New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by phcas »

terminator wrote: Sat Dec 19, 2020 5:28 pm Thank you for the update :D

By doing a quick test, I noticed the presence of red hexagons in different scenarios(Norway, France...) ?
No red hexagons in my testplay. Does anyone else have red hexagons?
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by phcas »

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 2096 times
In update v0.49 the new movement file is added but it's (new movement) not yet in use with the units. In the next update (v0.50) all units will have the fitting new movement.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by phcas »

Kriegsmarine Aircraft Carriers
PM000820_Ausonia_1915.png
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Ausonia 1915, built but never finished
PM000820_Graf_Zeppelin_1938.png
PM000820_Graf_Zeppelin_1938.png (72.18 KiB) Viewed 2078 times
Graf Zeppelin 1938 status, built but never finished
PM000820_Graf_Zeppelin_1940.png
PM000820_Graf_Zeppelin_1940.png (72.26 KiB) Viewed 2078 times
Graf Zeppelin 1940 status
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by phcas »

PM000820_Weser-Seydlitz_1942.png
PM000820_Weser-Seydlitz_1942.png (71.74 KiB) Viewed 2077 times
Weser-Seydlitz, was built as a Cruiser. 95% ready, Seydlitz was among the ships selected for conversion to a auxiliary aircraft carrier. Never finished.
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by uzbek2012 »

phcas wrote: Sat Dec 19, 2020 5:57 pm
terminator wrote: Sat Dec 19, 2020 5:28 pm Thank you for the update :D

By doing a quick test, I noticed the presence of red hexagons in different scenarios(Norway, France...) ?
No red hexagons in my testplay. Does anyone else have red hexagons?
Image
Image
I don't have one in Greece ) I'm playing the other way around.) The Greeks and Yugoslavians did well - repulsed attacks of the Bulgarians, Italians, Romanians and Germans) At the same time they captured the Italian peninsula itself + Bucharest and Budapest (we should add garrisons there)
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by terminator »

Finally I started the installation again and there are no more red hexagons, it was an installation error of the last update :?
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by phcas »

terminator wrote: Sun Dec 20, 2020 5:01 am Finally I started the installation again and there are no more red hexagons, it was an installation error of the last update :?
OK

Greetings
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by phcas »

uzbek2012 wrote: Sun Dec 20, 2020 3:42 am
I don't have one in Greece ) I'm playing the other way around.) The Greeks and Yugoslavians did well - repulsed attacks of the Bulgarians, Italians, Romanians and Germans) At the same time they captured the Italian peninsula itself + Bucharest and Budapest (we should add garrisons there)
Garrisons added at Bucharest and Budapest.

Greetings
jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by jeffoot77 »

thxs for the update! just at the right moment of holidays!
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by phcas »

GD.jpg
GD.jpg (26.25 KiB) Viewed 1943 times
PM000F_GD_PzA-II_Wespe_AR.png
PM000F_GD_PzA-II_Wespe_AR.png (75.24 KiB) Viewed 1943 times
PM000F_GD_PzA-II_Wespe_AT.png
PM000F_GD_PzA-II_Wespe_AT.png (74.78 KiB) Viewed 1943 times
Already on full speed for update v0.50 :)
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by phcas »

Question,

In the editor I suddenly can not add any transports anymore. I had that once before long ago but can't remember how I fixed that then. Anyone?
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by nono hard et heavy »

phcas wrote: Mon Dec 21, 2020 10:26 am Question,

In the editor I suddenly can not add any transports anymore. I had that once before long ago but can't remember how I fixed that then. Anyone?
Hello Phcas
In the top of this topic, search this topic, write add transport. I haven't translated everything into French but it seems to me that the solution is on this page where you will be redirected.
Greetings
Bruno
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by nono hard et heavy »

Usable Transports and Transport Category

These columns are closely related, and together are used in the new transport support mechanics. Here is how it works.

1. Equipment file has two new columns which follow "Exclude from theatre" column. First lists transports the unit can use. Second is transport category. Transports in the list are separated by spaces. So "land sea rail" means that the unit can use land, sea and rail transports. A transport can have several categories too. So for example normal air transport can have "air" category, while glider can have "air glider" categories which means it can transport both infantry and heavy equipment. In general, the rule is: if unit's "usable transports" list and transport's "categories" list have anything in common, this transport can carry the unit. Example: infantry has "land sea air rail" usable transports. Glider has "air glider" categories. They have one item in common: "air". So glider can carry infantry.

