New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

TonyAfan
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 130
Joined: Mon Apr 06, 2015 2:44 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by TonyAfan »

terminator wrote: Wed Mar 31, 2021 9:49 am
Colleague_Boyd_From_The_CIA wrote: Wed Mar 31, 2021 9:37 am
TonyAfan wrote: Tue Mar 30, 2021 9:39 pm Italy rough map latest progress

bandicam 2021-03-30 22-38-08-485.jpg
Damn this looks amazing
I agree, and how big is this map ?
Hi Terminator
Rough draft of map is 170*140 hexes
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by uzbek2012 »

And the good doctor from the tank regiment of the Grossdeutschland division generally traveled on the Pz.III tank. How he performed his duties there remains a mystery…
https://pikabu.ru/story/bronirovannyie_ ... pp_7951753

Head of Medical Service [IVb Generalstabsoffizier]:
http://tankfront.ru/deutschland/GD/PGD-GD.html

Image
Does anyone have a photo of this ambulance tank ))) I saw armored personnel carriers and trucks but what would a tank do )))

Image
A soldier installs a loudspeaker to broadcast propaganda to German soldiers, USSR, April 21, 1942. (AP Photo)
https://en.topwar.ru/6224-hroniki-vtoro ... essii.html

Image
http://www.k2x2.info/voennaja_istorija/ ... rad/p9.php


Image
The T-34 tank, equipped with two powerful loudspeakers for broadcasting on the front line.
https://waralbum.ru/9417/


Image
Dear friends is this a joke the Lufthansa plane can capture cities directly from the sky
it doesn't matter if the enemy is there or not ))
Image
And this unit is generally transformers and fly a fighter and drive a car straight some universal soldiers !

Image
Image
Image
Image
Image

Yes, and it is clear that the USSR and Germany are still allies and Soviet troops participated in the liberation campaign, but still put at least Soviet border guards , and then I had to go to Minsk without meeting any of the Russians, (although it was necessary to immediately send a train with Adolf there ))) What to expect 1941 if everything can already be appropriated in 1939 )))


Well, at least in the minefields now does not throw out the window )

Image
Again these two ships are not sailing )

Image
Image
Image
This is Norway who hasn't figured it out yet ) Everything else seems to be moving normally and fighting )

Image
Image
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by uzbek2012 »

And so Belgium, Denmark ) Surprisingly good and easy company, but it is not clear why the trains from Belgium do not go further to the port of Dunkirk , and you need to let the locomotives go around )

http://radikal.ru/users/uzbek_1#alb=Belgium__Denmark

here are the screenshots )

http://radikal.ru/users/uzbek_1#alb=_France

France To be continued..... And since our mod developers always forget to put garrisons in cities, we had to capture the English islands with the help of landing troops )

P.s. Brest 1941. Border patrol. Night of sabotage :arrow:
Image
https://zen.yandex.ru/media/welcome_bel ... 790c7b45e3
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by uzbek2012 »

Attention developers fashion is a joke or something ) Paris and other cities are captured the French are defeated and even the British but I have lost ? Everything was done on time what did I do wrong yes everything is in pictures if anything )

http://radikal.ru/users/uzbek_1#alb=_France

All night playing and such a disappointment !


Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

I figured it out ) As it turned out the tourist Adolphe after a tour of Paris had to be taken to the railway car that he would satisfy his revenge there )) The save was good with 24 moves and didn't have to play back for hours ....

Image
Then the air battle for London ) To be continued....

http://radikal.ru/users/uzbek_1#alb=The ... e_for_Lond

P.s.
https://zen.yandex.ru/media/nef/suvenir ... 63802256f2
No time for Olympias ( there will be a bloodbath ahead )



Romanian navy ! :arrow:
Image
https://reibert.info/threads/rumynskij-flot.109443/
Wow they even had Marines and paratroopers ) :arrow:
http://worldwar2.ro/organizare/?article=25

