Mine unit ???Ainkatsiss wrote: ↑Fri Nov 19, 2021 1:56 pm Technically, i have some problem, if someone could help :
- Is there a way to put some mine unit in the player's core ?
French Campain
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Re: French Campain
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Re: French Campain
I would like adding some mine to the player's core if he manage to destroy the supply.
Historically, french were surprised by the high technology of german mines, so they took some to copy them. I think it could be nice for the player to have some mine he will be able to deploy in 40. So what i would like is adding a unit in the core directly.
Historically, french were surprised by the high technology of german mines, so they took some to copy them. I think it could be nice for the player to have some mine he will be able to deploy in 40. So what i would like is adding a unit in the core directly.
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Re: French Campain
I did not remember that I had this game (update today) :
Re: French Campain

Will you have such a mission ?
Operation "Catapult". How the British drowned the French fleet
https://ru.wikipedia.org/wiki/%D0%9E%D0 ... 0%B0%C2%BB
https://en.topwar.ru/172715-operacija-k ... -flot.html
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Re: French Campain
Yes, i plan on such mission, especially because a really good friend of mine had family in those sunken ships !
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Re: French Campain
Ainkatsiss wrote: ↑Fri Nov 19, 2021 6:27 pm Yes, i plan on such mission, especially because a really good friend of mine had family in those sunken ships !
So we will wait for the fruits of your labor )
https://panzercorps.fandom.com/wiki/Des ... troyer.png
https://panzercorps.fandom.com/wiki/France
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- Brigadier-General - 15 cm Nblwf 41
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Re: French Campain
US corps includes missions in Italy where you get to capture mines and can then deploy them in the next scenario.
You can either script placement or use a switchable unit. Scripted could be to place one or more units in a particular location, and the mines are placed.
A swichable unit would be some kind of mobile unit that switches to a minefield. Usually this would be a one-way switch auxiliary unit that stays a minefield once placed, but doesn't have to be.
If you just want a bit of variety in placement, you can position a small number of mines randomly across a large zone. This is pretty easy to do and is good for both defensive and attacking scenarios.
You can either script placement or use a switchable unit. Scripted could be to place one or more units in a particular location, and the mines are placed.
A swichable unit would be some kind of mobile unit that switches to a minefield. Usually this would be a one-way switch auxiliary unit that stays a minefield once placed, but doesn't have to be.
If you just want a bit of variety in placement, you can position a small number of mines randomly across a large zone. This is pretty easy to do and is good for both defensive and attacking scenarios.
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Re: French Campain
Could you tell me the name of this mission captainjack ?
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Re: French Campain
In addition to the answers Nikivdd gave you, the deployment phase is not available in the first scenario of a campaign but only in the subsequent scenarios. So you would need a working campaign of at least 2 scenarios. All units in the 1st scenario must be placed using the editor; then you would have a deployment phase (for all the core units from Scenario #1) at the start of Scenario #2.Ainkatsiss wrote: ↑Thu Nov 18, 2021 12:04 pm Thanks a lot for all of your answer. It's really nice have answer from a "pro" modder !
- For aux/core unit for the AI, i was wondering if the AI will use them diferently, or just the same (trying to protect core, repairing them, ...).
- I must do something wrong for deployement. I have slots for my core, and i can buy them in the first turn, but i can't buy/deploy them before the first turn, any idea ?
- Thanks for the link. I'll try to work on some new unit for the french. This also leads me to another question. Not many nation have differents standard infantry, is there a specific reason ? One esy thing to do for the french is to represent their infantry diversity, with north african infantry and fortress infantry for exemple.
- Thanks again. This leads me to another (!)question: If i have changed multiple files for my scenarios, is there a specific way to create a "bundle" i can easily share ?
I go back to the editor, waiting for new comments ^^
PS: maybe just a last question, based on your experience. As i'm planning to work on a grand campaign, do you advice me to work first on something (equip file for exemple) special, or just to walk through the project, ?
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Re: French Campain
Ok thanks, that's what i though. But i didn't manage to create a proper campaign file for now, i couldn't test it ^^cw58 wrote: ↑Sat Nov 20, 2021 7:13 pm In addition to the answers Nikivdd gave you, the deployment phase is not available in the first scenario of a campaign but only in the subsequent scenarios. So you would need a working campaign of at least 2 scenarios. All units in the 1st scenario must be placed using the editor; then you would have a deployment phase (for all the core units from Scenario #1) at the start of Scenario #2.
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Re: French Campain
I would suggest making a copy of the original and make your modifications to that one. Always have a backup of the original

Then, using some kind of spreadsheet, create your own campaign by overwriting lines.
To make a test campaign, it's probably easiest to use the "StartTutorial" campaign (red box).
