oh my! now I want to know the trick mate!


anyway that's an amazing scenario!
Luca
Moderators: The Artistocrats, Order of Battle Moderators
A sort of blacklist ?Celeborn wrote: ↑Mon Jan 25, 2021 2:48 am It seems there should also be a mechanism where players who abandon a tournament game are either disqualified from future tournaments, or perhaps that there be occasional "invitational" tournaments open only to those who have successfully completed at least one tournament and never abandoned a tournament. Just something where dedicated players can have fairly high confidence of getting paired up against those of similar dedication.
The swimmer tanks are great for rushing the river, but they are made of absolute paper and don't pack that much of a punch. They can certainly take early control, but it's very hard to keep it.Celeborn wrote: ↑Mon Jan 25, 2021 2:48 am I learned the hard way that the Japanese can block the US crossing of the river on turn 2 with speedy light tanks, thereby allowing a fairly easy concentration around Bay Town. I suppose the US could buy additional engineers to provide extra crossing but unless the initial deployment is changed it will still allow the Japanese to get the jump and pretty much assure control of Bay Town for the first several turns.
Vindictus wrote: ↑Mon Jan 25, 2021 11:21 pm Firstly, I must comment the map maker of Crescent Bay, it really is a very interesting map with a lot of scope for different strategies. My only comment would be that too many air command point are seem to be allotted compared to the amount of planes that can actually be deployed. Maybe there is some game mechanic I am not aware of.
Personally I am mainly a land warfare guy (only ever played the Sandstorm, Blitzkrieg,Panzerkrieg series) so my noobiness with naval warfare and the various mechanics has been totally exposed - ports, amphibious landings, - but that's ok maybe I need to spread my wings a little in this regard
One question I must ask. My opponent took 3 days to have his first turn, and as a result it is unlikely we will finish the full 15 rounds ( we are currently only at round 10) If we do not finish because of this, is there a point penalty/bonus allotted to as compensation?
This happened to me too in the second round, my opponent just didn't play the last turn (we finished round 14 with 3 days to spare) as I was about to capture his HQs and I lost VPs as a result. To answer Vindictus' question, there was no penalty or bonus, we both just kept the same score we had at the end of round 14.Celeborn wrote: ↑Tue Jan 26, 2021 2:27 pm FWIW in my previous round we also started 3 turns late and timed out a couple turns before the end which probably cost me a couple dozen points. I have suggested that anyone who suffers this fate be given either 150 points or what they scored when the round ended--whichever is greater.
Vindictus wrote: ↑Mon Jan 25, 2021 11:21 pm One question I must ask. My opponent took 3 days to have his first turn, and as a result it is unlikely we will finish the full 15 rounds ( we are currently only at round 10) If we do not finish because of this, is there a point penalty/bonus allotted to as compensation?
With only a couple of hours to go, I think we can safely predict that we have a winnerVindictus wrote: ↑Wed Jan 27, 2021 11:39 pm Thanks for the replies guys, i did not know exactly how the points system worked exactly is all. Luckily my opponent and I managed to slip in an extra round, might have enough points but Shards might overtake yet too.
Thanks Slitherine for putting on these tournaments too, a real bonus for what is already great value content.