New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by uzbek2012 »

Image
Submarine board game
Bomb the England or War Board Games for German Kids
https://zen.yandex.ru/media/id/5e8bb89e ... 2438ebb073



Such a rapid PACE of WWII will be small for your wonderful mods )
ImageImage
Image
Bf-109=Avia S-199 Sakeen

Image
In Captivity Of Israel ) :arrow:
https://smolbattle.ru/threads/%D0%A2%D0 ... 860/page-2
:idea: :arrow:
http://union.4bb.ru/viewtopic.php?id=971&p=25#p114333
Atomiswave
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Thu Nov 16, 2017 9:18 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by Atomiswave »

First of all, thnx for mod guys, its awesome. I think I found small bug in Balkans scenario. I noticed Dutch faction in purchase screen on Allied side, must be some kind of mistake.

Also, I have technical problems. I have GOG edition with all DLC's, and when I install mod, start steam.exe, I don't see grand campaigns dlc anymore? List is empty?
nono hard et heavy
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Location: France

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by nono hard et heavy »

Atomiswave wrote: Wed Oct 21, 2020 10:29 am First of all, thnx for mod guys, its awesome. I think I found small bug in Balkans scenario. I noticed Dutch faction in purchase screen on Allied side, must be some kind of mistake.

Also, I have technical problems. I have GOG edition with all DLC's, and when I install mod, start steam.exe, I don't see grand campaigns dlc anymore? List is empty?
Hello.
Play with Steam ?
Uninstall the PAK mod. Create a copy of Panzer Corps original in (for example) C:\Games\ (if the folder doesn't exist, create this). Rename the copy of Panzer Corps : Panzer Corps PAK mod = C:\Games\Panzer Corps PAK mod. Install inside JSGME and mount the mod. You have now 2 Panzer Corps : the original and PC PAK mod but not in the same location !
If you want play DLC, mount the mod in PANZER Corps original BUT DO NOT COPY PANZER CORPS.EXE INCLUDED IN THE MOD. If you make this, you have a message : CRC missed. Launch the game with PANZER CORPS STEAM.
Greetings.
Bruno
raider45
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 113
Joined: Tue Mar 29, 2016 3:33 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by raider45 »

OK,
I will restart the Poland scenario at short notice, should there be any more problems with the mines, I will be happy to send you my save game.
@ AKRebel.
FGODIN
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Sun Oct 04, 2020 11:05 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by FGODIN »

hello, I have problems with the pioneers when clearing the minefields every time "microsoft Visual C" runtime error, concerns the pioneer infantry and minesweeping pioneer department, with normal infantry I can clear the fields without crashing,am currently in the mission attack Moscow
Atomiswave
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Thu Nov 16, 2017 9:18 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by Atomiswave »

Can I play regular vanilla scenarios with this mod? I tried copying maps from small scenarios to data folder, and I still get new bigger scenarios.
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by uzbek2012 »

Image
Twin 12.7 mm water-cooled anti-aircraft guns were also installed on trucks. Such improvised ZSU were used during the fighting in North Africa and Italy.
https://topwar.ru/174730-amerikanskie-z ... emety.html
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 4238 times
Wurschtmaxe.jpg
Wurschtmaxe.jpg (183.53 KiB) Viewed 4238 times
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

Improved 25 pounder Gun UK. Bigger and better wheels.

x01050_QF_25_Pounder_AR.png
x01050_QF_25_Pounder_AR.png (21.73 KiB) Viewed 4217 times
x01050_QF_25_pounder_AT.png
x01050_QF_25_pounder_AT.png (18.57 KiB) Viewed 4217 times
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

And with crews. I made new UK crews, better than the old ones. All UK crews and guns will be replaced in the mod for better ones.
x01050_QF_25_Pounder_ARc.png
x01050_QF_25_Pounder_ARc.png (27.88 KiB) Viewed 4216 times
x01050_QF_25_pounder_ATc.png
x01050_QF_25_pounder_ATc.png (24.75 KiB) Viewed 4216 times
phcas
Lieutenant-General - Do 217E
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Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

x01050_QF_25_Pounder_ARc.png
x01050_QF_25_Pounder_ARc.png (79.96 KiB) Viewed 4211 times
x01050_QF_25_Pounder_ATc.png
x01050_QF_25_Pounder_ATc.png (79.63 KiB) Viewed 4211 times
raider45
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 113
Joined: Tue Mar 29, 2016 3:33 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by raider45 »

