8.5.4 issues

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: Order of Battle Moderators, The Artistocrats

Post Reply
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9633
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

8.5.4 issues

Post by Erik2 »

It seems the AI no longer advance after retreating the defender.
Anyone else noticing this?
Shards
Slitherine
Slitherine
Posts: 3991
Joined: Tue Aug 25, 2015 10:05 am

Re: 8.5.4 issues

Post by Shards »

We've not gone anywhere near the AI code for quite a while.

Can you reliably reproduce the issue?
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9633
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: 8.5.4 issues

Post by Erik2 »

I've been test-playing a couple of custom campaigns a lot lately.
Not once have I seen the AI move the attacker into the vacant hex.
Panzers, Fallschimjägers and Gebirgsjägers all fail to push forward.
AI aggression is set at 75 were applicable. Unit experience is 2-3. A number of units have had commanders as well.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9633
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: 8.5.4 issues

Post by Erik2 »

Well. what do you know. Today three units advanced into vacant hexes.
So it looks like it is working.
bebro
Slitherine
Slitherine
Posts: 4576
Joined: Sun Nov 19, 2006 12:50 pm

Re: 8.5.4 issues

Post by bebro »

The AI is capricious ;)
Mascarenhas
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 434
Joined: Mon Aug 21, 2017 11:45 am
Location: Brazil

Re: 8.5.4 issues

Post by Mascarenhas »

Humm, Houston, do we have a problem or not? I didn't notice any of that.
Shards
Slitherine
Slitherine
Posts: 3991
Joined: Tue Aug 25, 2015 10:05 am

Re: 8.5.4 issues

Post by Shards »

I think that the RNG-God piqued Erik's interest, but it doesn't look like there's anything news-worthy here
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: 8.5.4 issues

Post by GabeKnight »

No problem with the AI for me, but there's another HUGE problem with this:
Shards wrote: Tue Jul 21, 2020 3:15 pm
GabeKnight wrote: Tue Jul 21, 2020 2:52 pm
AlbertoC wrote: Tue Jul 21, 2020 2:30 pm BUG FIXES
• Fix for Turn Start Triggers firing extra times at scenario end
Oh yes, that explains a few things...
We had to do some interesting tinkering with how OOB handles turn and scenario ends to support the tournament system. Do let us know if anything impacts any custom scenarios!
The custom scens using "scen turn limit" to evaluate objectives work fine so far, BUT there has obviously arisen a new problem with the older scens, specifically the US Pacific DLC.
The scens there evaluate the objectives on a "check turn" basis, set to "+1" of the turn limit of the scen (i.e. turn 16/15). And that doesn't work now, resulting in unwarranted draw or defeat situations for the players.

You have to go through them with the editor and change the respective objective trigger conditions, ASAP, please!!! :!: :!: :!:

Also see the posts on the Steam forum, I've only tested the first two scens myself:

https://steamcommunity.com/app/312450/d ... 347472298/
https://steamcommunity.com/app/312450/d ... 348224732/
Shards
Slitherine
Slitherine
Posts: 3991
Joined: Tue Aug 25, 2015 10:05 am

Re: 8.5.4 issues

Post by Shards »

Yeah, we've seen these and are investigating/fixing.

It seems that these old scens used a hack to test for Turn = Last Turn + 1, obviously made before we introduced the "Check Last Turn" flag.
Post Reply

Return to “Order of Battle Series”