No red hexagons in my testplay. Does anyone else have red hexagons?terminator wrote: ↑Sat Dec 19, 2020 5:28 pm Thank you for the update![]()
By doing a quick test, I noticed the presence of red hexagons in different scenarios(Norway, France...) ?
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
In update v0.49 the new movement file is added but it's (new movement) not yet in use with the units. In the next update (v0.50) all units will have the fitting new movement.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Kriegsmarine Aircraft Carriers
Ausonia 1915, built but never finished
Graf Zeppelin 1938 status, built but never finished
Graf Zeppelin 1940 status
Ausonia 1915, built but never finished
Graf Zeppelin 1938 status, built but never finished
Graf Zeppelin 1940 status
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Weser-Seydlitz, was built as a Cruiser. 95% ready, Seydlitz was among the ships selected for conversion to a auxiliary aircraft carrier. Never finished.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
phcas wrote: ↑Sat Dec 19, 2020 5:57 pmNo red hexagons in my testplay. Does anyone else have red hexagons?terminator wrote: ↑Sat Dec 19, 2020 5:28 pm Thank you for the update![]()
By doing a quick test, I noticed the presence of red hexagons in different scenarios(Norway, France...) ?


I don't have one in Greece ) I'm playing the other way around.) The Greeks and Yugoslavians did well - repulsed attacks of the Bulgarians, Italians, Romanians and Germans) At the same time they captured the Italian peninsula itself + Bucharest and Budapest (we should add garrisons there)
-
- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Finally I started the installation again and there are no more red hexagons, it was an installation error of the last update 

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
OKterminator wrote: ↑Sun Dec 20, 2020 5:01 am Finally I started the installation again and there are no more red hexagons, it was an installation error of the last update![]()
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Garrisons added at Bucharest and Budapest.uzbek2012 wrote: ↑Sun Dec 20, 2020 3:42 am
I don't have one in Greece ) I'm playing the other way around.) The Greeks and Yugoslavians did well - repulsed attacks of the Bulgarians, Italians, Romanians and Germans) At the same time they captured the Italian peninsula itself + Bucharest and Budapest (we should add garrisons there)
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
thxs for the update! just at the right moment of holidays!
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Question,
In the editor I suddenly can not add any transports anymore. I had that once before long ago but can't remember how I fixed that then. Anyone?
In the editor I suddenly can not add any transports anymore. I had that once before long ago but can't remember how I fixed that then. Anyone?
-
- Master Sergeant - Bf 109E
- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Hello Phcas
In the top of this topic, search this topic, write add transport. I haven't translated everything into French but it seems to me that the solution is on this page where you will be redirected.
Greetings
Bruno
-
- Master Sergeant - Bf 109E
- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Usable Transports and Transport Category
These columns are closely related, and together are used in the new transport support mechanics. Here is how it works.
1. Equipment file has two new columns which follow "Exclude from theatre" column. First lists transports the unit can use. Second is transport category. Transports in the list are separated by spaces. So "land sea rail" means that the unit can use land, sea and rail transports. A transport can have several categories too. So for example normal air transport can have "air" category, while glider can have "air glider" categories which means it can transport both infantry and heavy equipment. In general, the rule is: if unit's "usable transports" list and transport's "categories" list have anything in common, this transport can carry the unit. Example: infantry has "land sea air rail" usable transports. Glider has "air glider" categories. They have one item in common: "air". So glider can carry infantry.
2. If the two new columns are left empty, the game assigns them automatically. There are 4 default categories which are hard-coded in the game: "land", "sea", "air" and "rail". By default, all land transports get "land" category, all sea transports - "sea" category etc. Also, all leg and towed units get "land" usable transport, all ground units - "sea" and "rail" usable transports and all infantry units - "air" usable transport. This means that by default the game works exactly as before - but using the new transport system. When filling in new columns, don't forget to specify default categories in the list. Thus, by default Gigant will have "air" category, as long as its category column is empty. This happens because it belongs to air transport class. Now, if you put "glider" in its category column, it will assume this category. "air" will no longer be assigned automatically! If you want it on the Gigant too, you would need to specify "glider air" in its category column.
You are free to add new transport categories at will. Just keep in mind that the total number of different transport categories used in the eqp file should not exceed 32. This number includes the 4 default categories (land/sea/air/rail) too.
These columns are closely related, and together are used in the new transport support mechanics. Here is how it works.
1. Equipment file has two new columns which follow "Exclude from theatre" column. First lists transports the unit can use. Second is transport category. Transports in the list are separated by spaces. So "land sea rail" means that the unit can use land, sea and rail transports. A transport can have several categories too. So for example normal air transport can have "air" category, while glider can have "air glider" categories which means it can transport both infantry and heavy equipment. In general, the rule is: if unit's "usable transports" list and transport's "categories" list have anything in common, this transport can carry the unit. Example: infantry has "land sea air rail" usable transports. Glider has "air glider" categories. They have one item in common: "air". So glider can carry infantry.
2. If the two new columns are left empty, the game assigns them automatically. There are 4 default categories which are hard-coded in the game: "land", "sea", "air" and "rail". By default, all land transports get "land" category, all sea transports - "sea" category etc. Also, all leg and towed units get "land" usable transport, all ground units - "sea" and "rail" usable transports and all infantry units - "air" usable transport. This means that by default the game works exactly as before - but using the new transport system. When filling in new columns, don't forget to specify default categories in the list. Thus, by default Gigant will have "air" category, as long as its category column is empty. This happens because it belongs to air transport class. Now, if you put "glider" in its category column, it will assume this category. "air" will no longer be assigned automatically! If you want it on the Gigant too, you would need to specify "glider air" in its category column.
You are free to add new transport categories at will. Just keep in mind that the total number of different transport categories used in the eqp file should not exceed 32. This number includes the 4 default categories (land/sea/air/rail) too.
-
- Master Sergeant - Bf 109E
- Posts: 486
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Hello the Team.
Is this the sequel after the Typhoon scenario?
Greetings from France.
Bruno
Is this the sequel after the Typhoon scenario?
Greetings from France.
Bruno
-
- 1st Lieutenant - 15 cm sFH 18
- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
- Location: Behind your backs
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Can you explaine a little more ?
When im died - I must be a killed.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Although the game has weather but the time of day does not affect the game ( night or day )

