I understand you well-the axis is a priority ! All proceed to the game ) P. s . Thank you for the update )
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
I understand you well-the axis is a priority ! All proceed to the game ) P. s . Thank you for the update )
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- Major-General - Tiger I
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
+1
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

So the course is an excellent map but it would be good to add a garrison to Voronezh and in general all remote cities and districts are not guarded by anyone ) Minefields yes it reminded me of the minesweeper game but cool ) The picture showed that there would be a counter-attack on Kharkiv , and the hardest thing was in the defense of the Eagle ) It turned out that I captured the Course - the Russians took Orel by storm ) But since the rear was captured I turned my army in the direction of the Eagle ) The eagle was returned ! The rest is all in the picture there will be questions I will answer

http://radikal.ru/users/uzbek_1#alb=KURSK_
Images 54 pieces attention remove from the screens of people with weak minds pregnant women and particularly impressionable children

And so a very good map to remove the shortcomings all you can play )
Last edited by uzbek2012 on Fri Mar 26, 2021 10:20 am, edited 2 times in total.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

So the course is an excellent map but it would be good to add a garrison to Voronezh and in general all remote cities and districts are not guarded by anyone ) Minefields yes it reminded me of the minesweeper game but cool ) The picture showed that there would be a counter-attack on Kharkiv , and the hardest thing was in the defense of the Eagle ) It turned out that I captured the Course - the Russians took Orel by storm ) But since the rear was captured I turned my army in the direction of the Eagle ) The eagle was returned ! The rest is all in the picture there will be questions I will answer

http://radikal.ru/users/uzbek_1#alb=KURSK_
Images 54 pieces attention remove from the screens of people with weak minds pregnant women and particularly impressionable children

And so a very good map to remove the shortcomings all you can play )

http://alternathistory.com/yurij-pashol ... -shvedski/
Last edited by uzbek2012 on Fri Mar 26, 2021 10:25 am, edited 2 times in total.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Yes, these cities were captured , and all because the AI does not leave garrisons in the cities ))) Sorry for the duplicate message that the two messages are the same !
The eagle I beat back with a counter attack ) The strongest blow was in the direction of the Eagle ) Well, I was too late to create a defense there ) But repulsed ) The statistics of the dead are also on the screen )
https://ibb.co/album/TYW4Yv
I hope you can see the pictures ? )
phcas wrote: ↑Tue Mar 23, 2021 9:16 pmI finished v0.52 update this evening and it's with AKRebel now. He is going to do language things and some technical things and he will put it online after that.
The update will include the Kursk, Bagration and Germany 1945 BIG scenario. The 1939-1945 Campaign can be played completly now from Poland to Germany 1945. Missing scenarios will be added in future updates.
Kursk scenario: Please testplay if there is enough Soviet pressure. The Soviet Army will launch a counter offensive from turn 9 on. Please give feedback.
Bagration scenario: Will be updated in update v0.53 with new commanders etc.
Germany scenario: Is updated from the forum version and is now included in the PAK-MOD. Will be updated again in update v0.53.
PM002050_GMC_AFKX_352.png
PM002050_GMC_AFKX_352x.png
The pressure is normal, you can still add tanks ! Unfortunately, the tiger in the right hands was a terrible opponent !
https://argentino13.livejournal.com/15087.html
https://regnum.ru/pictures/2025988/59.html
German photos of the last battle of the T-34 near Orel. October 4, 1941

https://www.drive2.ru/b/547315998659707154/
The title of the book in the original: Baryatinsky Mikhail Borisovich. Stalin's Tank Aces
https://e-libra.su/read/393046-tankovye ... alina.html
https://zen.yandex.ru/media/id/5d3131ae ... 07677ddc44
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Thankyou! Great work! Again!
Before the next update and the Normandie scenario it would be nice to have at least some of the allied airpower with the black and white invasionstripes (like the gliders and Dc-3/C-47).
Regards Mats
Regards Mats
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Excellent mod as always.
Quick question:
Big Scenario Poland
The 23,2 position M-81 destroyer, why can't it move?
Quick question:
Big Scenario Poland
The 23,2 position M-81 destroyer, why can't it move?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52

Operation Bagration ) The result is a boring map, but the task is not written in the English version and the important cities are not marked with a golden frame ( In the Russian and English versions ) ) For more information, see the screenshots

http://radikal.ru/users/uzbek_1#alb=KURSK_
http://radikal.ru/users/uzbek_1#alb=Operation_Bagration
P.s.

https://ru.wikipedia.org/wiki/%D0%9E%D0 ... %80%D0%B0)
https://ru.wikipedia.org/wiki/%D0%91%D0 ... %8F_(1944)
the map turned out to be raw and unfinished there is some understatement in it
Last edited by uzbek2012 on Sat Mar 27, 2021 3:54 pm, edited 4 times in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
This is confirmed, impossible to move this boat:HunZagloba wrote: ↑Fri Mar 26, 2021 4:18 pm Excellent mod as always.
Quick question:
Big Scenario Poland
The 23,2 position M-81 destroyer, why can't it move?
Last edited by terminator on Sat Mar 27, 2021 9:24 am, edited 1 time in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Why can't pioneers move on mud


