Most Realistic Exp. Mod Battlefield Europe v2.0 (replay)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
This tactics to let the AI have weakened units in front of you seems to be working. Nice idea! I would although not use it, because it would give me the feeling that I cheat the game.
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
well the game somehow favors the AI in many ways I think is legitimate for you also to use this kind of tactics
Last edited by faos333 on Sat Feb 06, 2021 3:33 pm, edited 1 time in total.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2542
- Joined: Tue Jul 10, 2018 1:18 pm
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
I think it is the same as with fighter traps etc.
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Happy for your valuable input as well on that issue, seems to do the jobPeteMitchell wrote: ↑Sat Feb 06, 2021 1:40 pm I am happy to see that it worked so far to contain the Allies in Normandy...
In spring, there will be more Allied planes again, of course... the risk of breakthroughs will increase... but most likely not until the Rhine anymore...
How about upgrading a hero fighter to Me 262 will it help spring time?
Will it be able to be respected, thus avoiding a Mustang attack?
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
It was not a critic, just how I play it.
I do not see any sense to upgrade on the super expensive Me 262. There will be the Ta-152 which is also a very good type and is much cheaper. Anyway at this stage of the war, there is not much to change with the air units.
I do not see any sense to upgrade on the super expensive Me 262. There will be the Ta-152 which is also a very good type and is much cheaper. Anyway at this stage of the war, there is not much to change with the air units.
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
No problem, I did not take it as a criticUhu wrote: ↑Sat Feb 06, 2021 6:38 pm It was not a critic, just how I play it.
I do not see any sense to upgrade on the super expensive Me 262. There will be the Ta-152 which is also a very good type and is much cheaper. Anyway at this stage of the war, there is not much to change with the air units.
Ta-152 good idea
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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George_Parr
- Sergeant - Panzer IIC

- Posts: 189
- Joined: Thu May 09, 2013 3:57 pm
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
I'm a bit late on that one, but I was just reading through the whole topicMcGuba wrote: ↑Sat Jan 23, 2021 4:33 pmAs for the Elefant I would highly recommend watching the related Tankchat episode on youtube:
https://www.youtube.com/watch?v=zqoFbkdEnpw
Interestingly in the video the presenter came to the very same conclusion like you: although impressive on paper, in practice it was too expensive, to unreliable, too slow and ultimately a failure. In reality only 90 were ever produced in one batch and hence the hard unit strength limit in the mod and the astronomical price for overstrength or elite replacements. In order to have more you need to convince the whole German High Command that you need this heavy metal instead of the cheaper and better Tiger I. Perhaps they would need to build a new factory only for that. And it is quite telling when the Tiger I is being seen as the "cheaper" and more reliable alternative to something. Thus I think the Elefant is now being represented in the mod quite accurately.
I think one thing often gets overlooked on discussions about that vehicle. People tend to act as if it was a designed vehicle and thus a waste of research-capabilities and production, but that wasn't the case at all.
The reason why it existed, and why there were exactly 90 of them (technically one was an actual Porsche Tiger), is because Ferdinand Porsche thought his Tiger-design would be chosen, and he started to produce the chassis at his own cost. When it was decided that his design wouldn't be used, they were suddenly left with all these produced chassis. Now,they either could have scrapped them, gaining little in the process, or put them to some use. They opted to do the latter and turn them into tank-destroyers.
If it had been a case of "lets develop a heavy tank-destroyer and start mass-production" it would have been a collossal failure, due to it its high cost, unreliability and lumbering speed. But as a case of "what the hell are we going to do with that stuff?" the actual impact they had on the battlefield was a bonus. As amazing as the Tank Museum generally is in explaining the vehicles, I think this time around they weren't quite clear enough, because you can interprete their words as "they decided to develop a tank-destroyer out of it and then started production" instead of mentioning that they merely took what already existed and put it to some use.
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PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2542
- Joined: Tue Jul 10, 2018 1:18 pm
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
https://en.wikipedia.org/wiki/Elefant#D ... nt_historyGeorge_Parr wrote: ↑Sat Feb 06, 2021 7:48 pmI'm a bit late on that one, but I was just reading through the whole topicMcGuba wrote: ↑Sat Jan 23, 2021 4:33 pmAs for the Elefant I would highly recommend watching the related Tankchat episode on youtube:
https://www.youtube.com/watch?v=zqoFbkdEnpw
Interestingly in the video the presenter came to the very same conclusion like you: although impressive on paper, in practice it was too expensive, to unreliable, too slow and ultimately a failure. In reality only 90 were ever produced in one batch and hence the hard unit strength limit in the mod and the astronomical price for overstrength or elite replacements. In order to have more you need to convince the whole German High Command that you need this heavy metal instead of the cheaper and better Tiger I. Perhaps they would need to build a new factory only for that. And it is quite telling when the Tiger I is being seen as the "cheaper" and more reliable alternative to something. Thus I think the Elefant is now being represented in the mod quite accurately.
I think one thing often gets overlooked on discussions about that vehicle. People tend to act as if it was a designed vehicle and thus a waste of research-capabilities and production, but that wasn't the case at all.
The reason why it existed, and why there were exactly 90 of them (technically one was an actual Porsche Tiger), is because Ferdinand Porsche thought his Tiger-design would be chosen, and he started to produce the chassis at his own cost. When it was decided that his design wouldn't be used, they were suddenly left with all these produced chassis. Now,they either could have scrapped them, gaining little in the process, or put them to some use. They opted to do the latter and turn them into tank-destroyers.