https://zen.yandex.ru/media/id/595093b4 ... 00ad59c228
Will there be such a model of infantry in 1945

https://reibert.info/threads/vermaxt-i- ... 075/page-2




Oh Yerevan Baku good ! Chechen separatists under a red flag ? ) Where is the garrison of the NKVD in Makhachkala ? )

-
- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 617
- Joined: Sun Jul 20, 2014 9:54 pm
- Location: Republica Dominicana
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
Many technological advances, but they came too late.uzbek2012 wrote: ↑Mon Dec 21, 2020 8:13 pm
Although the game has weather but the time of day does not affect the game ( night or day )![]()
https://zen.yandex.ru/media/id/595093b4 ... 00ad59c228
Will there be such a model of infantry in 1945![]()
https://reibert.info/threads/vermaxt-i- ... 075/page-2
Oh Yerevan Baku good ! Chechen separatists under a red flag ? ) Where is the garrison of the NKVD in Makhachkala ? )
![]()
- GerMOD
- VolksMOD
- XXIX Le PzKorps
- VolksMOD
- XXIX Le PzKorps
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
lennis29 wrote: ↑Tue Dec 22, 2020 3:10 amMany technological advances, but they came too late.uzbek2012 wrote: ↑Mon Dec 21, 2020 8:13 pm
Although the game has weather but the time of day does not affect the game ( night or day )![]()
https://zen.yandex.ru/media/id/595093b4 ... 00ad59c228
Will there be such a model of infantry in 1945![]()
https://reibert.info/threads/vermaxt-i- ... 075/page-2
Oh Yerevan Baku good ! Chechen separatists under a red flag ? ) Where is the garrison of the NKVD in Makhachkala ? )
![]()

Are you guys serious about the fantastic KV-6 hippo tank? )))

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.49
I am busy with a scenario in the editor. It works fine until I updated to v0.49. Now I want to continu making the scenario in the editor but I can not add transports of any kind anymore in this scenario.