GC DLCs upgrade project (GC Complete v3)

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lennis29
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Re: Proyecto de actualización de DLCs de GC (GC Complete v3)

Post by lennis29 »

I inform you that I am working on a new project for DLC GC, within my plans it will be to integrate this mod.
I am still working on other data, but soon I will start reviewing all the scenarios to make some changes.
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Re: Proyecto de actualización de DLCs de GC (GC Complete v3)

Post by uzbek2012 »

lennis29 wrote: Sun Feb 07, 2021 1:24 am I inform you that I am working on a new project for DLC GC, within my plans it will be to integrate this mod.
I am still working on other data, but soon I will start reviewing all the scenarios to make some changes.
Ок

Image
lennis29
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Re: Proyecto de actualización de DLCs de GC (GC Complete v3)

Post by lennis29 »

uzbek2012 wrote: Sun Feb 07, 2021 9:46 am
lennis29 wrote: Sun Feb 07, 2021 1:24 am I inform you that I am working on a new project for DLC GC, within my plans it will be to integrate this mod.
I am still working on other data, but soon I will start reviewing all the scenarios to make some changes.
Ок

Image
aajajajaajajajaj
I have you pending.
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Farre
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Farre »

Have you done all 10 campaign new? and with elite inits?
nikivdd
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd »

Farre wrote: Tue Apr 20, 2021 5:22 pm Have you done all 10 campaign new? and with elite inits?
I cannot recall exactly, the project was finished years ago.
Throughout the pages of this thread, i was posting the changes for many of the scenarios.
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd »

After a very long time, a new update of the equipment file. There might still be errors somewhere, just let me know.

I think this is the 40th update of the equipment file.

More Italian units were added, based on vanilla icons:
Infantry: SMG Modello 35, SMG Modello 38, SMG Modello 38/42
Tankettes/tanks: L3/33, L3 Lf (flamethrower), L6 Lf (flamethrower), M16/43, and fantasy L9 series: L9/39, L9/40 and L9/41 (based on the Czech LT vz. 38, better known as Pz 38(t)).
AT: 37/45 M35/36
Artillery: 65mm 65/17, several 75mm variants, 100mm 100/17, 149mm 149/40, 210mm 210/22

Compared to the number of Italian units in the vanilla equipment file, this expanded equipment file should give a better chance to win the Afrika Korps campaign with an Italian core (to get that steam achievement).
Attachments
equipment.rar
(35.22 KiB) Downloaded 151 times
Ursulet
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Ursulet »

hi nikivdd,

is this mod, the one lt joker is using in his gc videos? Do i just need to dl one single filde or is there several of them? Are AA units capables of attacking gound units ? I Always found it a bit silly it wasnt possible in pzc.

many thx anyway
nikivdd
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd »

Ursulet wrote: Thu Apr 22, 2021 1:42 pm hi nikivdd,

is this mod, the one lt joker is using in his gc videos? Do i just need to dl one single filde or is there several of them? Are AA units capables of attacking gound units ? I Always found it a bit silly it wasnt possible in pzc.

many thx anyway

Frankly, i don't know what lt joker is using in his GC videos.
The equipment file provides additional units, all based on the vanilla icons of the game.
Only those AA units that can switch between air and ground are those who were created as such in the vanilla game, like the 88. Same with those units that can switch between ART and AT mode.
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Ursulet »

nikivdd wrote: Thu Apr 22, 2021 2:33 pm
Ursulet wrote: Thu Apr 22, 2021 1:42 pm hi nikivdd,

is this mod, the one lt joker is using in his gc videos? Do i just need to dl one single filde or is there several of them? Are AA units capables of attacking gound units ? I Always found it a bit silly it wasnt possible in pzc.

many thx anyway

Frankly, i don't know what lt joker is using in his GC videos.
The equipment file provides additional units, all based on the vanilla icons of the game.
Only those AA units that can switch between air and ground are those who were created as such in the vanilla game, like the 88. Same with those units that can switch between ART and AT mode.
He mentionned your nick in his canal albert video. His early planes are green and yellow and look so cool.
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Re: GC DLCs upgrade project (GC Complete v3)

Post by dalfrede »

Farre wrote: Tue Apr 20, 2021 5:22 pm Have you done all 10 campaign new? and with elite inits?
All 10 GC campaigns have been modified. I have not finished 44W, or played 45W so those may be open.

