Seed randomization at the scenario level

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

Post Reply
Vorskl
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 754
Joined: Sun Mar 30, 2014 4:20 pm

Seed randomization at the scenario level

Post by Vorskl »

Rudankort,
Is it possible to set the random seed at the scenario level i/o campaign?
It sucks to be halfway into the campaign just to realize what you get is the utmost junk. As an illustration of gameplay killers:

- in SCW, I used 'Industrial Connections' (mocking Edmon); only in TWO missions I've got German equipment, the rest was Italian
- in DLC1940 I am at Abbeville now and I've already given FOUR (4!!!) Entrenchment Killer heroes (in addition to THREE (3!!!) from the DCL 1939). What do I do with seven of them???
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1345
Joined: Mon Mar 11, 2019 1:03 pm

Re: Seed randomization at the scenario level

Post by Tassadar »

Vorskl wrote: Tue Mar 23, 2021 3:27 pm What do I do with seven of them???
Consider Trench Slog two free trait points? :)

But seriously, that's probably the most extreme case of rolling the same heroes multiple times I've ever seen.
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Re: Seed randomization at the scenario level

Post by Rudankort »

In internal discussions we considered implementing a cut off at a certain number of the same heroes (e. g. never generate more than 1, 2 or 3 identical heroes in any playthrough). But were not sure what exactly this cut-off number should be.
Grondel
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2009
Joined: Mon Aug 04, 2014 10:07 pm

Re: Seed randomization at the scenario level

Post by Grondel »

Rudankort wrote: Tue Mar 23, 2021 4:24 pm In internal discussions we considered implementing a cut off at a certain number of the same heroes (e. g. never generate more than 1, 2 or 3 identical heroes in any playthrough). But were not sure what exactly this cut-off number should be.
that depends on the hero. more than 1 overrun hero is kinda useless, since the unit will get steamroller and no longer need the hero. once all ur units have it the hero gets benched in case another unit needs steamroller.
on the other hand quadruple attack can always be made fit in somewhere. ;)

setting the number to 3 per hero until u come up with a better hero system is surely not wrong. If u open a thread asking for hero ideas i´m sure u will get a gazillion suggestions, so u can enhance the number of heros to make sure there are enough different ones.
Vorskl
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 754
Joined: Sun Mar 30, 2014 4:20 pm

Re: Seed randomization at the scenario level

Post by Vorskl »

Rudankort wrote: Tue Mar 23, 2021 4:24 pm In internal discussions we considered implementing a cut off at a certain number of the same heroes (e. g. never generate more than 1, 2 or 3 identical heroes in any playthrough). But were not sure what exactly this cut-off number should be.
maybe, a progression system something like that:
the sequence number of DLC = the max number of the same heroes, i.e in 1939 you can get max 2, but in 1941 max 4 of the same kind
gf85
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Thu May 24, 2018 9:10 am

Re: Seed randomization at the scenario level

Post by gf85 »

Entrenchment Killer is good for me since I always take trench slog. I've got 2 fast learner and 2 learn from mistake which is a real "meh".... :(
Xenos
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Sun Nov 24, 2013 12:23 pm

Re: Seed randomization at the scenario level

Post by Xenos »

Rudankort wrote: Tue Mar 23, 2021 4:24 pm In internal discussions we considered implementing a cut off at a certain number of the same heroes (e. g. never generate more than 1, 2 or 3 identical heroes in any playthrough). But were not sure what exactly this cut-off number should be.
It's a very good idea. I think three would be a nice catch-all number. Having more than three powerful heroes (zero slots, double attack...) could be game breaking, meanwhile getting more than three useless ones (learn from mistakes and so on) can become aggravating.
David Hansen
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 82
Joined: Mon Feb 18, 2013 9:39 pm

Re: Seed randomization at the scenario level

Post by David Hansen »

When I've had this same issue...I "simply" use "cheat NewHero"...yields a "new" hero that I apply...then delete other. A work around until a long term fix is available.
Vorskl
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 754
Joined: Sun Mar 30, 2014 4:20 pm

Re: Seed randomization at the scenario level

Post by Vorskl »

I am at the Battle of Moscow, have received THREE 'Entrenchment killer x4' heroes in DCL 1941, in addition to six or seven I collected in the previous DLC.
We need a hero cap mechanism please.
Post Reply

Return to “Panzer Corps 2”