+1goose_2 wrote: ↑Thu Jan 07, 2021 9:04 pmThat is exactly the most perfect answer that I would expect from someone who created such a master piece. One of the funny results of my screwed up recording of my voice on the latest broadcast. It brought forth the outstanding layered sound you have added to your mod. I love playing with the sound of battle always ringing in my ears. That was a brilliant touch. Not enough can be said to the care and detail you gave to each sound, graphic, picture and historicity that goes with every single unit on this map.McGuba wrote: ↑Thu Jan 07, 2021 5:42 pmThis is a theoretical question of course, it would depend on the conditions and not necessarily mainly on the financial conditions. Making mods for free provides almost unlimited creative freedom and I think it would be hard to give up a large chunk of this freedom so I would only do so if I can be sure that I the end product lives up to my standards.
I love to sip it slowly when I am not broadcasting. I have looked closer at the details and extra awesomeness you have packed into this great work.
Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Major-General - Tiger I
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
One more option, some cities\ports should not have the possibility to buy there new units. In other words create another terrain option but with the same properties defend\attack.
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- Major-General - Tiger I
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
I think McGuba has this in his latest BE version.
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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- Corporal - 5 cm Pak 38
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
fix bugs please:
https://panzercorps.gamepedia.com/Known_Bugs
unfortunately its an orphan page, since I wasnt able to edit the front page
https://panzercorps.gamepedia.com/Known_Bugs
unfortunately its an orphan page, since I wasnt able to edit the front page
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- Brigadier-General - 15 cm Nblwf 41
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Towed AT guns should entrench as fast as Infantry.
I'm not sure how entrenchment rate works - it appears to allow fractional values as some units take a while to entrench, and some have an upper limit (unless scripted to increase). If so, then it would be nice to have DefEng trait which allows faster entrenchment for that unit and for adjacent units (engineers know how to set up better defence works and have better equipment).
NavRadar trait which adds +2NA and +2 spotting to the unit with it. Capital Ships, Structures and Tac Bombers within 4 hexes get +1 NA. It could also reduce sub evade chance by 5% or 10 percentage points.
Initiative cap should be applied before hero bonus is added. Initiative hero means you do better scouting, are better prepared etc. The hero bonus shouldn't be affected by cap as the unit is still better at setting patrols and pickets, having a good response plan and good attack plan.
I'm not sure how entrenchment rate works - it appears to allow fractional values as some units take a while to entrench, and some have an upper limit (unless scripted to increase). If so, then it would be nice to have DefEng trait which allows faster entrenchment for that unit and for adjacent units (engineers know how to set up better defence works and have better equipment).
NavRadar trait which adds +2NA and +2 spotting to the unit with it. Capital Ships, Structures and Tac Bombers within 4 hexes get +1 NA. It could also reduce sub evade chance by 5% or 10 percentage points.
Initiative cap should be applied before hero bonus is added. Initiative hero means you do better scouting, are better prepared etc. The hero bonus shouldn't be affected by cap as the unit is still better at setting patrols and pickets, having a good response plan and good attack plan.
Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
New option in the 'Game rules' section that enables all the new PzC2 features (artillery suppression lasts entire turn, defensive anti tanks fire, planes always return to the base etc)


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- Brigadier-General - 15 cm Nblwf 41
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
My first suggestion for Panzer Corps3.
1 Rare
Add new Rare trait, which is an integer that sets how many you can have in your army.it would probably work as that's 3 max you can own, not 3 you can deploy and another few in reserve.
Upgrades can have same or different value. So nowo the Afrika Korps can field say 3 Panzer 3H, but also 2 Pannzer 3G and 4 Panzer 3F.
Positive value for Rare trait means it becomes unrestricted 3 or 6 months after first available, negative value it is fixed forever.
2 Expensive
An integer like RoF which sets the percentage price premium within the first 3 or 6 months.
1 Rare
Add new Rare trait, which is an integer that sets how many you can have in your army.it would probably work as that's 3 max you can own, not 3 you can deploy and another few in reserve.
Upgrades can have same or different value. So nowo the Afrika Korps can field say 3 Panzer 3H, but also 2 Pannzer 3G and 4 Panzer 3F.
Positive value for Rare trait means it becomes unrestricted 3 or 6 months after first available, negative value it is fixed forever.
2 Expensive
An integer like RoF which sets the percentage price premium within the first 3 or 6 months.
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- Major-General - Tiger I
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Just to keep this thread on the first page... I still hope someone from the developers or publishers will respond one day?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Perhaps it makes sense to re-post this thread in the PzC2 forum section?PeteMitchell wrote: ↑Wed Mar 31, 2021 5:18 pm Just to keep this thread on the first page... I still hope someone from the developers or publishers will respond one day?
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- Major-General - Tiger I
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Yes maybe but the moderators read all posts... so I am pretty sure someone knows about this thread already 

Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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- Sergeant - 7.5 cm FK 16 nA
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Is that true ? I am willing to pay up to 20$ for this mod !!!
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- Major-General - Tiger I
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
As far as I know the mod is free:
viewtopic.php?f=147&t=47985
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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- Sergeant - 7.5 cm FK 16 nA
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Yes, I know, I wasnt on forum for some time so I thought something changedPeteMitchell wrote: ↑Tue May 04, 2021 6:33 pmAs far as I know the mod is free:
viewtopic.php?f=147&t=47985


