Or you can replay DLC to reroll this set of heroes and see how it feels to get something less broken OP. I've done it, it's very cool. I had two active CORES running in parallel. One has like 0 Zero Slot heroes, and the other only has a single Zero Slot hero. It makes a big impact on the units I field, which is its own refresher on how to play the content.
As soon as we mandate things... all that freedom and replayability is gone. Everyone will have 1 of each hero type, and then the game will 'turn off' your ability to get more. Because that's 'balanced'. Everyone mandated to the same heroes sounds extremely not fun and very uninteresting though, so I don't support it.
So the freedom to make your own force stronger, and weaker, is up to each player to make in this regard.
https://steamcommunity.com/app/1072040/ ... 747298456/