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Thanks, will be fixed with the next updateterminator wrote: ↑Sat Mar 27, 2021 6:46 amThis is confirmed, impossible to move this boat:HunZagloba wrote: ↑Fri Mar 26, 2021 4:18 pm Excellent mod as always.
Quick question:
Big Scenario Poland
The 23,2 position M-81 destroyer, why can't it move?
Capture d’écran 2021-03-27 074337.jpg
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Thanks, will be fixed with the next update
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Hello!
Then i Start Bacgration scenario at the begin the Screen with the Victory goals are empty.I dont know wich objekts i must hold or not for Victory
.Please check this
Then i Start Bacgration scenario at the begin the Screen with the Victory goals are empty.I dont know wich objekts i must hold or not for Victory
Last edited by strubbel80 on Sun Mar 28, 2021 7:11 am, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Hi,
Bagration
1st turn on Soviet side, I can't move my units. I must wait for turn nr 2 to really start the scenario.
And the remark of the previous post is correct, there's no victory hex in this scenario!
Please correct it so that this scenario becomes playable.
Thx in advance.
Berlin
In purchase menu, a standard polish infantry unit is missing (Poles fighting with Soviets). The sole infantry unit is a truck icon.
In Purchase screen, there's a nation without any unit to purchase.
In Berlin scenario, all Western Allied units have icons oriented on the left, they should be facing the Germans so they should be oriented towards the right side.
Bagration
1st turn on Soviet side, I can't move my units. I must wait for turn nr 2 to really start the scenario.
And the remark of the previous post is correct, there's no victory hex in this scenario!
Please correct it so that this scenario becomes playable.
Thx in advance.
Berlin
In purchase menu, a standard polish infantry unit is missing (Poles fighting with Soviets). The sole infantry unit is a truck icon.
In Purchase screen, there's a nation without any unit to purchase.
In Berlin scenario, all Western Allied units have icons oriented on the left, they should be facing the Germans so they should be oriented towards the right side.
Last edited by RobertCL on Sat Mar 27, 2021 6:51 pm, edited 2 times in total.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Probably so conceived by the authors themselves, as for the Germans, too, many units remain in the shadows ... But then, with each new move
, the fog of war recedes ....Well as usual the AI under the control of the Soviet Union does not leave garrisons in its towns that are located in its Rear )
Screenshots for Kursk

http://radikal.ru/users/uzbek_1#alb=KURSK_
and Bagration

http://radikal.ru/users/uzbek_1#alb=Operation_Bagration
And as the dear developers of the mod wrote priority is a German company I hope they will someday deal with the Soviet Corps )
Anti-tank self-propelled gun Panzer Selbstfahrlafette II . Another fruit of the " dark genius"
https://mihalchuk-1974.livejournal.com/184831.html
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Please remeber that this scenario as other is under construction. It is like ver 1.0, after all your comments there will be some fixes or improvements in the new PAK versionRobertCL wrote: ↑Sat Mar 27, 2021 6:21 pm Hi,
Bagration
1st turn on Soviet side, I can't move my units. I must wait for turn nr 2 to really start the scenario.
And the remark of the previous post is correct, there's no victory hex in this scenario!
Please correct it so that this scenario becomes playable.
Thx in advance.
Berlin
In purchase menu, a standard polish infantry unit is missing (Poles fighting with Soviets). The sole infantry unit is a truck icon.
In Purchase screen, there's a nation without any unit to purchase.
In Berlin scenario, all Western Allied units have icons oriented on the left, they should be facing the Germans so they should be oriented towards the right side.
About 1st turn Bagration - it is one turn before operation. It is a turn for Soviet partisans and turn for GER to upgrade some units. It is 21st of June not 22nd as Bagration began. It is not a mistake.
Berlin --> It is impossible to change icons oriented while Soviets attacked from East and US from West and both of them are allies.
Which nation has none units?
And last topic - Poles fighting with Soviets. In PC we have Poland 1939, polish forces at UK and Polish Home Army. If we want Poles fighting with Soviets then we need another nation. It is a limitation
Last edited by ajs81 on Sun Mar 28, 2021 3:49 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Hello,
Now that Bagration and Berlin are not finalized I understand.
For Berlin I would have taken the following nations only:
a) Germany + Elite
b) USSR + Poles from Lublin governement
c) USA + UK + France + Free Poland
I do not understand why you need Belgians or Dutch soldiers in 1945 and other minor nations.
Thx for the hard work anyway.
Kursk is a pure jewel!
Now that Bagration and Berlin are not finalized I understand.
Luxembourg I think.Which nation has none units?
For Berlin I would have taken the following nations only:
a) Germany + Elite
b) USSR + Poles from Lublin governement
c) USA + UK + France + Free Poland
I do not understand why you need Belgians or Dutch soldiers in 1945 and other minor nations.
Thx for the hard work anyway.
Kursk is a pure jewel!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.52
Yes, you are right about Belgians or Dutch but we have also some Hungarians unit on south + Czech fighters at Prague.RobertCL wrote: ↑Sun Mar 28, 2021 3:37 pm Hello,
Now that Bagration and Berlin are not finalized I understand.
Luxembourg I think.Which nation has none units?
For Berlin I would have taken the following nations only:
a) Germany + Elite
b) USSR + Poles from Lublin governement
c) USA + UK + France + Free Poland
I do not understand why you need Belgians or Dutch soldiers in 1945 and other minor nations.
Thx for the hard work anyway.
Kursk is a pure jewel!