Armored Car Fuel Consumption

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lightinfa
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Joined: Tue Jul 21, 2020 10:08 pm

Armored Car Fuel Consumption

Post by lightinfa »

Playing SCW - is there any reason my German armored cars are consuming 2 fuel points for every hex they move? Playing with inefficient supply and they very quickly find their movement restricted by fuel in a way my tanks aren't.
Kerensky
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Re: Armored Car Fuel Consumption

Post by Kerensky »

Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?

Wheel units eat 2x MP for movement over clear.
lightinfa
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Tue Jul 21, 2020 10:08 pm

Re: Armored Car Fuel Consumption

Post by lightinfa »

Kerensky wrote: Thu Jul 23, 2020 12:22 am Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?

Wheel units eat 2x MP for movement over clear.
That must be it - thanks!
nexusno2000
Sr. Colonel - Battleship
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Re: Armored Car Fuel Consumption

Post by nexusno2000 »

Kerensky wrote: Thu Jul 23, 2020 12:22 am Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?

Wheel units eat 2x MP for movement over clear.
^ This

It is the number of movement points expended that eat fuel.

Try moving a speed 8 unit into an "all" hex (for example rough during frozen conditions).

Combine with Inefficient Supply to watch your poor scout cars run out of fuel in no time at all.
Green Knight
https://www.youtube.com/c/GreenKnight2001
lightinfa
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Tue Jul 21, 2020 10:08 pm

Re: Armored Car Fuel Consumption

Post by lightinfa »

nexusno2000 wrote: Thu Jul 23, 2020 1:26 pm
Kerensky wrote: Thu Jul 23, 2020 12:22 am Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?

Wheel units eat 2x MP for movement over clear.
^ This

It is the number of movement points expended that eat fuel.

Try moving a speed 8 unit into an "all" hex (for example rough during frozen conditions).

Combine with Inefficient Supply to watch your poor scout cars run out of fuel in no time at all.
It definitely has been a challenge - have to actually pay attention to the kinds of hexes I move them onto now and even still I can't count on them to have the fuel to keep up with my tanks. This has also awakened me to the value of tracked recon, which I normally wrote off due to poor movement (sadly doesn't help in SCW).
Horseman
Colonel - Ju 88A
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Re: Armored Car Fuel Consumption

Post by Horseman »

lightinfa wrote: Thu Jul 23, 2020 5:24 pm
nexusno2000 wrote: Thu Jul 23, 2020 1:26 pm
Kerensky wrote: Thu Jul 23, 2020 12:22 am Just a guess, but could it be fuel is being used for MP consumed and not hexes traveled?

Wheel units eat 2x MP for movement over clear.
^ This

It is the number of movement points expended that eat fuel.

Try moving a speed 8 unit into an "all" hex (for example rough during frozen conditions).

Combine with Inefficient Supply to watch your poor scout cars run out of fuel in no time at all.
It definitely has been a challenge - have to actually pay attention to the kinds of hexes I move them onto now and even still I can't count on them to have the fuel to keep up with my tanks. This has also awakened me to the value of tracked recon, which I normally wrote off due to poor movement (sadly doesn't help in SCW).
Even in the desert I've been doing just fine with all terrain movement on my scout cars. Though I did briefly consider the tracked Panzer II.

In SCW it hurts a lot because your initial guys don't have all terrain movement, they have wheeled which is really inefficient!
nexusno2000
Sr. Colonel - Battleship
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Re: Armored Car Fuel Consumption

Post by nexusno2000 »

The early recons have wheeled movement.

All terrain movement is different and MUCH more forgiving.
Green Knight
https://www.youtube.com/c/GreenKnight2001
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