Image
http://submarine-at-war.ru/boats/index.html

FoTo :arrow:
https://www.maximonline.ru/longreads/ru ... i-mirovoi/

http://union.4bb.ru/viewtopic.php?id=634&p=12

Operation Barbarossa :arrow:

http://radikal.ru/users/uzbek_1#alb=Ope ... Barbarossa

Image
Northern campaign (Irish Republican Army)
https://ru.wikipedia.org/wiki/%D0%A1%D0 ... 0%B8%D1%8F
How about this !?
https://feldgrau.info/other/20816-irlan ... a-gitlerom
Last edited by uzbek2012 on Thu Apr 08, 2021 8:40 pm, edited 2 times in total.
Sapa
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 88
Joined: Tue Dec 26, 2017 8:13 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by Sapa »

Hi

The refuges from Caen is in BIG TROUBLE! :shock: the 12 SS is shooting everyone!
Refuges.jpg
Refuges.jpg (267.19 KiB) Viewed 3747 times
Allso found some strangethings with the US DD Tank. If you place it in the water next to the beach (and not ON the beach) the mod crashes. No problems with the UK DD.

Just a note for coming versions ;)

Regards Mats
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by uzbek2012 »

Image
Image
Image
Image
Image
Image
Image
Image

Some ships do not sail ( with mines it is clear but those who should sail do not sail ) ! And surprisingly, I lost on the first move in shock ! Who is so great that I did not save that the defeat and this inscription came out ? Which unit should be protected as your own children ? )


http://radikal.ru/users/uzbek_1#alb=Ope ... Barbarossa
I played it again )
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by phcas »

Error.jpg
Error.jpg (33.23 KiB) Viewed 3484 times
Colleague_Boyd_From_The_CIA wrote: Wed Mar 31, 2021 11:30 am I found a weird bug when switching to anti-tank mode with the Großdeutschland StuG III E turning it into the [185] StuG III E
Thanks. Fixed in the next update.
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by phcas »

McGuba wrote: Wed Mar 31, 2021 4:38 pm
phcas wrote: Sun Mar 28, 2021 8:06 pm
uzbek2012 wrote: Sun Mar 28, 2021 6:21 pm In Kursk, it is better to remove the KV-2 ( replace it with at least IS -1 )
KV-2 removed, replaced by IS-1
As far as I know the first two IS-1 tanks were produced in October 1943, followed by 23 in November and 40 in December the same year. Then these heavy tanks were first used in combat in February 1944.
https://ru.wikipedia.org/wiki/%D0%98%D0%A1-1

So I would suggest having KV-1S tanks instead, which were the main Soviet heavy tanks in that battle, unless you don't mind losing some historical accuracy.
Thanks, IS-1 removed and replaced.
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by phcas »

uzbek2012 wrote: Wed Mar 31, 2021 9:16 pm Dear friends is this a joke the Lufthansa plane can capture cities directly from the sky
it doesn't matter if the enemy is there or not ))
We had the same problem with the recon aircraft. we fixed that by adding the "captureflag" trait by this aircraft so we did by all transport aircraft. What scenario we are talking about?
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by phcas »

uzbek2012 wrote: Wed Mar 31, 2021 9:16 pm
And this unit is generally transformers and fly a fighter and drive a car straight some universal soldiers !
Thanks, fixed in next update

(Please make your posts shorter so it will be more easy to react on it)
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by phcas »

uzbek2012 wrote: Thu Apr 08, 2021 10:54 pm Some ships do not sail ( with mines it is clear but those who should sail do not sail )
Will be fixed
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by uzbek2012 »

We captured Kiev, Odessa , Smolensk and other cities, including Leningrad ( probably there we need to strengthen the Red Army ) See the rest in the pictures ;)

http://radikal.ru/users/uzbek_1#alb=Ope ... Barbarossa

Now you have Operation Typhoon why is it called the Battle for Moscow ) To be continued...
Last edited by uzbek2012 on Tue Apr 13, 2021 11:15 pm, edited 1 time in total.
Sapa
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 88
Joined: Tue Dec 26, 2017 8:13 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by Sapa »

I must again say a great thankyou for making this fantastic mod! Using it to make a huge Battle of Normandy scenario, it is soo good! (but i am still missing the invasionstripe planes and "stealing" it from others) :D

Regards Mats
Normandy.jpg
Normandy.jpg (472.31 KiB) Viewed 3423 times
HHT1
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 108
Joined: Sun Feb 07, 2021 4:22 pm
Location: SÖM / Thür.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by HHT1 »

