Vikings, huah, what are they good for, absolutely nothing...

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DaiSho
1st Lieutenant - Grenadier
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Posts: 792
Joined: Sat May 24, 2008 10:02 am
Location: Australia

Vikings, huah, what are they good for, absolutely nothing...

Post by DaiSho »

Right... so there we were... after great difficulty in getting together for a game... facing off on oposite sides of the table.

Goths (+1 Initiative) vs Vikings (+3 Initiative)

Goths win initiative.

Terrain ends up like a bowling green, except for an ineffective hill at the rear of the battlefield.

So, we start to deploy. Line facing line with Huscarls in the middle.

It ends up like this:

Goths:

LF--GFGFACACGFGFGCGC--LFLFLH

-------LF----
-----FMFMHUHUHUFMFMACACAC

LF=Lightfoot
GF=Goth Foot
AC= Ally Cavalry
GC=Goth Cavalry
FM=Freemen
HU= Huscarls


Turn 1 - Viking LF move up to within range of making two gothic foot test not to charge, rest of the battle line moves up 6"
Turn 2 - Goths pass test not to charge with one BG and charge with the other 3". Rest of the Battle line moves up 3"
Turn 3 = Viking LF turn around again to try a second time to make the Gothic foot charge
Turn 4 = Goths do the same thing.
Turn 5 = Vikings now within 4" so allow the LF to go fend off the Gothic lights on the left and move to 3" of the battle line.
Turn 6 = Goths Charge:

Impact
FM1 = Disrupts
FM2 = Disrupts
HU1 = Disrupts
HU2 = Disrupts
HU3 = Steady
FM3 = Disrupts
AC = Steady

Melee
FM1 = Fragmented
FM2 = Fragmented
HU1 = Disrupted
HU2 = Disrupted
HU3 = Steady
FM3 = Disrupts
AC = Steady

Turn 7, basically straight to melee:

FM1 = Breaks
FM2 = Breaks
HU1 = Disrupted
HU2 = Disrupted
HU3 = Steady
FM3 = Disrupted
AC = Disrupted

After test for breaking HU1 Breaks.

We shake hands after only 2 hours of play, most of which was spent setting up the game.

I did absolutely NO casualties at all to the Goths. They didn't disrupt at all. Passed all tests.

Talk about a quick game.

To be honest, it didn't bother me overly as it was definitely the Dice Gods against me, but I was a little put out with one of the few chances I get to play this opponent and bang - its over!

Ian
Viking (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
hammy
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Re: Vikings, huah, what are they good for, absolutely nothin

Post by hammy »

DaiSho wrote: Impact
FM1 = Disrupts
FM2 = Disrupts
HU1 = Disrupts
HU2 = Disrupts
HU3 = Steady
FM3 = Disrupts
AC = Steady
I did absolutely NO casualties at all to the Goths. They didn't disrupt at all. Passed all tests.

Talk about a quick game.

To be honest, it didn't bother me overly as it was definitely the Dice Gods against me, but I was a little put out with one of the few chances I get to play this opponent and bang - its over!
But had your spearmen not disrupted at impact you would have been a POA up in melee and the Goths would have been in trouble....

In this type of situation you are often better holding one (or more) BG back as rear support in the critical areas and making sure your commanders are in the right places. It does sound as if you were unlucky but disruption at impact for spearmen against swordsmen is a really key issue.

I suspect that if you played the matchup again you would not be that likely to get the same result.
DaiSho
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Posts: 792
Joined: Sat May 24, 2008 10:02 am
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Re: Vikings, huah, what are they good for, absolutely nothin

Post by DaiSho »

hammy wrote:
DaiSho wrote: Impact
FM1 = Disrupts
FM2 = Disrupts
HU1 = Disrupts
HU2 = Disrupts
HU3 = Steady
FM3 = Disrupts
AC = Steady
I did absolutely NO casualties at all to the Goths. They didn't disrupt at all. Passed all tests.

Talk about a quick game.

To be honest, it didn't bother me overly as it was definitely the Dice Gods against me, but I was a little put out with one of the few chances I get to play this opponent and bang - its over!
But had your spearmen not disrupted at impact you would have been a POA up in melee and the Goths would have been in trouble....

In this type of situation you are often better holding one (or more) BG back as rear support in the critical areas and making sure your commanders are in the right places. It does sound as if you were unlucky but disruption at impact for spearmen against swordsmen is a really key issue.

I suspect that if you played the matchup again you would not be that likely to get the same result.
Oh, I'm well aware that it was frightfully unlucky.

I expected to lose SOMEWHERE but not across the board. It was over effectively in one combat. Amazing to see actually. If it was a comp game it would have been very bad. Firstly, I would have lost 25-0, and secondly I would have spent more moeny at the trade stalls. I have to think of ways around both of those things :)

Ian
Viking (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
hammy
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Re: Vikings, huah, what are they good for, absolutely nothin

Post by hammy »

DaiSho wrote:Oh, I'm well aware that it was frightfully unlucky.

I expected to lose SOMEWHERE but not across the board. It was over effectively in one combat. Amazing to see actually. If it was a comp game it would have been very bad. Firstly, I would have lost 25-0, and secondly I would have spent more moeny at the trade stalls. I have to think of ways around both of those things :)
Well at any decent comp you would have also been first to the bar ;)
DaiSho
1st Lieutenant - Grenadier
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Posts: 792
Joined: Sat May 24, 2008 10:02 am
Location: Australia

Re: Vikings, huah, what are they good for, absolutely nothin

Post by DaiSho »

hammy wrote: Well at any decent comp you would have also been first to the bar ;)
Clearly we don't have decent comps in Australia :)

Ian
Viking (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
philqw78
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Post by philqw78 »

Massively unlucky :shock: . I would have put the Vikings to win. Being up 1 at impact does not normally make up any where near for being down 1 in the following melee.

(I would have said melees but obviously not for your Vikings)
:(
hammy
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Re: Vikings, huah, what are they good for, absolutely nothin

Post by hammy »

DaiSho wrote:
hammy wrote: Well at any decent comp you would have also been first to the bar ;)
Clearly we don't have decent comps in Australia :)
Well the only comp I have ever been to on Oz did have a bar in the gaming room but I am not entirely sure if it was selling beer. Cold, fizzy, not sweet liquid that apparently contained alcohol yes, beer- I am not sure.
DaiSho
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 792
Joined: Sat May 24, 2008 10:02 am
Location: Australia

Re: Vikings, huah, what are they good for, absolutely nothin

Post by DaiSho »

hammy wrote:
DaiSho wrote:
hammy wrote: Well at any decent comp you would have also been first to the bar ;)
Clearly we don't have decent comps in Australia :)
Well the only comp I have ever been to on Oz did have a bar in the gaming room but I am not entirely sure if it was selling beer. Cold, fizzy, not sweet liquid that apparently contained alcohol yes, beer- I am not sure.
Well, there is only one thing that a Viking will drink after such a debacle... coke zero! Yes, the drink of total wimps :oops:

Ian
Viking (15mm)
Syracusan (15mm)
Palmyran (10mm - 15mm basing)
Horse Nomad (15mm)
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