1. The only things you really need to do in the upper red box line is to change "Side" value to 1 (makes playable side "Allies")
2. And change "Nation" value to 4 (France)
3. The "IDS_CAMPAIGN_xxx" are string references and don't need to be changed for your test.
Assuming you kept the "StartTutorial" name from the upper red box:
4. In the lower red box, enter the name of your 1st scenario in the first line of the purple box, replacing "1st Tutorial.pzscn". Note the "Next label" "2" in the green box; this tells the game which scenario is next, depending on the level of victory. This is how you can have branching scenarios for DV, MV or loss.
5. Enter the name of your 2nd scenario, replacing "2nd Tutorial.pzscn" in the 2nd line of the purple box.
6. It is not necessary to change all the "xxx.pzbrf" entries for your test; these are just text messages for flavor that can be added later. "Prestige" values can be altered later as well.
Save your modified file and be sure it's in the game's "Data" folder. Remember your backup!
I think that is all you need to run a test campaign. You can quickly finish the first scenario using the cheat code for Decisive Victory (endscn 0). That should take you to the Deployment phase for the 2nd scenario. If you still have problems, try uploading your modified campaign so others can look it over. Hope that helps.
Re: French Campain
When I say "modified campaign", I mean your modified campaign.pzdat file. Sorry if that was confusing.
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Re: French Campain
Thanks a lot cw58, i finally manage to run my scenarios in a campain ! The problem was (i think) my use of special characters (ü, ', ...) in some scenarios and briefing filesnames. Due to you, i will be able the share the firsts scenarios soon !
I have some question about french infantry options. In the vanilla equip file, we have few options, and the standard infantry seems to be one of the worst of the game. Is there any specific reason ? I plan on doing the following modifications, but i would like to have your advices on these:
- rename "French inf" as "Infanterie Coloniale"
- add an "Infanterie Française" unit, same as vanilla "French Inf", but with +1 soft attack, +1 ground defense, for +22 prestige cost (to represent a better equipment, while keeping the unit weak as the original balance)
- add a "Legion Étrangère" unit, probably a copy of the "British Inf", which is i think the best infantry in the game in 39 (even if i really don't know why)
- add a "Bataillon de Pontonnier" unit (Bridge), 87 prestige cost and a real downgrade of the german one (or it would have been more tanky than the french inf...)
- i will keep the "Chasseurs Alpins" unit as the only mountain infantry, even if i think having 2 moutain infantry more historic, which also could allow a better moutain unit, which is also more historic (the Alp army was undefeated in 40 while France surrender
- I will keep the cavalry unit, because all the others cavalry in game are in infantry; maybe i could rename it "Spahis", as some of the spahis units fought all the war, so i could have a "44 spahis" unit later.
- I will also probably add some tank and planes options, but to be honest the game miss few really historic options here.
That's all for now, let me know what do you think about this !
I have some question about french infantry options. In the vanilla equip file, we have few options, and the standard infantry seems to be one of the worst of the game. Is there any specific reason ? I plan on doing the following modifications, but i would like to have your advices on these:
- rename "French inf" as "Infanterie Coloniale"
- add an "Infanterie Française" unit, same as vanilla "French Inf", but with +1 soft attack, +1 ground defense, for +22 prestige cost (to represent a better equipment, while keeping the unit weak as the original balance)
- add a "Legion Étrangère" unit, probably a copy of the "British Inf", which is i think the best infantry in the game in 39 (even if i really don't know why)
- add a "Bataillon de Pontonnier" unit (Bridge), 87 prestige cost and a real downgrade of the german one (or it would have been more tanky than the french inf...)
- i will keep the "Chasseurs Alpins" unit as the only mountain infantry, even if i think having 2 moutain infantry more historic, which also could allow a better moutain unit, which is also more historic (the Alp army was undefeated in 40 while France surrender
- I will keep the cavalry unit, because all the others cavalry in game are in infantry; maybe i could rename it "Spahis", as some of the spahis units fought all the war, so i could have a "44 spahis" unit later.
- I will also probably add some tank and planes options, but to be honest the game miss few really historic options here.
That's all for now, let me know what do you think about this !
https://www.twitch.tv/ainkatsiss
https://www.youtube.com/channel/UCRH5W5mKN6Ds___bnsxYyzg
https://www.youtube.com/channel/UCRH5W5mKN6Ds___bnsxYyzg
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Re: French Campain
I baaed my (still unfinished) French campaign on a DLM.
I created dragons portees infantry,(slightly better inf), HW who switched to mortar units, engineers who switched to pontonnieres (the engineer batallion had a company of bridgies). The 25AT got 5 HA, and switches to portee, rather than separate transport. All DLM units got Laffley 20 transport (6 move truck with all terrain drive, and weak passive attack as they were fitted with mounts for the 2 squad MGs when travelling). These were different enough from standard units to be useful without being overpowered.
Your approach sounds quite similar and should work.
Other tweaks. Standard 47AT gets HA 8 (mixed units of 47s and 25s) but he 47AT should be similar to the Panzerjager Czech 47 when used in unmixed units (so only for the SP version or if you create a timeline where France holds to late 40 or 41). I also put the Somua47 HA to 8 and gave the Char B1 fortkiller (plus upped the price a bit). Again, enough to be useful but not game breaking.
