I stopped playing MP way back with FOG 1, except in tournaments with my own scenarios which is still happening, because I don’t agree with the portrayal of lights (and fog of war, double moves, and non historical matchups). Light troops are of no consequence in battle and should be abstracted; they have their use before and after. As of now, they are commandos with supreme command and control. And there is nothing more ridiculous than a cavalry unit chasing around a light cavalry bouncing off it. Too gamey. The Athenians apparently had 10,000 light troops (as opposed to 7000 hoplites) at Delium and they were inconsequential. I can’t think of any battle outcome influenced by skirmishers. In Napoleonic times, French column assaults were preceded by swarms of skirmishers but those are not independent units. One way to depict lights would be like scythed chariots, dispersing after a certain time.stockwellpete wrote: ↑Fri Aug 27, 2021 8:48 am
Regarding LF skirmishers, I am now fairly convinced (or I have convinced myself) that the game doesn't really need them and that, in their current form, they detract enormously from what I understand to be historically accurate behaviours of ancient and medieval armies (please note this a subjective evaluation on my part and I may be wrong about it).
Skirmishers did not win battles, but they do in FOG2. Isolated small contingents of light horse did not very often charge into the rear of formed infantry and cause "disruptions", but they regularly do in FOG2. And foot skirmishers did not spend the whole battle running about shooting at the enemy, and then evading. Which they do a lot in FOG2. Particularly, they did not congregate to hunt down enemy cavalry who have the misfortune (in FOG2) to break through their enemy's main battle line.
If I was able to mod myself, I would experiment with javelinmen, slingers and archers all being MF and LH being cavalry. And I would have a "skirmish" function (like pikes forming a square) for them where they could fight in more open formations, when required. Otherwise they would behave as irregular foot or archers. A variation on this idea would be to allow around 25% of an irregular foot or archer unit to detach itself (and re-join) in a skirmish line during the battle.
And for those from FoG I days, note I just agreed with stockwellpete.
