Quick Questions Thread on Rules

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Karvon
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Re: Quick Questions Thread on Rules

Post by Karvon »

I think he's meaning marsh/swamp is very watery with obscuring vegetation, be it long grass, reeds, trees, brush what have you.
rbodleyscott
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Re: Quick Questions Thread on Rules

Post by rbodleyscott »

Swuul wrote: Sat Oct 03, 2020 3:43 am
rbodleyscott wrote: Fri Oct 02, 2020 5:36 pm
Swuul wrote: Fri Oct 02, 2020 4:21 pm What surprises me every time is that swamp terrain hides infantry. I mean, wut?

Image

How do you hide 480 legionares there, huh? Are they extra-extra slim legionares, or what?
Wrong type of swamp.

Image
Isn't that "rushes" next to a "stream"? Though admittedly, there is no "rushes" terrain type in FoG :(
Yes, and he is a Marsh Arab.
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Cunningcairn
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Re: Quick Questions Thread on Rules

Post by Cunningcairn »

Swuul wrote: Fri Oct 02, 2020 4:21 pm What surprises me every time is that swamp terrain hides infantry. I mean, wut?

Image

How do you hide 480 legionares there, huh? Are they extra-extra slim legionares, or what?
It will hide them but how well will they fight after hunkering down in this type of terrain?
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sIg3b
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Re: Quick Questions Thread on Rules

Post by sIg3b »

We know that #men in a unit determines its value in Rout%. Now to my question:

What does an Elephant count for in Rout%? 1 man? 5? 10? How about Cataphracts? Chariots? War Engines?
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Re: Quick Questions Thread on Rules

Post by kronenblatt »

sIg3b wrote: Sun Oct 04, 2020 6:10 pm We know that #men in a unit determines its value in Rout%. Now to my question:

What does an Elephant count for in Rout%? 1 man? 5? 10? How about Cataphracts? Chariots? War Engines?
See rbodleyscott's answer on page 2 of this very thread. :)

...it is based on the "UnitSize" attribute (NOT the number of men directly, and NOT the cost of the unit) with a +50% adjustment for elephants and mounted troops. You can see the "UnitSize" values in the Squads file...
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sIg3b
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Re: Quick Questions Thread on Rules

Post by sIg3b »

kronenblatt wrote: Sun Oct 04, 2020 6:30 pm
sIg3b wrote: Sun Oct 04, 2020 6:10 pm We know that #men in a unit determines its value in Rout%. Now to my question:

What does an Elephant count for in Rout%? 1 man? 5? 10? How about Cataphracts? Chariots? War Engines?
See rbodleyscott's answer on page 2 of this very thread. :)

...it is based on the "UnitSize" attribute (NOT the number of men directly, and NOT the cost of the unit) with a +50% adjustment for elephants and mounted troops. You can see the "UnitSize" values in the Squads file...
There are two Squads files, but neither seems to be a textfile. I can´t open them.
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Re: Quick Questions Thread on Rules

Post by kronenblatt »

sIg3b wrote: Sun Oct 04, 2020 6:44 pm
kronenblatt wrote: Sun Oct 04, 2020 6:30 pm
sIg3b wrote: Sun Oct 04, 2020 6:10 pm We know that #men in a unit determines its value in Rout%. Now to my question:

What does an Elephant count for in Rout%? 1 man? 5? 10? How about Cataphracts? Chariots? War Engines?
See rbodleyscott's answer on page 2 of this very thread. :)

...it is based on the "UnitSize" attribute (NOT the number of men directly, and NOT the cost of the unit) with a +50% adjustment for elephants and mounted troops. You can see the "UnitSize" values in the Squads file...
There are two Squads files, but neither seems to be a textfile. I can´t open them.
There's one xls (Excel) file: open that one.
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Re: Quick Questions Thread on Rules

Post by kronenblatt »

On Obstacles
1. The combat advantage referred to is +25 POA for foot, and nothing else, right?
2. What does overlappers mean?
3. What is the protection that foot gets against cavalry?
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rbodleyscott
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Re: Quick Questions Thread on Rules

Post by rbodleyscott »

kronenblatt wrote: Mon Oct 05, 2020 7:52 pm On Obstacles
1. The combat advantage referred to is +25 POA for foot, and nothing else, right?
2. What does overlappers mean?
3. What is the protection that foot gets against cavalry?

Obstacle.png
Firstly that is not obstacles in general, but specifically ditches. Other obstacles may have different effects.

1) No. Missile Troops get +100 vs Cavalry.
2) That is a fossil from some previous rules which were removed.
3) See 1
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kronenblatt
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Re: Quick Questions Thread on Rules

Post by kronenblatt »

rbodleyscott wrote: Tue Oct 06, 2020 11:22 am
kronenblatt wrote: Mon Oct 05, 2020 7:52 pm On Obstacles
1. The combat advantage referred to is +25 POA for foot, and nothing else, right?
2. What does overlappers mean?
3. What is the protection that foot gets against cavalry?

Obstacle.png
Firstly that is not obstacles in general, but specifically ditches. Other obstacles may have different effects.

