Armored Car Fuel Consumption
Moderator: Panzer Corps 2 Moderators
Armored Car Fuel Consumption
Playing SCW - is there any reason my German armored cars are consuming 2 fuel points for every hex they move? Playing with inefficient supply and they very quickly find their movement restricted by fuel in a way my tanks aren't.
Re: Armored Car Fuel Consumption
Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?
Wheel units eat 2x MP for movement over clear.
Wheel units eat 2x MP for movement over clear.
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- Sr. Colonel - Battleship
- Posts: 1690
- Joined: Mon Feb 24, 2014 5:15 pm
Re: Armored Car Fuel Consumption
^ This
It is the number of movement points expended that eat fuel.
Try moving a speed 8 unit into an "all" hex (for example rough during frozen conditions).
Combine with Inefficient Supply to watch your poor scout cars run out of fuel in no time at all.
Green Knight
https://www.youtube.com/c/GreenKnight2001
https://www.youtube.com/c/GreenKnight2001
Re: Armored Car Fuel Consumption
It definitely has been a challenge - have to actually pay attention to the kinds of hexes I move them onto now and even still I can't count on them to have the fuel to keep up with my tanks. This has also awakened me to the value of tracked recon, which I normally wrote off due to poor movement (sadly doesn't help in SCW).nexusno2000 wrote: ↑Thu Jul 23, 2020 1:26 pm^ This
It is the number of movement points expended that eat fuel.
Try moving a speed 8 unit into an "all" hex (for example rough during frozen conditions).
Combine with Inefficient Supply to watch your poor scout cars run out of fuel in no time at all.
Re: Armored Car Fuel Consumption
Even in the desert I've been doing just fine with all terrain movement on my scout cars. Though I did briefly consider the tracked Panzer II.lightinfa wrote: ↑Thu Jul 23, 2020 5:24 pmIt definitely has been a challenge - have to actually pay attention to the kinds of hexes I move them onto now and even still I can't count on them to have the fuel to keep up with my tanks. This has also awakened me to the value of tracked recon, which I normally wrote off due to poor movement (sadly doesn't help in SCW).nexusno2000 wrote: ↑Thu Jul 23, 2020 1:26 pm^ This
It is the number of movement points expended that eat fuel.
Try moving a speed 8 unit into an "all" hex (for example rough during frozen conditions).
Combine with Inefficient Supply to watch your poor scout cars run out of fuel in no time at all.
In SCW it hurts a lot because your initial guys don't have all terrain movement, they have wheeled which is really inefficient!
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- Sr. Colonel - Battleship
- Posts: 1690
- Joined: Mon Feb 24, 2014 5:15 pm
Re: Armored Car Fuel Consumption
The early recons have wheeled movement.
All terrain movement is different and MUCH more forgiving.
All terrain movement is different and MUCH more forgiving.
Green Knight
https://www.youtube.com/c/GreenKnight2001
https://www.youtube.com/c/GreenKnight2001