Rudankort,
Is it possible to set the random seed at the scenario level i/o campaign?
It sucks to be halfway into the campaign just to realize what you get is the utmost junk. As an illustration of gameplay killers:
- in SCW, I used 'Industrial Connections' (mocking Edmon); only in TWO missions I've got German equipment, the rest was Italian
- in DLC1940 I am at Abbeville now and I've already given FOUR (4!!!) Entrenchment Killer heroes (in addition to THREE (3!!!) from the DCL 1939). What do I do with seven of them???
Seed randomization at the scenario level
Moderator: Panzer Corps 2 Moderators
Re: Seed randomization at the scenario level
In internal discussions we considered implementing a cut off at a certain number of the same heroes (e. g. never generate more than 1, 2 or 3 identical heroes in any playthrough). But were not sure what exactly this cut-off number should be.
Re: Seed randomization at the scenario level
that depends on the hero. more than 1 overrun hero is kinda useless, since the unit will get steamroller and no longer need the hero. once all ur units have it the hero gets benched in case another unit needs steamroller.
on the other hand quadruple attack can always be made fit in somewhere.
setting the number to 3 per hero until u come up with a better hero system is surely not wrong. If u open a thread asking for hero ideas i´m sure u will get a gazillion suggestions, so u can enhance the number of heros to make sure there are enough different ones.
Re: Seed randomization at the scenario level
maybe, a progression system something like that:
the sequence number of DLC = the max number of the same heroes, i.e in 1939 you can get max 2, but in 1941 max 4 of the same kind
Re: Seed randomization at the scenario level
Entrenchment Killer is good for me since I always take trench slog. I've got 2 fast learner and 2 learn from mistake which is a real "meh".... 
Re: Seed randomization at the scenario level
It's a very good idea. I think three would be a nice catch-all number. Having more than three powerful heroes (zero slots, double attack...) could be game breaking, meanwhile getting more than three useless ones (learn from mistakes and so on) can become aggravating.
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David Hansen
- Senior Corporal - Ju 87G

- Posts: 82
- Joined: Mon Feb 18, 2013 9:39 pm
Re: Seed randomization at the scenario level
When I've had this same issue...I "simply" use "cheat NewHero"...yields a "new" hero that I apply...then delete other. A work around until a long term fix is available.
Re: Seed randomization at the scenario level
I am at the Battle of Moscow, have received THREE 'Entrenchment killer x4' heroes in DCL 1941, in addition to six or seven I collected in the previous DLC.
We need a hero cap mechanism please.
We need a hero cap mechanism please.




