GC DLCs upgrade project (GC Complete v3)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 617
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Re: Proyecto de actualización de DLCs de GC (GC Complete v3)
I inform you that I am working on a new project for DLC GC, within my plans it will be to integrate this mod.
I am still working on other data, but soon I will start reviewing all the scenarios to make some changes.
I am still working on other data, but soon I will start reviewing all the scenarios to make some changes.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
- VolksMOD
- XXIX Le PzKorps
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 617
- Joined: Sun Jul 20, 2014 9:54 pm
- Location: Republica Dominicana
Re: Proyecto de actualización de DLCs de GC (GC Complete v3)
- GerMOD
- VolksMOD
- XXIX Le PzKorps
- VolksMOD
- XXIX Le PzKorps
Re: GC DLCs upgrade project (GC Complete v3)
Have you done all 10 campaign new? and with elite inits?
Re: GC DLCs upgrade project (GC Complete v3)
After a very long time, a new update of the equipment file. There might still be errors somewhere, just let me know.
I think this is the 40th update of the equipment file.
More Italian units were added, based on vanilla icons:
Infantry: SMG Modello 35, SMG Modello 38, SMG Modello 38/42
Tankettes/tanks: L3/33, L3 Lf (flamethrower), L6 Lf (flamethrower), M16/43, and fantasy L9 series: L9/39, L9/40 and L9/41 (based on the Czech LT vz. 38, better known as Pz 38(t)).
AT: 37/45 M35/36
Artillery: 65mm 65/17, several 75mm variants, 100mm 100/17, 149mm 149/40, 210mm 210/22
Compared to the number of Italian units in the vanilla equipment file, this expanded equipment file should give a better chance to win the Afrika Korps campaign with an Italian core (to get that steam achievement).
I think this is the 40th update of the equipment file.
More Italian units were added, based on vanilla icons:
Infantry: SMG Modello 35, SMG Modello 38, SMG Modello 38/42
Tankettes/tanks: L3/33, L3 Lf (flamethrower), L6 Lf (flamethrower), M16/43, and fantasy L9 series: L9/39, L9/40 and L9/41 (based on the Czech LT vz. 38, better known as Pz 38(t)).
AT: 37/45 M35/36
Artillery: 65mm 65/17, several 75mm variants, 100mm 100/17, 149mm 149/40, 210mm 210/22
Compared to the number of Italian units in the vanilla equipment file, this expanded equipment file should give a better chance to win the Afrika Korps campaign with an Italian core (to get that steam achievement).
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equipment.rar- (35.22 KiB) Downloaded 151 times
Re: GC DLCs upgrade project (GC Complete v3)
hi nikivdd,
is this mod, the one lt joker is using in his gc videos? Do i just need to dl one single filde or is there several of them? Are AA units capables of attacking gound units ? I Always found it a bit silly it wasnt possible in pzc.
many thx anyway
is this mod, the one lt joker is using in his gc videos? Do i just need to dl one single filde or is there several of them? Are AA units capables of attacking gound units ? I Always found it a bit silly it wasnt possible in pzc.
many thx anyway
Re: GC DLCs upgrade project (GC Complete v3)
Frankly, i don't know what lt joker is using in his GC videos.
The equipment file provides additional units, all based on the vanilla icons of the game.
Only those AA units that can switch between air and ground are those who were created as such in the vanilla game, like the 88. Same with those units that can switch between ART and AT mode.
Re: GC DLCs upgrade project (GC Complete v3)
He mentionned your nick in his canal albert video. His early planes are green and yellow and look so cool.nikivdd wrote: ↑Thu Apr 22, 2021 2:33 pm
Frankly, i don't know what lt joker is using in his GC videos.
The equipment file provides additional units, all based on the vanilla icons of the game.
Only those AA units that can switch between air and ground are those who were created as such in the vanilla game, like the 88. Same with those units that can switch between ART and AT mode.
Re: GC DLCs upgrade project (GC Complete v3)
All 10 GC campaigns have been modified. I have not finished 44W, or played 45W so those may be open.
Nikivdd made a new equipment file that can be used with any PzC1 campaign, not just his modified GC.
Those 'elite' units can thereby be used in any PzC1 campaign you like, such as AlliedCorp or USCorps.
US SE units includes tanks for example.
Since all new units use recycled images his equipment file can be dropped into any DLC without affecting others, or requiring other mods to work.
To use in one of the standalone campaigns you have to replace your default equip file which affects all campaigns.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: GC DLCs upgrade project (GC Complete v3)
Nice, and to install it is on the first page?dalfrede wrote: ↑Fri Apr 23, 2021 4:15 amAll 10 GC campaigns have been modified. I have not finished 44W, or played 45W so those may be open.
Nikivdd made a new equipment file that can be used with any PzC1 campaign, not just his modified GC.
Those 'elite' units can thereby be used in any PzC1 campaign you like, such as AlliedCorp or USCorps.
US SE units includes tanks for example.
Since all new units use recycled images his equipment file can be dropped into any DLC without affecting others, or requiring other mods to work.
To use in one of the standalone campaigns you have to replace your default equip file which affects all campaigns.
Re: GC DLCs upgrade project (GC Complete v3)
The latest equipment file is above on this page.
The GC and other upgrades are on the first page.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: GC DLCs upgrade project (GC Complete v3)
great work thanks for sharing
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: GC DLCs upgrade project (GC Complete v3)
Another updated version.
New units for Italy:
Tanks: full panther family is now available, their SE counterparts too; SE L3/33 and SE L3/35
Fighters: CR.32 Chirri
Tactical bombers: Breda Ba.65bis, SM.81
New units for Italy:
Tanks: full panther family is now available, their SE counterparts too; SE L3/33 and SE L3/35
Fighters: CR.32 Chirri
Tactical bombers: Breda Ba.65bis, SM.81
Re: GC DLCs upgrade project (GC Complete v3)
hi nikivdd, can i use your GC campaiggn with my own equipement file? wouldnt i get some bugs if some of the units you created have been added to scenarios and missing or can your scenarios be run with alls units of the std equipement file + additional units?
Re: GC DLCs upgrade project (GC Complete v3)
Yes, naturally. None of the extra units have been placed in any of the scenarios. The campaign remains compatible with the vanila equipment file, my expanded equipment file or any other equipment file that respects the ID's of the vanilla equipment file.
Re: GC DLCs upgrade project (GC Complete v3)
Hi nik and thx for your reply. Reason i am asking is that i tested
Your file in poznan and only had 10 core units. I didnt get one infantery up north or the pz 35 down south.
Re: GC DLCs upgrade project (GC Complete v3)
That's the data for Poznan at the start of the mission for DLC 39
10 core units, 4 units to be purchased
Poznan for DLC 39 extended.
1 core unit from deployment pool (the Pz IIIE) and 13 units to be purchased
I didn't place those units you mention. I hope we are talking about the grand campaign here.
Re: GC DLCs upgrade project (GC Complete v3)
Dlc 39 indeed
One is not the std map. 10 core units. 4 units to be purchased.
Map dlc39 + e file. This is the old map. There if i use your e file, i get a mg 34 infantery and a pzer 35t.
One is not the std map. 10 core units. 4 units to be purchased.
Map dlc39 + e file. This is the old map. There if i use your e file, i get a mg 34 infantery and a pzer 35t.