Good luck. At current development rates, my mod will be along after 2025, so I'll be able to learn from your best ideas!
I created dragons portees infantry,(slightly better inf), HW who switched to mortar units, engineers who switched to pontonnieres (the engineer batallion had a company of bridgies). The 25AT got 5 HA, and switches to portee, rather than separate transport. All DLM units got Laffley 20 transport (6 move truck with all terrain drive, and weak passive attack as they were fitted with mounts for the 2 squad MGs when travelling). These were different enough from standard units to be useful without being overpowered.
Your approach sounds quite similar and should work.
Other tweaks. Standard 47AT gets HA 8 (mixed units of 47s and 25s) but he 47AT should be similar to the Panzerjager Czech 47 when used in unmixed units (so only for the SP version or if you create a timeline where France holds to late 40 or 41). I also put the Somua47 HA to 8 and gave the Char B1 fortkiller (plus upped the price a bit). Again, enough to be useful but not game breaking.
Good luck. At current development rates, my mod will be along after 2025, so I'll be able to learn from your best ideas!
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Re: French Campain
I just upload the firsts scenarios of the campaign (link in the first post of this thread).
As they are my firsts scenarios, i know many things will probably go wrong, but i would appreciate some feedback
As they are my firsts scenarios, i know many things will probably go wrong, but i would appreciate some feedback

https://www.twitch.tv/ainkatsiss
https://www.youtube.com/channel/UCRH5W5mKN6Ds___bnsxYyzg
https://www.youtube.com/channel/UCRH5W5mKN6Ds___bnsxYyzg
Re: French Campain
Ainkatsiss wrote: ↑Sun Nov 21, 2021 3:31 pm I just upload the firsts scenarios of the campaign (link in the first post of this thread).
As they are my firsts scenarios, i know many things will probably go wrong, but i would appreciate some feedback





Pumped reinstalled played around ) I don 't understand the very idea of the author )If it was conceived as a red on the enemy 's rear , then it was successful if as a passive defense , then it was rampant ) And if there is prestige, the player will buy the best )
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Re: French Campain
You have played the old version of the map. The new one is in the folder. You have to dowload the entire folder, and put it into your Mods folder.uzbek2012 wrote: ↑Sun Nov 21, 2021 10:04 pm Pumped reinstalled played around ) I don 't understand the very idea of the author )If it was conceived as a red on the enemy 's rear , then it was successful if as a passive defense , then it was rampant ) And if there is prestige, the player will buy the best )
But i've run several test, and each map are still a bit bugged... As i'm working on the equip file, because it will make the future test much more relevant, i haven't modified yet the mentioned bugs.
Historically, this minor offensive fought really few german units, which were ordered to move back and not engage the french, mainly because most of the usefull german unit were in Poland, and it would have been a pure loss of material to fight the french here. So they mainly move back behind their Sigfried line and set up some traps.
What do you mean exactly with the prestige ? You think you can buy too much troop ? I could probably "force" the player to play some units (cavalry and cheap tanks for exemple) by putting those core unit at the start of the scenario. That's also why i'm working on the equip file, because then i can control which unit are buyable when.
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Re: French Campain
After 48h of hard working, i think i'm quite done with the equip file, and the graphics and animation the new units need. I still miss some things, but i have enough to enter deeply into the scenarios.
I have reworked the firsts scenarios (Warndt Forest and Saar Offensive), and they should be ok. If you find some bug or mistake (especially in my english, i'm not really good:-/ ), please give me your feedback.
I am now working on the followings scenarios: Sigfried East (need a DV in the previous one) and Sigfried West (if you just had a MV). Maps are done, but i need to set up the units, triggers, etc...
I have reworked the firsts scenarios (Warndt Forest and Saar Offensive), and they should be ok. If you find some bug or mistake (especially in my english, i'm not really good:-/ ), please give me your feedback.
I am now working on the followings scenarios: Sigfried East (need a DV in the previous one) and Sigfried West (if you just had a MV). Maps are done, but i need to set up the units, triggers, etc...
https://www.twitch.tv/ainkatsiss
https://www.youtube.com/channel/UCRH5W5mKN6Ds___bnsxYyzg
https://www.youtube.com/channel/UCRH5W5mKN6Ds___bnsxYyzg
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Re: French Campain
I jus uploaded the la st version of the campaign. Everything should be playable, even if you will probably find many things to change.
Be kind as it is my first go with the editor, but any feedback will be appreciated !
Be kind as it is my first go with the editor, but any feedback will be appreciated !
https://www.twitch.tv/ainkatsiss
https://www.youtube.com/channel/UCRH5W5mKN6Ds___bnsxYyzg
https://www.youtube.com/channel/UCRH5W5mKN6Ds___bnsxYyzg
Re: French Campain
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