Looking again at the code, and doing some tests, it appears that my previous answer was incorrect.kronenblatt wrote: ↑Sun Feb 28, 2021 4:55 pmInteresting. Maybe not exactly the same rules in Ancients and Medieval then, or only applicable for certain units, such as Knights? Don't know. Let's see what RBS says about it.tyronec wrote: ↑Sun Feb 28, 2021 4:42 pm I am really not understanding this, because in this thread, viewtopic.php?f=623&t=104279 RBS writes that you cannot fall back into an enemy ZOC.
It looks as if, in fact, a single-square break off may only be prevented if the starting square is ZOCd by another unit, and the break-off direction is more that 45 degrees from directly away from that enemy's front.
OR if the break off would normally move 2 squares, and the first square of the break-off is ZOCd.
I don't want to be more explicit (e.g. in the manual) because the use of ZOCs to prevent breakoffs is a bit gamey, so I don't want to make it easier for people to do.
I also may need to rethink how exactly it works.