2. If the two new columns are left empty, the game assigns them automatically. There are 4 default categories which are hard-coded in the game: "land", "sea", "air" and "rail". By default, all land transports get "land" category, all sea transports - "sea" category etc. Also, all leg and towed units get "land" usable transport, all ground units - "sea" and "rail" usable transports and all infantry units - "air" usable transport. This means that by default the game works exactly as before - but using the new transport system. When filling in new columns, don't forget to specify default categories in the list. Thus, by default Gigant will have "air" category, as long as its category column is empty. This happens because it belongs to air transport class. Now, if you put "glider" in its category column, it will assume this category. "air" will no longer be assigned automatically! If you want it on the Gigant too, you would need to specify "glider air" in its category column.

You are free to add new transport categories at will. Just keep in mind that the total number of different transport categories used in the eqp file should not exceed 32. This number includes the 4 default categories (land/sea/air/rail) too.
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by nono hard et heavy »

Hello the Team.
Is this the sequel after the Typhoon scenario?
Greetings from France.
Bruno
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Yrfin
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by Yrfin »

phcas wrote: Mon Dec 21, 2020 10:26 am Question,

In the editor I suddenly can not add any transports anymore. I had that once before long ago but can't remember how I fixed that then. Anyone?
Can you explaine a little more ?
When im died - I must be a killed.
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by uzbek2012 »

Image
Although the game has weather but the time of day does not affect the game ( night or day ) :?:
https://zen.yandex.ru/media/id/595093b4 ... 00ad59c228

Will there be such a model of infantry in 1945 :?:
https://reibert.info/threads/vermaxt-i- ... 075/page-2


Image
Image
Image
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Oh Yerevan Baku good ! Chechen separatists under a red flag ? ) Where is the garrison of the NKVD in Makhachkala ? )
Image
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by lennis29 »

uzbek2012 wrote: Mon Dec 21, 2020 8:13 pm Image
Although the game has weather but the time of day does not affect the game ( night or day ) :?:
https://zen.yandex.ru/media/id/595093b4 ... 00ad59c228

Will there be such a model of infantry in 1945 :?:
https://reibert.info/threads/vermaxt-i- ... 075/page-2


Image
Image
Image
Image
Oh Yerevan Baku good ! Chechen separatists under a red flag ? ) Where is the garrison of the NKVD in Makhachkala ? )
Image
Many technological advances, but they came too late.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by uzbek2012 »

lennis29 wrote: Tue Dec 22, 2020 3:10 am
uzbek2012 wrote: Mon Dec 21, 2020 8:13 pm Image
Although the game has weather but the time of day does not affect the game ( night or day ) :?:
https://zen.yandex.ru/media/id/595093b4 ... 00ad59c228

Will there be such a model of infantry in 1945 :?:
https://reibert.info/threads/vermaxt-i- ... 075/page-2


Image
Image
Image
Image
Oh Yerevan Baku good ! Chechen separatists under a red flag ? ) Where is the garrison of the NKVD in Makhachkala ? )
Image
Many technological advances, but they came too late.

Image
Are you guys serious about the fantastic KV-6 hippo tank? )))
Image
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by phcas »

Yrfin wrote: Mon Dec 21, 2020 5:08 pm
phcas wrote: Mon Dec 21, 2020 10:26 am Question,

In the editor I suddenly can not add any transports anymore. I had that once before long ago but can't remember how I fixed that then. Anyone?
Can you explaine a little more ?
I am busy with a scenario in the editor. It works fine until I updated to v0.49. Now I want to continu making the scenario in the editor but I can not add transports of any kind anymore in this scenario.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Post by phcas »

Preview.jpg
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Dutch Navy
PM008830_De_Ruyter_1935.png
PM008830_De_Ruyter_1935.png (70.63 KiB) Viewed 2254 times
PM008830_Java_1921.png
PM008830_Java_1921.png (70.38 KiB) Viewed 2254 times
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