Forgotten Units Mod and stuff...

Moderators: The Artistocrats, Order of Battle Moderators

Admiral_Horthy
Sergeant First Class - Panzer IIIL
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Re: Forgotten Units Mod and stuff...

Post by Admiral_Horthy »

perhaps I can make that happen, ... let's say raping the battleship main battery ability - transforming it to another cavalry with more movement (and more) with a cooldown maybe.

Extended sights and hiding in woods are already done. They are not a low quality infantry anymore.

.. well I have two types of cavalry, riding (combat) and scout. The third is just mounted infantry that's a reverting transport type, with weak combat. Plus the pack mules, pure transport for mountain guns
terminator
Field Marshal - Gustav
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Re: Forgotten Units Mod and stuff...

Post by terminator »

The spotting points system does not work the same way in OoBWW2 and in PanzerCorps 2:
-In OoBWW2, 2 spotting points = 1 hex
-In PzC 2, 1 spotting point = 1 hex

In PzC2 the Cavalry has 3 spotting points which is equivalent to 6 spotting points in OoBWWII.
Does the Cavalry in your OoBWWII Mod has 6 spotting points :?:

Capture d’écran (1862).jpg
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Admiral_Horthy
Sergeant First Class - Panzer IIIL
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Posts: 366
Joined: Fri Jun 01, 2018 6:43 pm
Location: Budapest, Moscow

Re: Forgotten Units Mod and stuff...

Post by Admiral_Horthy »

Ah yes, thanks for the warning. I did change, but changed it back. Actually it works like movement points, vs the terrain. Forest have 5 points, so to see through the forest, you need 5 points to see the net hex. I decided it wouldn't be a great idea to see through forest...
A rice paddy cost 1, also the sea cost 1. means 4 point give you a sight range of 4 when on the coast or on a huge rice field...

I have just realized, that the company scale units need sight range too, but that means terrain values also need to be modified - in order to allow greater spotting range on clear, but still won't allow to see through forest or mountain.
Consequence.... company scale must be a separate mod. Sadly.
terminator
Field Marshal - Gustav
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Overlays road bug (corrected)

Capture écran.jpg
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Overlays.JPG
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Overlays.zip
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GabeKnight
Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight »

terminator wrote: Thu Aug 12, 2021 7:58 am Overlays road bug
Thanks, nice.

((As usual :wink: ) I'm gonna assume you don't mind me using this with my mod?)
terminator
Field Marshal - Gustav
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Re: Forgotten Units Mod and stuff...

Post by terminator »

GabeKnight wrote: Thu Aug 12, 2021 1:47 pm
terminator wrote: Thu Aug 12, 2021 7:58 am Overlays road bug
Thanks, nice.

((As usual :wink: ) I'm gonna assume you don't mind me using this with my mod?)
No problemo :)

There must still be other graphic files to fix for this road bug but it will be for future versions :wink:

road_mask.jpg
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terminator
Field Marshal - Gustav
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Road mask


road_mask(2).jpg
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terminator
Field Marshal - Gustav
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Re: Forgotten Units Mod and stuff...

Post by terminator »

I found where these images come from but impossible to answer in a Topic that was locked without warning and without explanation by its author :evil: , so too bad and I take this opportunity to greet the artist of these images...


Capture d’écran 2021-10-20 080149.jpg
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Capture d’écran 2021-10-20 082522.jpg
Capture d’écran 2021-10-20 082522.jpg (59.28 KiB) Viewed 2970 times

PS: these images have a copyright
Halvralf
Sergeant First Class - Panzer IIIL
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Re: Forgotten Units Mod and stuff...

Post by Halvralf »

@Terminator It seems the download links for the unit editor is broken? No files avalible?

/Cheers
/Halvralf
"They couldn't hit an elephant at this distance."
terminator
Field Marshal - Gustav
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Halvralf wrote: Wed Oct 20, 2021 9:14 am @Terminator It seems the download links for the unit editor is broken? No files avalible?

/Cheers
/Halvralf
Normal, I’m making order in the stored files :?
In a few days, everything will return to normal :) finally, I hope so :roll:
Halvralf
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Re: Forgotten Units Mod and stuff...

Post by Halvralf »

terminator wrote: Wed Oct 20, 2021 9:30 am
Halvralf wrote: Wed Oct 20, 2021 9:14 am @Terminator It seems the download links for the unit editor is broken? No files avalible?

/Cheers
/Halvralf
Normal, I’m making order in the stored files :?
In a few days, everything will return to normal :)
Ahh ok, I have version 1.01 but I can't change the traits in that (like staticFire)
"They couldn't hit an elephant at this distance."
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Halvralf wrote: Wed Oct 20, 2021 9:34 am
terminator wrote: Wed Oct 20, 2021 9:30 am
Halvralf wrote: Wed Oct 20, 2021 9:14 am @Terminator It seems the download links for the unit editor is broken? No files avalible?

/Cheers
/Halvralf
Normal, I’m making order in the stored files :?
In a few days, everything will return to normal :)
Ahh ok, I have version 1.01 but I can't change the traits in that (like staticFire)
Temporarily reuploaded :!:
Halvralf
Sergeant First Class - Panzer IIIL
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Re: Forgotten Units Mod and stuff...

Post by Halvralf »

terminator wrote: Wed Oct 20, 2021 9:40 am
Halvralf wrote: Wed Oct 20, 2021 9:34 am
terminator wrote: Wed Oct 20, 2021 9:30 am
Normal, I’m making order in the stored files :?
In a few days, everything will return to normal :)
Ahh ok, I have version 1.01 but I can't change the traits in that (like staticFire)
Temporarily reuploaded :!:
Thank you Terminator. Downloaded!
"They couldn't hit an elephant at this distance."
Halvralf
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 389
Joined: Fri Jan 05, 2018 10:13 am
Location: Sweden

Re: Forgotten Units Mod and stuff...

Post by Halvralf »

Hmm can't edit the "staticFire" in version 1.02 or am I missing out on how to do it? I know I can edit the units.csv in OpenOffice calc but isnt it possible in your editor Terminator?
"They couldn't hit an elephant at this distance."
terminator
Field Marshal - Gustav
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Halvralf wrote: Wed Oct 20, 2021 10:16 am Hmm can't edit the "staticFire" in version 1.02 or am I missing out on how to do it? I know I can edit the units.csv in OpenOffice calc but isnt it possible in your editor Terminator?
It is not possible to edit the Unit Traits in this version 1.02. Maybe in the next version ?

Thanks for testing.
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

M1 75mm

This unit should have the Unit trait Light Freight :

M1 75mm.jpg
M1 75mm.jpg (76.94 KiB) Viewed 2849 times


To compare :

QF 3.7-inch Mountain Howitzer.jpg
QF 3.7-inch Mountain Howitzer.jpg (82.7 KiB) Viewed 2849 times
v9.0.7
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

TICK TOCK

Capture d’écran 2021-11-07 145151.jpg
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GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight »

Well, congratulations, Mr. T, into the prestigious Order of Battle club of obsessive players... :D
terminator
Field Marshal - Gustav
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Polcun

Who is polcun :?:
Polcun is a NEW COMMANDER and is not a human :!: ( It's the dog out of the game Partisans 1941)

Capture d’écran (Polcun).jpg
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The Commander description is not working :evil:
commander_124_descr = The dog of the camp! You will see him walking in your camp where he will assume the role of ball of hair in charge of the morale of the troops.

animals in ww2.JPG
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terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

NEW HIDDEN UNIT !

I found a new hidden unit (only the skin doesn’t work but it’s okay). What is this mysterious unit :?:

NEW French.jpg
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