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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
I think it would never be official because it would mean 2 things.PanzerCro wrote: ↑Tue May 04, 2021 6:36 pmYes, I know, I wasnt on forum for some time so I thought something changedPeteMitchell wrote: ↑Tue May 04, 2021 6:33 pmAs far as I know the mod is free:
viewtopic.php?f=147&t=47985As I said I would be happy to pay for that mod if it goes official...
![]()
1) That McGuba couldn't continue to tweak as there would be a standard version of his great scenario.
2) This would mean they would have to acknowledge that modders could create something worth money. They would not want to remunerate creators for their efforts.
goose_2
Lutheran Multiplayer Tournament Organizer.
https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Lutheran Multiplayer Tournament Organizer.

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
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- Sergeant - Panzer IIC
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
2 months left... so what we get? Nothing? Or some lousy discount on the game? Not great, not terrible on 10th anniversary. 

Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Slitherine, how about adding Steam workshop for Panzer Corps for the 10th anniversary?
Sure it will revitalise the game and new mods will be added for the fun base!
Lets see what happens
Sure it will revitalise the game and new mods will be added for the fun base!
Lets see what happens
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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- Major-General - Tiger I
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Just fyi, after 10 months, there are now 176 posts in this thread and none of them is from an official PzC developer or publisher 

Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
Hi again guys, sorry to no update trello board with last ideas, lack of official response dissapointed me about the project, anyway I did include following posted ideas reaching the huge number 115... what indicates the game is alive and people wants more about it
- split the target type "Air" into two types: "HighAir" and "LowAir" targets
- a choice screen so to be able to select between heroes
- AI can buy aircraft
- "Hiding": Ground Units in forest/city are only revealed if enemy unit has one more spotting
- Map designers put Anti tank (with close defense=0) in open terrain
- description in editor manual about unit stances (defense vs. hold position active)
- User can play MP game with file bigger than 10Mb, in example max 50Mb. Right now MP prefers only small maps.
- Pop-up units can move but not attack on their first turn.
- map-dependent shooting range
- auto-supply at the end of turn for every unit where possible
- some cities\ports should not have the possibility to buy there new units
- Wrong hero name: Eric Litzke
- Cannot get medal if kills are done on AI turn
- Towed AT guns should entrench as fast as Infantry.
- game option with all the new PzC2 features (artillery suppression lasts entire turn, defensive anti tanks fire, planes always return to the base etc)
- new Rare trait, which is an integer that sets how many you can have in your army.
- new expensive trait, An integer like RoF which sets the percentage price premium within the first 3 or 6 months.
What is the next step? probably reduce this number to only request those with more value, about 25 best ideas
How to do it? do a poll with all of them would imply about 30min-1h, maybe we can do in more than 1 poll, classified by label maybe trait, bug, game engine... with numeric values, then order by this value regardless label
When do we do? starting poll the anniversary day, 11th July
What do you think?
PD: if there are Age of empires definitive editions why cannot we get with this one too?
- split the target type "Air" into two types: "HighAir" and "LowAir" targets
- a choice screen so to be able to select between heroes
- AI can buy aircraft
- "Hiding": Ground Units in forest/city are only revealed if enemy unit has one more spotting
- Map designers put Anti tank (with close defense=0) in open terrain
- description in editor manual about unit stances (defense vs. hold position active)
- User can play MP game with file bigger than 10Mb, in example max 50Mb. Right now MP prefers only small maps.
- Pop-up units can move but not attack on their first turn.
- map-dependent shooting range
- auto-supply at the end of turn for every unit where possible
- some cities\ports should not have the possibility to buy there new units
- Wrong hero name: Eric Litzke
- Cannot get medal if kills are done on AI turn
- Towed AT guns should entrench as fast as Infantry.
- game option with all the new PzC2 features (artillery suppression lasts entire turn, defensive anti tanks fire, planes always return to the base etc)
- new Rare trait, which is an integer that sets how many you can have in your army.
- new expensive trait, An integer like RoF which sets the percentage price premium within the first 3 or 6 months.
What is the next step? probably reduce this number to only request those with more value, about 25 best ideas
How to do it? do a poll with all of them would imply about 30min-1h, maybe we can do in more than 1 poll, classified by label maybe trait, bug, game engine... with numeric values, then order by this value regardless label
When do we do? starting poll the anniversary day, 11th July
What do you think?
PD: if there are Age of empires definitive editions why cannot we get with this one too?
Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
A good topic and interesting suggestions are found ! But after the release of the second part of the game Panzer Corps disappointed)
The first super + mods but the officials remain silent )
P.S. there is a lot to write and offer but the market of capitalism is harsh there is no money and no love
The first super + mods but the officials remain silent )
P.S. there is a lot to write and offer but the market of capitalism is harsh there is no money and no love

Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas
I suspect that time is a bigger factor than money, the Devs have not finished PzC2, they have no time to revise PzC1.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.