Right... so there we were... after great difficulty in getting together for a game... facing off on oposite sides of the table.
Goths (+1 Initiative) vs Vikings (+3 Initiative)
Goths win initiative.
Terrain ends up like a bowling green, except for an ineffective hill at the rear of the battlefield.
So, we start to deploy. Line facing line with Huscarls in the middle.
It ends up like this:
Goths:
LF--GFGFACACGFGFGCGC--LFLFLH
-------LF----
-----FMFMHUHUHUFMFMACACAC
LF=Lightfoot
GF=Goth Foot
AC= Ally Cavalry
GC=Goth Cavalry
FM=Freemen
HU= Huscarls
Turn 1 - Viking LF move up to within range of making two gothic foot test not to charge, rest of the battle line moves up 6"
Turn 2 - Goths pass test not to charge with one BG and charge with the other 3". Rest of the Battle line moves up 3"
Turn 3 = Viking LF turn around again to try a second time to make the Gothic foot charge
Turn 4 = Goths do the same thing.
Turn 5 = Vikings now within 4" so allow the LF to go fend off the Gothic lights on the left and move to 3" of the battle line.
Turn 6 = Goths Charge:
Impact
FM1 = Disrupts
FM2 = Disrupts
HU1 = Disrupts
HU2 = Disrupts
HU3 = Steady
FM3 = Disrupts
AC = Steady
Melee
FM1 = Fragmented
FM2 = Fragmented
HU1 = Disrupted
HU2 = Disrupted
HU3 = Steady
FM3 = Disrupts
AC = Steady
Turn 7, basically straight to melee:
FM1 = Breaks
FM2 = Breaks
HU1 = Disrupted
HU2 = Disrupted
HU3 = Steady
FM3 = Disrupted
AC = Disrupted
After test for breaking HU1 Breaks.
We shake hands after only 2 hours of play, most of which was spent setting up the game.
I did absolutely NO casualties at all to the Goths. They didn't disrupt at all. Passed all tests.
Talk about a quick game.
To be honest, it didn't bother me overly as it was definitely the Dice Gods against me, but I was a little put out with one of the few chances I get to play this opponent and bang - its over!
Ian
Vikings, huah, what are they good for, absolutely nothing...
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design
Vikings, huah, what are they good for, absolutely nothing...
Viking (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
Re: Vikings, huah, what are they good for, absolutely nothin
But had your spearmen not disrupted at impact you would have been a POA up in melee and the Goths would have been in trouble....DaiSho wrote: Impact
FM1 = Disrupts
FM2 = Disrupts
HU1 = Disrupts
HU2 = Disrupts
HU3 = Steady
FM3 = Disrupts
AC = Steady
I did absolutely NO casualties at all to the Goths. They didn't disrupt at all. Passed all tests.
Talk about a quick game.
To be honest, it didn't bother me overly as it was definitely the Dice Gods against me, but I was a little put out with one of the few chances I get to play this opponent and bang - its over!
In this type of situation you are often better holding one (or more) BG back as rear support in the critical areas and making sure your commanders are in the right places. It does sound as if you were unlucky but disruption at impact for spearmen against swordsmen is a really key issue.
I suspect that if you played the matchup again you would not be that likely to get the same result.
Re: Vikings, huah, what are they good for, absolutely nothin
Oh, I'm well aware that it was frightfully unlucky.hammy wrote:But had your spearmen not disrupted at impact you would have been a POA up in melee and the Goths would have been in trouble....DaiSho wrote: Impact
FM1 = Disrupts
FM2 = Disrupts
HU1 = Disrupts
HU2 = Disrupts
HU3 = Steady
FM3 = Disrupts
AC = Steady
I did absolutely NO casualties at all to the Goths. They didn't disrupt at all. Passed all tests.
Talk about a quick game.
To be honest, it didn't bother me overly as it was definitely the Dice Gods against me, but I was a little put out with one of the few chances I get to play this opponent and bang - its over!
In this type of situation you are often better holding one (or more) BG back as rear support in the critical areas and making sure your commanders are in the right places. It does sound as if you were unlucky but disruption at impact for spearmen against swordsmen is a really key issue.
I suspect that if you played the matchup again you would not be that likely to get the same result.
I expected to lose SOMEWHERE but not across the board. It was over effectively in one combat. Amazing to see actually. If it was a comp game it would have been very bad. Firstly, I would have lost 25-0, and secondly I would have spent more moeny at the trade stalls. I have to think of ways around both of those things
Ian
Viking (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
Re: Vikings, huah, what are they good for, absolutely nothin
Well at any decent comp you would have also been first to the barDaiSho wrote:Oh, I'm well aware that it was frightfully unlucky.
I expected to lose SOMEWHERE but not across the board. It was over effectively in one combat. Amazing to see actually. If it was a comp game it would have been very bad. Firstly, I would have lost 25-0, and secondly I would have spent more moeny at the trade stalls. I have to think of ways around both of those things![]()
Re: Vikings, huah, what are they good for, absolutely nothin
Clearly we don't have decent comps in Australiahammy wrote: Well at any decent comp you would have also been first to the bar
Ian
Viking (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
Re: Vikings, huah, what are they good for, absolutely nothin
Well the only comp I have ever been to on Oz did have a bar in the gaming room but I am not entirely sure if it was selling beer. Cold, fizzy, not sweet liquid that apparently contained alcohol yes, beer- I am not sure.DaiSho wrote:Clearly we don't have decent comps in Australiahammy wrote: Well at any decent comp you would have also been first to the bar![]()
Re: Vikings, huah, what are they good for, absolutely nothin
Well, there is only one thing that a Viking will drink after such a debacle... coke zero! Yes, the drink of total wimpshammy wrote:Well the only comp I have ever been to on Oz did have a bar in the gaming room but I am not entirely sure if it was selling beer. Cold, fizzy, not sweet liquid that apparently contained alcohol yes, beer- I am not sure.DaiSho wrote:Clearly we don't have decent comps in Australiahammy wrote: Well at any decent comp you would have also been first to the bar![]()
Ian
Viking (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)


