Nice work!!!
Forgotten Units Mod and stuff...
Moderators: The Artistocrats, Order of Battle Moderators
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Admiral_Horthy
- Sergeant First Class - Panzer IIIL

- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: Forgotten Units Mod and stuff...
This way the game looks like if the figures were scale model tabletop figures in the garden grass or walkway. Looks cute and artistic. A nice alternative to the stock which looks like aerial view instead. Both has their beauty)
Nice work!!!
Nice work!!!
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terminator
- Field Marshal - Gustav

- Posts: 6009
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Forgotten Units Mod and stuff...
It seems that I have some retouching to do on the textures ?
Magic1111 Screenshot
Magic1111 Screenshot
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

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Re: Forgotten Units Mod and stuff...
Only if it's the same for you. Stuff like that might depend on resolution and/or quality settings.terminator wrote: ↑Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?
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terminator
- Field Marshal - Gustav

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- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Forgotten Units Mod and stuff...
4K screenshot ? I can’t zoom in that muchGabeKnight wrote: ↑Mon Nov 23, 2020 9:34 amOnly if it's the same for you. Stuff like that might depend on resolution and/or quality settings.terminator wrote: ↑Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?
Maybe it’s due to a magnification of the image ? The picture format is jpg.
I made these textures on a 15,6'' laptop screen. I am expecting a delivery of a 4K 28'' screen.
Re: Forgotten Units Mod and stuff...
I´ve setting all on high or very high with 1920x1080 resolution.GabeKnight wrote: ↑Mon Nov 23, 2020 9:34 am Stuff like that might depend on resolution and/or quality settings.
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terminator
- Field Marshal - Gustav

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Re: Forgotten Units Mod and stuff...
I did not find any problem by checking the textures and especially the edges. Unless this is another problem?
Re: Forgotten Units Mod and stuff...
Just what one?
I had only set, that the units to be displayed large.
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terminator
- Field Marshal - Gustav

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Re: Forgotten Units Mod and stuff...
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stevefprice
- Staff Sergeant - Kavallerie

- Posts: 302
- Joined: Mon Apr 20, 2020 6:22 pm
Re: Forgotten Units Mod and stuff...
Hiya, would I be correct in that if I wanted the RAF roundels flag for multiplayer (as per Market Garden scenario) to represent an additional British player I'd need to download one of the mods here?
In the editor as is it's not there so there must a clever wheeze to get it?
In the editor as is it's not there so there must a clever wheeze to get it?
Re: Forgotten Units Mod and stuff...
There are some factions that are not available in the editor by default.
But you can open the 'factions' file and easily edit these, just remove the NOEDITOR line.
Lots of other stuff you may experience with as well.
It is always prudent to make a backup of the original file in case you eant to revert to the default.
But you can open the 'factions' file and easily edit these, just remove the NOEDITOR line.
Lots of other stuff you may experience with as well.
It is always prudent to make a backup of the original file in case you eant to revert to the default.
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stevefprice
- Staff Sergeant - Kavallerie

- Posts: 302
- Joined: Mon Apr 20, 2020 6:22 pm
Re: Forgotten Units Mod and stuff...
Awesome, thanks Erik
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calmhatchery
- Captain - Heavy Cruiser

- Posts: 945
- Joined: Wed May 30, 2012 4:52 pm
Re: Forgotten Units Mod and stuff...
Hi Terminator. How do I make the camo for infantry units !!! It is looking great !!! nad the terrain..please answer
terminator wrote: ↑Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?
z4apudfw(2).jpg
Magic1111 Screenshot
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terminator
- Field Marshal - Gustav

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Re: Forgotten Units Mod and stuff...
I guess they’re marines with their default texture.calmhatchery wrote: ↑Thu Dec 10, 2020 12:30 pm Hi Terminator. How do I make the camo for infantry units !!! It is looking great !!! nad the terrain..please answer
terminator wrote: ↑Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?
z4apudfw(2).jpg
Magic1111 Screenshot
PS: 4K screenshoot
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calmhatchery
- Captain - Heavy Cruiser

- Posts: 945
- Joined: Wed May 30, 2012 4:52 pm
Re: Forgotten Units Mod and stuff...
aaaaa yes it could be !!! what about the terrain? where can I get it?
Thanks
Thanks
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terminator
- Field Marshal - Gustav

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Re: Forgotten Units Mod and stuff...
New Terrain pack in the first postcalmhatchery wrote: ↑Thu Dec 10, 2020 1:21 pm aaaaa yes it could be !!! what about the terrain? where can I get it?
Thanks
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calmhatchery
- Captain - Heavy Cruiser

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Re: Forgotten Units Mod and stuff...
thanks!!!
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terminator
- Field Marshal - Gustav

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Re: Forgotten Units Mod and stuff...
The enemy Cavalry in PanzerCorps 2 causes me a lot more problems than in OoBWW2.
It is more powerful and its specialty is to bypass my attack groups to attack my units in the back which are usually more fragile support units (AA, AT or ART) or weakened units :
It is more powerful and its specialty is to bypass my attack groups to attack my units in the back which are usually more fragile support units (AA, AT or ART) or weakened units :
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Admiral_Horthy
- Sergeant First Class - Panzer IIIL

- Posts: 366
- Joined: Fri Jun 01, 2018 6:43 pm
- Location: Budapest, Moscow
Re: Forgotten Units Mod and stuff...
That won't last long huh...
are they hidden in terrain?
are they hidden in terrain?
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terminator
- Field Marshal - Gustav

- Posts: 6009
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Forgotten Units Mod and stuff...
Cavalry:
- spotting = 3 (= 3 hex)
- movement =5 (+1 Forced March)
- spotting = 3 (= 3 hex)
- movement =5 (+1 Forced March)