1) No. Missile Troops get +100 vs Cavalry.
2) That is a fossil from some previous rules which were removed.
3) See 1
Ok, thanks. So only PoA adjustment is (Light and Medium) Missile Foot Troops getting +100 vs Cavalry?
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rbodleyscott
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Re: Quick Questions Thread on Rules

Post by rbodleyscott »

kronenblatt wrote: Tue Oct 06, 2020 11:26 am
rbodleyscott wrote: Tue Oct 06, 2020 11:22 am
kronenblatt wrote: Mon Oct 05, 2020 7:52 pm On Obstacles
1. The combat advantage referred to is +25 POA for foot, and nothing else, right?
2. What does overlappers mean?
3. What is the protection that foot gets against cavalry?

Obstacle.png
Firstly that is not obstacles in general, but specifically ditches. Other obstacles may have different effects.

1) No. Missile Troops get +100 vs Cavalry.
2) That is a fossil from some previous rules which were removed.
3) See 1
Ok, thanks. So only PoA adjustment is (Light and Medium) Missile Foot Troops getting +100 vs Cavalry?
And Foot get +25 POA vs anything (if they don't get +100 POA).
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kronenblatt
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Re: Quick Questions Thread on Rules

Post by kronenblatt »

rbodleyscott wrote: Tue Oct 06, 2020 11:30 am
kronenblatt wrote: Tue Oct 06, 2020 11:26 am
rbodleyscott wrote: Tue Oct 06, 2020 11:22 am

Firstly that is not obstacles in general, but specifically ditches. Other obstacles may have different effects.

1) No. Missile Troops get +100 vs Cavalry.
2) That is a fossil from some previous rules which were removed.
3) See 1
Ok, thanks. So only PoA adjustment is (Light and Medium) Missile Foot Troops getting +100 vs Cavalry?
And Foot get +25 POA vs anything (if they don't get +100 POA).
Sorry for being the slow brain here... (Light and Medium) Missile Foot Troops then get 25+100 = +125 versus cavalry?
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rbodleyscott
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Re: Quick Questions Thread on Rules

Post by rbodleyscott »

kronenblatt wrote: Tue Oct 06, 2020 11:32 am
rbodleyscott wrote: Tue Oct 06, 2020 11:30 am
kronenblatt wrote: Tue Oct 06, 2020 11:26 am

Ok, thanks. So only PoA adjustment is (Light and Medium) Missile Foot Troops getting +100 vs Cavalry?
And Foot get +25 POA vs anything (if they don't get +100 POA).
Sorry for being the slow brain here... (Light and Medium) Missile Foot Troops then get 25+100 = +125 versus cavalry?
no, +100. They only get the +25 if they don't get the +100.
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kronenblatt
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Re: Quick Questions Thread on Rules

Post by kronenblatt »

rbodleyscott wrote: Tue Oct 06, 2020 2:54 pm
kronenblatt wrote: Tue Oct 06, 2020 11:32 am
rbodleyscott wrote: Tue Oct 06, 2020 11:30 am

And Foot get +25 POA vs anything (if they don't get +100 POA).
Sorry for being the slow brain here... (Light and Medium) Missile Foot Troops then get 25+100 = +125 versus cavalry?
no, +100. They only get the +25 if they don't get the +100.
Ah, yes: that's what you wrote above (I totally missed that, sorry).
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Swuul
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Re: Quick Questions Thread on Rules

Post by Swuul »

rbodleyscott wrote: Tue Oct 06, 2020 2:54 pm
kronenblatt wrote: Tue Oct 06, 2020 11:32 am
rbodleyscott wrote: Tue Oct 06, 2020 11:30 am

And Foot get +25 POA vs anything (if they don't get +100 POA).
Sorry for being the slow brain here... (Light and Medium) Missile Foot Troops then get 25+100 = +125 versus cavalry?
no, +100. They only get the +25 if they don't get the +100.
If they are mixed foot with 50% having bows and 50% having spears, then they get (100+25)/2=62.5 POA advantage, right?
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Re: Quick Questions Thread on Rules

Post by sIg3b »

Question: What is the chance to get a rally attempt without a general?
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Re: Quick Questions Thread on Rules

Post by rbodleyscott »

sIg3b wrote: Wed Oct 07, 2020 10:42 pm Question: What is the chance to get a rally attempt without a general?
If routing, and not being pursued or suffering significant shooting, 20% chance of testing per turn. (With -3 modifier for being broken, and any other modifiers for previous losses)

If Fragmented or Disrupted, 40% chace of testing per turn.
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sIg3b
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Re: Quick Questions Thread on Rules

Post by sIg3b »

In the latter case, better chance than I thought. Thank you.
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Re: Quick Questions Thread on Rules

Post by kronenblatt »

Do generals attached to missile units in any way positively affect inflicted casualties? And if yes, where in the game files can I read more about that?
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Re: Quick Questions Thread on Rules

Post by SnuggleBunnies »

kronenblatt wrote: Wed Oct 14, 2020 5:38 pm Do generals attached to missile units in any way positively affect inflicted casualties? And if yes, where in the game files can I read more about that?
No, they just add the standard 50POA in melee
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