jmacnamara's Units and stuff

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jmacnamara
Administrative Corporal - SdKfz 251/1
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Re: jmacnamara's Units and stuff

Post by jmacnamara »

I'm an idiot. The semi-translucent white line bordering the model has to be removed before shrinking, or the result will be not very pretty.
Horst
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Re: jmacnamara's Units and stuff

Post by Horst »

Can you share that DCS skin of the Kätzchen APC you created, please? I'm looking for a vanilla-like grey texture to match German units. That texture color comes very close to vanilla and looks nice. I'd like to give it a try on some units.

By the way, can you shift the perspective of your vehicle units a bit to match it more with the vanilla ones? Yours look a bit too much from the side (~10°) while the vanilla ones tend to be more like 20-30° or something. No clue what angle the vanilla tank units have, but I bet you can compare it much better with a 3D tool.
jmacnamara
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
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Re: jmacnamara's Units and stuff

Post by jmacnamara »

Horst wrote:Can you share that DCS skin of the Kätzchen APC you created, please? I'm looking for a vanilla-like grey texture to match German units. That texture color comes very close to vanilla and looks nice. I'd like to give it a try on some units.
The main download, in my very first post in this thread, contains the Vanilla skin.
By the way, can you shift the perspective of your vehicle units a bit to match it more with the vanilla ones? Yours look a bit too much from the side (~10°) while the vanilla ones tend to be more like 20-30° or something. No clue what angle the vanilla tank units have, but I bet you can compare it much better with a 3D tool.
If I could do that, I wouldn't have to depend on the excellent work of others. As it is, I am completely dependent on the upwards angle, lighting and angle towards horizon of whatever artwork I can get my greedy paws on. In other words, I'm strictly 2D. I modify creations; I cannot create.
jmacnamara
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
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Re: jmacnamara's Units and stuff

Post by jmacnamara »

I'm still not happy with the color and will definitely rework it later, but I'm done with the E-50 for the moment. (If I dwell on this too long I will get stuck, frustrated and won't do anything productive at all. Release and revise later is better than not release at all).

Efx.pzdat:

Code: Select all

E50.png	(74,-24)	(-74,-24)	(,)	(,)	ATlight1	ATlight2	ATlight3				tracked_medium1	tracked_medium2	tracked_medium3
Equipment.pzdat

Code: Select all

4124	Panzer E-50	1	730	8	58	6	2	0	12	8	20	0	1	20	16	3	1	0	e50.png	01.10.1945	31.12.1946	0			Panzer E-50 Panther II	rott		Pze50			sea rail glider	
Availability extrapolated using the proctologist-flashlight method. The rest copied gratefully from Rezaf's grand armory.
Attachments
E50.png
E50.png (34.63 KiB) Viewed 5966 times
E50_Mask.png
E50_Mask.png (5.23 KiB) Viewed 5966 times
guille1434
Major-General - Jagdtiger
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Re: jmacnamara's Units and stuff

Post by guille1434 »

Very nice unit! Thanks for sharing! Also, I would very pleased to see the reworked version sometime, hard to believe you will improve it!
jmacnamara
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
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Re: jmacnamara's Units and stuff

Post by jmacnamara »

Work on the E-100 is progressing at a steady pace.
Attachments
e100_demo.jpg
e100_demo.jpg (165.06 KiB) Viewed 5893 times
jmacnamara
Administrative Corporal - SdKfz 251/1
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Re: jmacnamara's Units and stuff

Post by jmacnamara »

First draft. I'm going to remove the little machine gun on the side of the turret before I take it any further.
Attachments
E100.png
E100.png (29.14 KiB) Viewed 5874 times
jmacnamara
Administrative Corporal - SdKfz 251/1
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Re: jmacnamara's Units and stuff

Post by jmacnamara »

Done! I am very happy with the result.
Attachments
E100.png
E100.png (27.96 KiB) Viewed 5860 times
E100_Mask.png
E100_Mask.png (2.5 KiB) Viewed 5860 times
guille1434
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Re: jmacnamara's Units and stuff

Post by guille1434 »

Me too! :-) Excellent work, keep it up!
jmacnamara
Administrative Corporal - SdKfz 251/1
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Re: jmacnamara's Units and stuff

Post by jmacnamara »

A foray into the realm of fantasy and very, very wishful thinking: The E-79. It looks very cool though and I solemnly swear that not a single soul will be forced to include it in an equipment file.

