Combat power and combat rating of military units

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Lysimachos
Colonel - Ju 88A
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Combat power and combat rating of military units

Post by Lysimachos »

Hi all!
In the last two days I've hopelessly tried to figure out how:
- on the map the "combat power",
- inside the battle screen the "combat rating",
of each military unit is determined.
Is there anyone that is able to explain me which data (attack, defence, effectiveness, experience, hits, etc.) are taken into account to determine these values?
Thank's for any help!
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Gray Fox
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Re: Combat power and combat rating of military units

Post by Gray Fox »

You can check out both of these yourself. The combat power of the stack is the sum of all the individual units' combat power in the stack. Just click on the stack. While you press Ctrl, cursor over each unit to see that unit's stats.

In combat, just pause the battle and cursor over the units to see what the stats are. Combat rating is a sum of many factors, like offense/defense, support value, exhaustion and special abilities such as Flanker or Desertmen.
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For new players: Grand Strategy AAR and Steam Guide: Tips for new players
Samstra's Trade guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1805684085
Lysimachos
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1502
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: Combat power and combat rating of military units

Post by Lysimachos »

Thanks for the hints Gray Fox, but my question wasn't about the combat power of the stack but regarding the way a single unit combat power is initially determined and how it changes when gaining experience or suffering attrition and fatigue.
In other words, which is the the equation that gives the final amount of this value and which datas are used to fill the x and y of the equation.
The same stands for the in battle "combat rating" value, becuase in your reply you refer to the "total rating" of a unit (combat rating + desertmen - exhaustion + support bonus) while I was curious to understand how the initial "combat rating" is determined.

Maybe RBS could hopefully give and answer here ...
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Swuul
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Re: Combat power and combat rating of military units

Post by Swuul »

Grey Fox already did answer your question. There is no single unit combat power which would be the "original" number, as the game doesn't use combat power in any calculations.

"Combat power" is an approximation of the combined current effective offensive and defensive values, and as such is not very interesting. Sure, you can use it for a "quick-glance approximation", but for any serious probability calculations it can sometimes be even misleading.
There are three kinds of people, those who can count and those who can't.
Pocus
Ageod
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Re: Combat power and combat rating of military units

Post by Pocus »

That is exactly the spirit of combat power!

Line 1619-ish in unit.bsf, for the details
FUNCTION Unit_CombatPower(unitID)
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Lysimachos
Colonel - Ju 88A
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Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: Combat power and combat rating of military units

Post by Lysimachos »

Thank's for the kind reply.

I thought this data should be carefully investigated in order to understand the possible outcome of battles but now I've realized it's more a quick outlook of the overall unit strength.
To determine the specific potential of each unit in battle it's better to analyze the single charachteristic of the unit in the given situation, taking care of the terrain, if the unit is attacking or defending and so on.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Gray Fox
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 654
Joined: Tue Dec 04, 2018 12:02 am

Re: Combat power and combat rating of military units

Post by Gray Fox »

The game's battle system is not a simple "rock-paper-scissors" mini game. The battles have a lot of nuance and can demand a deep appreciation to be mastered.
For new players: Grand Strategy AAR and Steam Guide: Tips for new players
Samstra's Trade guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1805684085
Lysimachos
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1502
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: Combat power and combat rating of military units

Post by Lysimachos »

Right.
And that's why the game is so interesting!
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Swuul
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 467
Joined: Wed Mar 15, 2017 5:44 pm

Re: Combat power and combat rating of military units

Post by Swuul »

Lysimachos wrote: Thu Jan 14, 2021 5:06 pm I thought this data should be carefully investigated in order to understand the possible outcome of battles but now I've realized it's more a quick outlook of the overall unit strength.
To determine the specific potential of each unit in battle it's better to analyze the single charachteristic of the unit in the given situation, taking care of the terrain, if the unit is attacking or defending and so on.
Exactly! :)
There are three kinds of people, those who can count and those who can't.
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