Hello Phcas,

I already wrote an email to Akrebels today. It's still about the minefield problem.
I have now reloaded my last game and experimented a little.
For me, all minefields, barriers and ocstables are displayed with a strength of 24 on the complete map of Poland (if you go to their menu). The map shows "20" above the object. If I now attack this hex with my pioneers, my predictable fight result shows me 20-1. However, since the minefield has a strength of 24, it will not be destroyed and the program will hang.
If I attack the hex with other units beforehand and the strength of the minefield falls below 20 (or is equal to 20), I can use the pioneers and the minefield is destroyed. The game continues afterwards.

greetings
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
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Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

raider45 wrote: Sun Oct 25, 2020 2:28 pm Hello Phcas,

I already wrote an email to Akrebels today. It's still about the minefield problem.
I have now reloaded my last game and experimented a little.
For me, all minefields, barriers and ocstables are displayed with a strength of 24 on the complete map of Poland (if you go to their menu). The map shows "20" above the object. If I now attack this hex with my pioneers, my predictable fight result shows me 20-1. However, since the minefield has a strength of 24, it will not be destroyed and the program will hang.
If I attack the hex with other units beforehand and the strength of the minefield falls below 20 (or is equal to 20), I can use the pioneers and the minefield is destroyed. The game continues afterwards.

greetings
Hi Raider45,

It's a nasty problem with this Engineers/minefields. I could not find the problem yet. AKRebel asked you to send him a saved game so he can look at it. For other members if anyone have a idea what the problem can be please tell us.
If the minefields have a 24 strength it maybe have something to do with the differcult level you play. They must be 20.

Greetings PHCAS
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

Improved UK AT guns

2 pounder (different gun)
6 pounder (New wheels)
17 pounder (10% bigger, new wheels)

001040_QF_2_pounder_AT (1).png
001040_QF_2_pounder_AT (1).png (12.75 KiB) Viewed 4184 times
001040_QF_6_pounder_AT(1).png
001040_QF_6_pounder_AT(1).png (18.37 KiB) Viewed 4184 times
001040_QF_17_Pounder_AT(1).png
001040_QF_17_Pounder_AT(1).png (22.9 KiB) Viewed 4184 times
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

x01040_QF_2_pounder_ATc.png
x01040_QF_2_pounder_ATc.png (77.69 KiB) Viewed 4182 times
x01040_QF_6_pounder_ATc.png
x01040_QF_6_pounder_ATc.png (78.12 KiB) Viewed 4182 times
x01040_QF_17_Pounder_ATc.png
x01040_QF_17_Pounder_ATc.png (80.08 KiB) Viewed 4182 times
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

Improved 5.5 inch artillery
001050_BL_5.5_inch_AR.png
001050_BL_5.5_inch_AR.png (20.62 KiB) Viewed 4166 times
001050_BL_5.5_inch_AT.png
001050_BL_5.5_inch_AT.png (19.72 KiB) Viewed 4166 times
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

Improved 4.5 inch artillery
001050_BL_4.5_inch_AR.png
001050_BL_4.5_inch_AR.png (20.25 KiB) Viewed 4161 times
001050_BL_4.5_inch_AT.png
001050_BL_4.5_inch_AT.png (22.46 KiB) Viewed 4161 times
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

x01050_BL_4.5_inch_ARc.png
x01050_BL_4.5_inch_ARc.png (79.68 KiB) Viewed 4143 times
x01050_BL_4.5_inch_ATc.png
x01050_BL_4.5_inch_ATc.png (78.83 KiB) Viewed 4143 times
phcas
Lieutenant-General - Do 217E
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Posts: 3199
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

x01050_BL_5.5_inch_ARc.png
x01050_BL_5.5_inch_ARc.png (80.59 KiB) Viewed 4130 times
x01050_BL_5.5_inch_ATc.png
x01050_BL_5.5_inch_ATc.png (79.98 KiB) Viewed 4130 times
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas »

001050_BL_6_inch_26_cwt_AR.png
001050_BL_6_inch_26_cwt_AR.png (17.93 KiB) Viewed 5168 times
001050_BL_6_inch_26_cwt_AT.png
001050_BL_6_inch_26_cwt_AT.png (17.78 KiB) Viewed 5168 times
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