Forgotten Units Mod and stuff...

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Admiral_Horthy
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Re: Forgotten Units Mod and stuff...

Post by Admiral_Horthy »

This way the game looks like if the figures were scale model tabletop figures in the garden grass or walkway. Looks cute and artistic. A nice alternative to the stock which looks like aerial view instead. Both has their beauty)
Nice work!!! :)
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

It seems that I have some retouching to do on the textures ?

z4apudfw(2).jpg
z4apudfw(2).jpg (220.27 KiB) Viewed 3425 times
Magic1111 Screenshot
GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight »

terminator wrote: Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?
Only if it's the same for you. Stuff like that might depend on resolution and/or quality settings.
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

GabeKnight wrote: Mon Nov 23, 2020 9:34 am
terminator wrote: Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?
Only if it's the same for you. Stuff like that might depend on resolution and/or quality settings.
4K screenshot ? I can’t zoom in that much :(
Maybe it’s due to a magnification of the image ? The picture format is jpg.
I made these textures on a 15,6'' laptop screen. I am expecting a delivery of a 4K 28'' screen.
Magic1111
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Re: Forgotten Units Mod and stuff...

Post by Magic1111 »

GabeKnight wrote: Mon Nov 23, 2020 9:34 am Stuff like that might depend on resolution and/or quality settings.
I´ve setting all on high or very high with 1920x1080 resolution.
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

I did not find any problem by checking the textures and especially the edges. Unless this is another problem?
Magic1111
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Re: Forgotten Units Mod and stuff...

Post by Magic1111 »

terminator wrote: Mon Nov 23, 2020 10:31 am Unless this is another problem?
Just what one?

I had only set, that the units to be displayed large.
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Magic1111 wrote: Mon Nov 23, 2020 11:30 am
terminator wrote: Mon Nov 23, 2020 10:31 am Unless this is another problem?
Just what one?

I had only set, that the units to be displayed large.
Other elements of the game by displaying over the textures of the field can be the cause (grid, unit sélection....)
stevefprice
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Re: Forgotten Units Mod and stuff...

Post by stevefprice »

Hiya, would I be correct in that if I wanted the RAF roundels flag for multiplayer (as per Market Garden scenario) to represent an additional British player I'd need to download one of the mods here?

In the editor as is it's not there so there must a clever wheeze to get it?
Erik2
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Re: Forgotten Units Mod and stuff...

Post by Erik2 »

There are some factions that are not available in the editor by default.
But you can open the 'factions' file and easily edit these, just remove the NOEDITOR line.
Lots of other stuff you may experience with as well.
It is always prudent to make a backup of the original file in case you eant to revert to the default.
data.jpg
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stevefprice
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Re: Forgotten Units Mod and stuff...

Post by stevefprice »

Awesome, thanks Erik
calmhatchery
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Re: Forgotten Units Mod and stuff...

Post by calmhatchery »

Hi Terminator. How do I make the camo for infantry units !!! It is looking great !!! nad the terrain..please answer


terminator wrote: Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?


z4apudfw(2).jpg
Magic1111 Screenshot
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

calmhatchery wrote: Thu Dec 10, 2020 12:30 pm Hi Terminator. How do I make the camo for infantry units !!! It is looking great !!! nad the terrain..please answer


terminator wrote: Mon Nov 23, 2020 7:18 am It seems that I have some retouching to do on the textures ?


z4apudfw(2).jpg
Magic1111 Screenshot
I guess they’re marines with their default texture.

PS: 4K screenshoot
calmhatchery
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Re: Forgotten Units Mod and stuff...

Post by calmhatchery »

aaaaa yes it could be !!! what about the terrain? where can I get it?
Thanks
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

calmhatchery wrote: Thu Dec 10, 2020 1:21 pm aaaaa yes it could be !!! what about the terrain? where can I get it?
Thanks
New Terrain pack in the first post
calmhatchery
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Re: Forgotten Units Mod and stuff...

Post by calmhatchery »

thanks!!!
Magic1111
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Re: Forgotten Units Mod and stuff...

Post by Magic1111 »

terminator wrote: Thu Dec 10, 2020 1:24 pm New Terrain pack in the first post
Thanks! :D
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

The enemy Cavalry in PanzerCorps 2 causes me a lot more problems than in OoBWW2.
It is more powerful and its specialty is to bypass my attack groups to attack my units in the back which are usually more fragile support units (AA, AT or ART) or weakened units :

Capture d’écran (1858).jpg
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Admiral_Horthy
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Re: Forgotten Units Mod and stuff...

Post by Admiral_Horthy »

That won't last long huh...;)

are they hidden in terrain?
terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator »

Cavalry:
- spotting = 3 (= 3 hex)
- movement =5 (+1 Forced March)

Capture d’écran (1859).jpg
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Capture d’écran (1860).jpg
Capture d’écran (1860).jpg (312.38 KiB) Viewed 2844 times
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