Hello folks.
I'm going to play the PAK mod "pure". Before I have the GC u . AC (DMP - Mods) with it. I must say: madness and game fun full. Great work. Thanks again to the creators.
Now I have two questions:
1. is there a campaign tree somewhere?
2. in other mods there are predefined points where I can take units (mainly AUX) from the map. For example LoVredux or DAW. I can then turn them into money / prestige when I'm running low.
Could this also be built into the PAK mod? If it doesn't cause any trouble.
Greetings and keep it up. As Chancellor Merkel said :wink:
(sorry for my deepl-english :lol: )
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by phcas »

HHT1 wrote: Thu Apr 15, 2021 10:24 am 1. is there a campaign tree somewhere?
2. in other mods there are predefined points where I can take units (mainly AUX) from the map. For example LoVredux or DAW. I can then turn them into money / prestige when I'm running low.
Could this also be built into the PAK mod? If it doesn't cause any trouble.
Hi HHT1
Tree.jpg
Tree.jpg (18.04 KiB) Viewed 3278 times
1. This is the campaign tree so far. This is a rebuild of the PC 1939-1945 Campaign. Scenario's are much bigger now. You can play the Campaign from Poland 1939 to Germany 1945. We are working on the missing scenario's, they will come in time. You also can jump in on the Barbarossa or Kursk scenario in the campaign as a starting point.

2. We look what we can do.

Greetings PHCAS
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by phcas »

Sapa wrote: Tue Apr 13, 2021 3:18 pm I must again say a great thankyou for making this fantastic mod! Using it to make a huge Battle of Normandy scenario, it is soo good! (but i am still missing the invasionstripe planes and "stealing" it from others) :D

Regards MatsNormandy.jpg
Hi Sapa,

I understand you love the D-Day battle, so do we. Understand that we will make a big Normandie scenario that you will like with all kind of units you are missing now. With invasion stripes :) But it takes TIME. I am working for hours a day on the mod as you will see in the next update. D-Day is on the list but it will take a while.

Greetings
D-Day.jpg
D-Day.jpg (191.9 KiB) Viewed 3278 times
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by phcas »

OK, started on the D-Day map.............(German Campaign)
Size 160/170 hexes
Scenario will cover OVERLORD/COBRA/LIBERATION OF PARIS

DDay.jpg
DDay.jpg (45 KiB) Viewed 3220 times
a
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sun Jul 10, 2011 11:47 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by a »

Hey guys.
Just got the mod.
Decided to have it installed as a separete game as it always worked better for me. I boot the mood. Everything seems fine. I load poland advanced senario and everything seems fine, however there are units missing the icon for the transports. Also found invisible units. What on earth is going on? Also there toons of infisible units on the purchese screen Il provide screen shoots to show what I mean ( aparently I cant because the files are "to large" yes screen shots on microsoft paint are to large lol

Every time I move that unit in particular, be it invisible transports or completely invisible the game crashes. I looked as the mod folder, both 48. and the latest 52 and I couldent seem to find a file to fix the problem. Any fixes?
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by phcas »

a wrote: Fri Apr 16, 2021 1:57 am Hey guys.
Just got the mod.
Decided to have it installed as a separete game as it always worked better for me. I boot the mood. Everything seems fine. I load poland advanced senario and everything seems fine, however there are units missing the icon for the transports. Also found invisible units. What on earth is going on? Also there toons of infisible units on the purchese screen Il provide screen shoots to show what I mean ( aparently I cant because the files are "to large" yes screen shots on microsoft paint are to large lol

Every time I move that unit in particular, be it invisible transports or completely invisible the game crashes. I looked as the mod folder, both 48. and the latest 52 and I couldent seem to find a file to fix the problem. Any fixes?
Hi,

If units graphics are missing the game will crash we know.

Load the full mod and all the updates one by one (not only the last update!)

Greetings
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Post by phcas »

HHT1 wrote: Thu Apr 15, 2021 10:24 am 2. in other mods there are predefined points where I can take units (mainly AUX) from the map. For example LoVredux or DAW. I can then turn them into money / prestige when I'm running low.
Could this also be built into the PAK mod? If it doesn't cause any trouble.
Can you give us more information about the mods and scenarios that have this option possible?
Post Reply

Return to “Panzer Corps : Scenario Design”