New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
OK,
I will restart the Poland scenario at short notice, should there be any more problems with the mines, I will be happy to send you my save game.
@ AKRebel.
I will restart the Poland scenario at short notice, should there be any more problems with the mines, I will be happy to send you my save game.
@ AKRebel.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
hello, I have problems with the pioneers when clearing the minefields every time "microsoft Visual C" runtime error, concerns the pioneer infantry and minesweeping pioneer department, with normal infantry I can clear the fields without crashing,am currently in the mission attack Moscow
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Atomiswave
- Lance Corporal - Panzer IA

- Posts: 14
- Joined: Thu Nov 16, 2017 9:18 pm
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Can I play regular vanilla scenarios with this mod? I tried copying maps from small scenarios to data folder, and I still get new bigger scenarios.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Twin 12.7 mm water-cooled anti-aircraft guns were also installed on trucks. Such improvised ZSU were used during the fighting in North Africa and Italy.
https://topwar.ru/174730-amerikanskie-z ... emety.html
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Improved 25 pounder Gun UK. Bigger and better wheels.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
And with crews. I made new UK crews, better than the old ones. All UK crews and guns will be replaced in the mod for better ones.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Hello Phcas,
I already wrote an email to Akrebels today. It's still about the minefield problem.
I have now reloaded my last game and experimented a little.
For me, all minefields, barriers and ocstables are displayed with a strength of 24 on the complete map of Poland (if you go to their menu). The map shows "20" above the object. If I now attack this hex with my pioneers, my predictable fight result shows me 20-1. However, since the minefield has a strength of 24, it will not be destroyed and the program will hang.
If I attack the hex with other units beforehand and the strength of the minefield falls below 20 (or is equal to 20), I can use the pioneers and the minefield is destroyed. The game continues afterwards.
greetings
I already wrote an email to Akrebels today. It's still about the minefield problem.
I have now reloaded my last game and experimented a little.
For me, all minefields, barriers and ocstables are displayed with a strength of 24 on the complete map of Poland (if you go to their menu). The map shows "20" above the object. If I now attack this hex with my pioneers, my predictable fight result shows me 20-1. However, since the minefield has a strength of 24, it will not be destroyed and the program will hang.
If I attack the hex with other units beforehand and the strength of the minefield falls below 20 (or is equal to 20), I can use the pioneers and the minefield is destroyed. The game continues afterwards.
greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Hi Raider45,raider45 wrote: ↑Sun Oct 25, 2020 2:28 pm Hello Phcas,
I already wrote an email to Akrebels today. It's still about the minefield problem.
I have now reloaded my last game and experimented a little.
For me, all minefields, barriers and ocstables are displayed with a strength of 24 on the complete map of Poland (if you go to their menu). The map shows "20" above the object. If I now attack this hex with my pioneers, my predictable fight result shows me 20-1. However, since the minefield has a strength of 24, it will not be destroyed and the program will hang.
If I attack the hex with other units beforehand and the strength of the minefield falls below 20 (or is equal to 20), I can use the pioneers and the minefield is destroyed. The game continues afterwards.
greetings
It's a nasty problem with this Engineers/minefields. I could not find the problem yet. AKRebel asked you to send him a saved game so he can look at it. For other members if anyone have a idea what the problem can be please tell us.
If the minefields have a 24 strength it maybe have something to do with the differcult level you play. They must be 20.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Improved UK AT guns
2 pounder (different gun)
6 pounder (New wheels)
17 pounder (10% bigger, new wheels)
2 pounder (different gun)
6 pounder (New wheels)
17 pounder (10% bigger, new wheels)
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Improved 5.5 inch artillery
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Improved 4.5 inch artillery
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
As always everything is at an excellent level and chic gentlemen comrades )

https://zen.yandex.ru/media/yuripasholo ... 36e5bc89da
http://btvt.info/1inservice/t44m.htm
P.s. Panzer Marshal 3.2.10
https://openpanzer.itch.io/panzermarsha ... 10-release
https://zen.yandex.ru/media/yuripasholo ... 36e5bc89da
http://btvt.info/1inservice/t44m.htm
P.s. Panzer Marshal 3.2.10
https://openpanzer.itch.io/panzermarsha ... 10-release
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Thank uzbek2012 


