Of course, but we have already solved this "problem" in some of the last scenarios of the Free France campaign.terminator wrote: ↑Sun Oct 17, 2021 3:56 am [...] There is no flying bomb made in Germany in the game![]()
Be honest. Do you tremble ...
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Re: Be honest. Do you tremble ...
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				bru888
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Re: Be honest. Do you tremble ...
Yes, but the TRUE trick of the darned things is getting them to do what you want them to do! They are quite ornery ... plus the Colonel and I found out that they are quite weak against land targets, so some additional trickery is necessary.
			
			
									
						
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				Epperaliant
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Re: Be honest. Do you tremble ...
Cool fortress, looks especially hard if there's hidden infantry in it.
			
			
									
						
										
						Re: Be honest. Do you tremble ...
Found on web, don't remember where
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				bru888
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Re: Be honest. Do you tremble ...
Oh, trust me. Maybe on a random basis as to what is actually found in there (four hexes are open), but certainly one 88mm AA/AT Flak gun. Plus, as I mentioned, the sea fort, the two fortresses, and the two coastal guns are going to be "hardened" in that they will be impervious to air, sea, and land bombardment and to tank fire. Engineers will be needed to finish the job.Epperaliant wrote: ↑Sun Oct 17, 2021 3:58 pm Cool fortress, looks especially hard if there's hidden infantry in it.
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				morge4
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Re: Be honest. Do you tremble ...
Very interesting...looking forward to trying my hand at it. Little toe on my left foot is starting to wiggle a little bit...  
Battle Academy had a version of 4 or 5 of the Scheldt battles...Cave Hobbit and Land Marine, IIRC.
			
			
									
						
										
						Battle Academy had a version of 4 or 5 of the Scheldt battles...Cave Hobbit and Land Marine, IIRC.
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				bru888
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Re: Be honest. Do you tremble ...
Thanks. Remember, though, the fort is just a sideshow. It's will be much more than that, hopefully. When it's ready, I will link this thread to the Bru's Scenarios thread.
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				Epperaliant
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Re: Be honest. Do you tremble ...
How do you make units impervious to stuff, is there some pre-made trait that modders can use or do you alter the unit's stats?bru888 wrote: ↑Sun Oct 17, 2021 6:51 pmOh, trust me. Maybe on a random basis as to what is actually found in there (four hexes are open), but certainly one 88mm AA/AT Flak gun. Plus, as I mentioned, the sea fort, the two fortresses, and the two coastal guns are going to be "hardened" in that they will be impervious to air, sea, and land bombardment and to tank fire. Engineers will be needed to finish the job.Epperaliant wrote: ↑Sun Oct 17, 2021 3:58 pm Cool fortress, looks especially hard if there's hidden infantry in it.
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				bru888
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Re: Be honest. Do you tremble ...
It involves repeating triggers that restore the specific unit(s) back to full health the moment that they sustain any damage. I've done this before; I may have to consult my archive to remember how.Epperaliant wrote: ↑Sun Oct 17, 2021 9:25 pmHow do you make units impervious to stuff, is there some pre-made trait that modders can use or do you alter the unit's stats?bru888 wrote: ↑Sun Oct 17, 2021 6:51 pmOh, trust me. Maybe on a random basis as to what is actually found in there (four hexes are open), but certainly one 88mm AA/AT Flak gun. Plus, as I mentioned, the sea fort, the two fortresses, and the two coastal guns are going to be "hardened" in that they will be impervious to air, sea, and land bombardment and to tank fire. Engineers will be needed to finish the job.Epperaliant wrote: ↑Sun Oct 17, 2021 3:58 pm Cool fortress, looks especially hard if there's hidden infantry in it.
But it is a trigger setup, not an after-market unit modification. (Using the terms "mod" and "modder" sometimes confuses matters. Many people consider what I do, designing scenarios and campaigns but with the VANILLA version of the game, as "modding." Other people think of "modding" as tinkering with the unit images and data files themselves, which is something that I have not done, yet.)
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				bru888
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Re: Be honest. Do you tremble ...
Always a nice feeling when the scenario map is done and one can move on to units, objectives, and triggers.  
 
			
			
									
						
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				GabeKnight
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Re: Be honest. Do you tremble ...
"Blame Gabe."
 
 
Blame Gabe, yeah. Always blame Gabe.
 
 
You should be THANKING me for making it a better experience...
  
  
 
(don't worry, mate, I'm just kidding)
Anyhow, as always looking forward to this...
  
			
			
									
						
										
						Blame Gabe, yeah. Always blame Gabe.
You should be THANKING me for making it a better experience...
(don't worry, mate, I'm just kidding)
Anyhow, as always looking forward to this...
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				bru888
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Re: Be honest. Do you tremble ...
(Normally sized for legibility.) I am glad you are kidding, else I would think that you may lack a sense of humor. As it is, perhaps my humor is misplaced with you, given the time and effort you put into your response. I will remember that possibility.
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				bru888
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Re: Be honest. Do you tremble ...
When it is finished, a link to The Battle of the Scheldt will appear in the Bru's Scenarios thread in the Scenario Design forum. Thank you for your interest in my work.
			
			
									
						
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