If it had been a case of "lets develop a heavy tank-destroyer and start mass-production" it would have been a collossal failure, due to it its high cost, unreliability and lumbering speed. But as a case of "what the hell are we going to do with that stuff?" the actual impact they had on the battlefield was a bonus. As amazing as the Tank Museum generally is in explaining the vehicles, I think this time around they weren't quite clear enough, because you can interprete their words as "they decided to develop a tank-destroyer out of it and then started production" instead of mentioning that they merely took what already existed and put it to some use.
The German version has a bit more on it.
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2542
- Joined: Tue Jul 10, 2018 1:18 pm
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
I doubt plane upgrades will matter much...faos333 wrote: ↑Sat Feb 06, 2021 6:31 pmHappy for your valuable input as well on that issue, seems to do the jobPeteMitchell wrote: ↑Sat Feb 06, 2021 1:40 pm I am happy to see that it worked so far to contain the Allies in Normandy...
In spring, there will be more Allied planes again, of course... the risk of breakthroughs will increase... but most likely not until the Rhine anymore...
How about upgrading a hero fighter to Me 262 will it help spring time?
Will it be able to be respected, thus avoiding a Mustang attack?
IMHO, you just need to make sure you have more than one line on the ground, i.e. in case some units of your first defense line get fully suppressed and killed or forced to surrender in more than one turn... but you are far away from the Rhine so I doubt much will happen there... plus you have some rivers prior to the Rhine that will help you...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Turn 90 speaking of air defense practices
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Turn 90 heroic stand in Normandy inflicting numerous losses to 4 attacking allied aircrafts, from JG26 FW190 Dora D9, with hero A1 D4
A new Me 262 is offered from scenario.
A new Me 262 is offered from scenario.
Last edited by faos333 on Mon Feb 08, 2021 10:17 pm, edited 3 times in total.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
-
PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2542
- Joined: Tue Jul 10, 2018 1:18 pm
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Winter/snow makes the Normandy defense on the ground harder as well...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Turn 90 the dreadful ones, taken care of in Stalingrad
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
I kind of feeling this right now, allied artillery and armor creates more damage than expectedPeteMitchell wrote: ↑Mon Feb 08, 2021 6:26 pm Winter/snow makes the Normandy defense on the ground harder as well...
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
And those Allied tanks really pack a punch. Not just pushovers for Panthers like one is used to
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886
Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886
Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Thanks for joining the discussion, absolutely agree. I am waiting for weather to change Loire river will cut them off, splitting them in two, then we shall see how it goes with hopefully surrenders
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
-
PeteMitchell
- Major-General - Elite Tiger I

- Posts: 2542
- Joined: Tue Jul 10, 2018 1:18 pm
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Yes, the base game is less correct historically, balance wise I mean...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Thanks for joining the discussion, very insightful info, I didn't know before, this explains a lot about the ElephantsPeteMitchell wrote: ↑Sat Feb 06, 2021 9:23 pmhttps://en.wikipedia.org/wiki/Elefant#D ... nt_historyGeorge_Parr wrote: ↑Sat Feb 06, 2021 7:48 pmI'm a bit late on that one, but I was just reading through the whole topicMcGuba wrote: ↑Sat Jan 23, 2021 4:33 pm
As for the Elefant I would highly recommend watching the related Tankchat episode on youtube:
https://www.youtube.com/watch?v=zqoFbkdEnpw
Interestingly in the video the presenter came to the very same conclusion like you: although impressive on paper, in practice it was too expensive, to unreliable, too slow and ultimately a failure. In reality only 90 were ever produced in one batch and hence the hard unit strength limit in the mod and the astronomical price for overstrength or elite replacements. In order to have more you need to convince the whole German High Command that you need this heavy metal instead of the cheaper and better Tiger I. Perhaps they would need to build a new factory only for that. And it is quite telling when the Tiger I is being seen as the "cheaper" and more reliable alternative to something. Thus I think the Elefant is now being represented in the mod quite accurately.
I think one thing often gets overlooked on discussions about that vehicle. People tend to act as if it was a designed vehicle and thus a waste of research-capabilities and production, but that wasn't the case at all.
The reason why it existed, and why there were exactly 90 of them (technically one was an actual Porsche Tiger), is because Ferdinand Porsche thought his Tiger-design would be chosen, and he started to produce the chassis at his own cost. When it was decided that his design wouldn't be used, they were suddenly left with all these produced chassis. Now,they either could have scrapped them, gaining little in the process, or put them to some use. They opted to do the latter and turn them into tank-destroyers.
If it had been a case of "lets develop a heavy tank-destroyer and start mass-production" it would have been a collossal failure, due to it its high cost, unreliability and lumbering speed. But as a case of "what the hell are we going to do with that stuff?" the actual impact they had on the battlefield was a bonus. As amazing as the Tank Museum generally is in explaining the vehicles, I think this time around they weren't quite clear enough, because you can interprete their words as "they decided to develop a tank-destroyer out of it and then started production" instead of mentioning that they merely took what already existed and put it to some use.
The German version has a bit more on it.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
That is why, it will take a while for me to continue the GC 44 Manstein !!! it looks so easy compared to BE ModPeteMitchell wrote: ↑Mon Feb 08, 2021 7:06 pmYes, the base game is less correct historically, balance wise I mean...
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Turn 90 Ulyanovsk bypassed Kuybyshev in sight
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985


