Athos1660 wrote: Fri Aug 27, 2021 7:59 am
You can't have your cake and eat it too...
If you don't like it as is, maybe ask Schweetness101 whether or not he can mod you lights unable to move (AP=0) and/or shoot during the 1st turn. Or reduce their APs per turn. Or don't take lights. Or mod lists without lights.
Amazingly, you have got the wrong end of the stick with one of my posts again.

I was clearly making the point that I thought the game was better with the height of the map reduced to 26 squares, because the action started straight away and there was no time for ahistorical re-deployments. I was most definitely not complaining about the AI's skirmishers shooting at me.
Regarding LF skirmishers, I am now fairly convinced (or I have convinced myself) that the game doesn't really need them and that, in their current form, they detract enormously from what I understand to be historically accurate behaviours of ancient and medieval armies (please note this a subjective evaluation on my part and I may be wrong about it).
Skirmishers did not win battles, but they do in FOG2. Isolated small contingents of light horse did not very often charge into the rear of formed infantry and cause "disruptions", but they regularly do in FOG2. And foot skirmishers did not spend the whole battle running about shooting at the enemy, and then evading. Which they do a lot in FOG2. Particularly, they did not congregate to hunt down enemy cavalry who have the misfortune (in FOG2) to break through their enemy's main battle line.
If I was able to mod myself, I would experiment with javelinmen, slingers and archers all being MF and LH being cavalry. And I would have a "skirmish" function (like pikes forming a square) for them where they could fight in more open formations, when required. Otherwise they would behave as irregular foot or archers. A variation on this idea would be to allow around 25% of an irregular foot or archer unit to detach itself (and re-join) in a skirmish line during the battle.
Schweetness101 has returned to his studies now, so he will not be modding again until next year, when I hope we will be able to collaborate on various late medieval aspects, including the longbow and my future War of the Roses scenario series (in development already) and text campaign (already written). I doubt there will be any skirmishers in these scenarios. The only issue I have will be with the handgunners, who I expect are going to be LF when they arrive. I think I might prefer to depict them as part of a mixed unit (billmen/handgunners with extra POA for shooting) rather than as skirmishers. I'll have to see nearer the time.