This one is almost finished. Maybe touching up the barrel. Shrinking, assembly, shadows and mask are left. I'm knackered; I'm off to bed.
Attachments
E79.5.png
E79.5.png (97.75 KiB) Viewed 5795 times
jmacnamara
Administrative Corporal - SdKfz 251/1
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Re: jmacnamara's Units and stuff

Post by jmacnamara »

Done! See the main download in the first post for all the relevant files and info.
Attachments
E79.png
E79.png (29.93 KiB) Viewed 5757 times
E79_Mask.png
E79_Mask.png (2.84 KiB) Viewed 5757 times
jmacnamara
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
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Joined: Mon Nov 28, 2011 9:27 am

Re: jmacnamara's Units and stuff

Post by jmacnamara »

Would a bigunit icon like this be acceptable? It's hard to get creative when you have a 2D image. I could of course use a scaled down version of the original, but then I would be able to make an SE version, cause I couldn't apply the camo. I have a PhotoShop macro which just churns these out for existing models.
Attachments
Purchase_WSS_E79.png
Purchase_WSS_E79.png (178.05 KiB) Viewed 5743 times
Akkula
Brigadier-General - 8.8 cm Pak 43/41
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Re: jmacnamara's Units and stuff

Post by Akkula »

Pretty nice tank, looks scary.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
jmacnamara
Administrative Corporal - SdKfz 251/1
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Re: jmacnamara's Units and stuff

Post by jmacnamara »

I still can't get over the fact how crappy the E-50 turned out. As an alternative, I am currently redoing the old gunpoint-3d model, using my preferred method, to see if it at least is an improvement over the pre-existing models.
Cristi97
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Re: jmacnamara's Units and stuff

Post by Cristi97 »

Hello.
I've read and reread this thread and still haven't figured out how to install these units. Tried backing up my files then adding your text to them, tried making a custom folder inside "MODS", since GME won't detect .rar archives. All to no avail. Nothing changes. I've briefly seen the units in combination with Amulet Mod, but they didn't have any variant whatsoever, except the Vanilla grey. Any help, please?
dalfrede
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Re: jmacnamara's Units and stuff

Post by dalfrede »

Cristi97 wrote: Wed May 19, 2021 4:50 am Hello.
. . . since GME won't detect .rar archives. All to no avail. Nothing changes.
. . .
A RAR file must be extracted to be used, just as a ZIP file must be extracted before its contents can be used.
There are freeware Extractor available on the web. I use a Mac so I don't know the good Windows programs for it.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
terminator
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Re: jmacnamara's Units and stuff

Post by terminator »

dalfrede wrote: Wed May 19, 2021 3:37 pm
Cristi97 wrote: Wed May 19, 2021 4:50 am Hello.
. . . since GME won't detect .rar archives. All to no avail. Nothing changes.
. . .
A RAR file must be extracted to be used, just as a ZIP file must be extracted before its contents can be used.
There are freeware Extractor available on the web. I use a Mac so I don't know the good Windows programs for it.
7-Zip (freeware) :idea:
Cristi97
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Thu Feb 07, 2019 1:16 pm

Re: jmacnamara's Units and stuff

Post by Cristi97 »

Yes, I know about archives and extracting and freeware extractors and stuff. I'm talking about the mod files. They barely come with any instructions and so does the original post. What I've tried so far:
1. Leaving the archive in the MODS folder (wont' work)
2. Extracting and overwriting game files (won't work)
3. Extracting directly in the MODS folder (won't work)
4. Extracting in a folder created inside MODS (won't work)
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