I learned the hard way that the Japanese can block the US crossing of the river on turn 2 with speedy light tanks, thereby allowing a fairly easy concentration around Bay Town. I suppose the US could buy additional engineers to provide extra crossing but unless the initial deployment is changed it will still allow the Japanese to get the jump and pretty much assure control of Bay Town for the first several turns.
On a general tournament scoring note suggest that if a player fails to complete their moves the opponent be given either their current score or 150, whichever is greater. (in my last round I would have been received about 30 more points had my opponent never played a move)
It seems there should also be a mechanism where players who abandon a tournament game are either disqualified from future tournaments, or perhaps that there be occasional "invitational" tournaments open only to those who have successfully completed at least one tournament and never abandoned a tournament. Just something where dedicated players can have fairly high confidence of getting paired up against those of similar dedication.
blondus wrote: Sun Jan 24, 2021 2:12 pm
Shards wrote: Sun Jan 24, 2021 12:06 pm
Crescent Bay seems to be doing better, score balance wise, but that may also be because people haven't figured out a "trick" yet
oh my! now I want to know the trick mate!

don't tell me paratroops
anyway that's an amazing scenario!
Luca