VICTORY CONDITIONS

PSP/DS/PC/MAC : WWII turn based grand strategy game

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ALF1945
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VICTORY CONDITIONS

Post by ALF1945 »

Hello. I'm an Spanish user who has been playing wargames years ago. I get the game (the Military History one) recently and I'm little disapointed about the victory conditions. I want to play the 1945 end scenario and I would want to add some other capital cities to the victory requirements (Brusels, Amsterdam, Praga, Varsaw...) I think it would be more realistic and fun! Is this posible? How can I do?

On the other hand, is there any way to transport german or italian units to/from Africa? I have tried but I don't know how.

Thank you.
OzHawkeye2
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Post by OzHawkeye2 »

Well, I've found the Editor awful to use to be blunt, so I can't answer the victory conditions quest.

As to transport German units to and from Africa, I've not had any problems doing that. Just place them next to a port, and load 'em up on transports as you normally do and sail south (well, south-east is safer so as to avoid the Malta air unit in the BJR mod and is typically where you want to go anyway).
ALF1945
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Post by ALF1945 »

Thanks. This is my first play and I don't know the mechanics very well. But I have started the 1942 to 1945 scenario and I don't see any Axis transport; maybe I have to build it but I can't (I see carriers, dreadnoughts, destroyers on the pool but no transports).

I hope somebody could help me to change the victory conditions to get a more realistic game in victory terms. I think there is a lot of objectives to be added... what about Leningrad, Kiev, Stalingrad, Praga, Budapest, ect?
OzHawkeye2
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Post by OzHawkeye2 »

ALF - you don't "make" transports. The tank/infantry/air unit "turns into" a transport when you click the transport button while it's stationed next to a port. The transport button looks like an arrow curling in on itself and would be next to the Train Transport button.
ALF1945
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Post by ALF1945 »

Thanks. Now I can transport my units to Africa.

Now I'm playing againts the AI; it seems very agressive. Do you think it is worth to play againts the AI? actually I don't prefer an human oponen, so I'm looking for a game with a good AI.

Returning to the "central" question, I'm still worried about victory conditions. It seems that if the allied AI gets its own capitals and take Rome (in a 1945 end scenario), for example, then it have no reason to keep on, it simply would sit down an await to the end.
rkr1958
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Post by rkr1958 »

ALF1945 wrote:Thanks. Now I can transport my units to Africa.

Now I'm playing againts the AI; it seems very agressive. Do you think it is worth to play againts the AI? actually I don't prefer an human oponen, so I'm looking for a game with a good AI.

Returning to the "central" question, I'm still worried about victory conditions. It seems that if the allied AI gets its own capitals and take Rome (in a 1945 end scenario), for example, then it have no reason to keep on, it simply would sit down an await to the end.
I don't believe the AI "thinks" that way. It's been a while since I played against the AI but my experience with it is that it will keep going after you forces from both on the ground and in the air.
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