Nikivdd made a new equipment file that can be used with any PzC1 campaign, not just his modified GC.
Those 'elite' units can thereby be used in any PzC1 campaign you like, such as AlliedCorp or USCorps.
US SE units includes tanks for example.
Since all new units use recycled images his equipment file can be dropped into any DLC without affecting others, or requiring other mods to work.
To use in one of the standalone campaigns you have to replace your default equip file which affects all campaigns.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Farre
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Farre »

dalfrede wrote: Fri Apr 23, 2021 4:15 am
Farre wrote: Tue Apr 20, 2021 5:22 pm Have you done all 10 campaign new? and with elite inits?
All 10 GC campaigns have been modified. I have not finished 44W, or played 45W so those may be open.

Nikivdd made a new equipment file that can be used with any PzC1 campaign, not just his modified GC.
Those 'elite' units can thereby be used in any PzC1 campaign you like, such as AlliedCorp or USCorps.
US SE units includes tanks for example.
Since all new units use recycled images his equipment file can be dropped into any DLC without affecting others, or requiring other mods to work.
To use in one of the standalone campaigns you have to replace your default equip file which affects all campaigns.
Nice, and to install it is on the first page?
dalfrede
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Re: GC DLCs upgrade project (GC Complete v3)

Post by dalfrede »

Farre wrote: Fri Apr 23, 2021 5:44 am Nice, and to install it is on the first page?
The latest equipment file is above on this page.
The GC and other upgrades are on the first page.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Farre
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Farre »

Thanks
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Re: GC DLCs upgrade project (GC Complete v3)

Post by faos333 »

nikivdd wrote: Tue Apr 20, 2021 6:01 pm After a very long time, a new update of the equipment file. There might still be errors somewhere, just let me know.

I think this is the 40th update of the equipment file.
great work thanks for sharing :D
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd »

equipment.rar
(35.4 KiB) Downloaded 169 times
Another updated version.

New units for Italy:

Tanks: full panther family is now available, their SE counterparts too; SE L3/33 and SE L3/35
Fighters: CR.32 Chirri
Tactical bombers: Breda Ba.65bis, SM.81
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Ursulet »

hi nikivdd, can i use your GC campaiggn with my own equipement file? wouldnt i get some bugs if some of the units you created have been added to scenarios and missing or can your scenarios be run with alls units of the std equipement file + additional units?
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd »

Ursulet wrote: Tue May 04, 2021 8:14 pm hi nikivdd, can i use your GC campaiggn with my own equipement file? wouldnt i get some bugs if some of the units you created have been added to scenarios and missing or can your scenarios be run with alls units of the std equipement file + additional units?
Yes, naturally. None of the extra units have been placed in any of the scenarios. The campaign remains compatible with the vanila equipment file, my expanded equipment file or any other equipment file that respects the ID's of the vanilla equipment file.
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Ursulet »

nikivdd wrote: Wed May 05, 2021 3:22 pm
Ursulet wrote: Tue May 04, 2021 8:14 pm hi nikivdd, can i use your GC campaiggn with my own equipement file? wouldnt i get some bugs if some of the units you created have been added to scenarios and missing or can your scenarios be run with alls units of the std equipement file + additional units?
Yes, naturally. None of the extra units have been placed in any of the scenarios. The campaign remains compatible with the vanila equipment file, my expanded equipment file or any other equipment file that respects the ID's of the vanilla equipment file.
Hi nik and thx for your reply. Reason i am asking is that i tested
Your file in poznan and only had 10 core units. I didnt get one infantery up north or the pz 35 down south.
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd »

Ursulet wrote: Wed May 05, 2021 3:32 pm
Hi nik and thx for your reply. Reason i am asking is that i tested
Your file in poznan and only had 10 core units. I didnt get one infantery up north or the pz 35 down south.

That's the data for Poznan at the start of the mission for DLC 39

10 core units, 4 units to be purchased

Poznan for DLC 39 extended.

1 core unit from deployment pool (the Pz IIIE) and 13 units to be purchased

I didn't place those units you mention. I hope we are talking about the grand campaign here.
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Ursulet »

Dlc 39 indeed

One is not the std map. 10 core units. 4 units to be purchased.

Map dlc39 + e file. This is the old map. There if i use your e file, i get a mg 34 infantery and a pzer 35t.
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