Okay, that kind of set-up seems interesting. If you won the dice roll then you would see four maps and choose from one and your opponent wouldn't have any idea what kind of battlefield he was fighting on?stockwellpete wrote: ↑Sat Aug 21, 2021 3:37 pmI don't know if you played FOG1 at all, but the pre-battle system was interesting. You picked your army first; then there was a map selection process that included your general's capability, the amount of cavalry/light horse in your army and then a d6 roll. If you won this roll (the general and cavalry generated modifiers) then you were shown a screen with 4 maps on it. You could see the main features of these maps, but not all the detail, and then you chose one of them. Your opponent then went first. You could opt to have "fog of war" and "double moves" switched on.SLancaster wrote: ↑Sat Aug 21, 2021 3:01 pm I can understand wanting more fog of war during battles. That seems reasonable. But, not seeing the map before deployment seems a bit much to me. Generals would surely have scouts. In my area of expertise, the Napoleonic period, Wellington even specifically selected the battlefield for Waterloo. I have read of many other accounts, even in the Ancient period, of generals selecting a particular area to give battle.
Altering the command and control mechanism and the effects of rough ground I would be open to!
So that system does the answer the "scouting" issue quite well. A few LH in your army selection could give you a +1 modifier that was decisive in the d6 roll. I imagine that there would be quite a bit of work involved in reproducing something similar to this for FOG2, not least because the maps in FOG2 are so much better than what we had in FOG1. Whether a simpler, different type of system could do the same thing for FOG2, I don't know, but this pre-battle feature is something that I miss from FOG1.
Winning the roll and having the advantage of choosing one from four maps with the enemy seeing the outline (like you) of the selected map would seem best for me.