New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

glaude1955 wrote: Thu Jul 09, 2020 4:50 pm I think a lot of people are looking forward to the release of the new version with the start of the Pacific campaign

Bravo et merci
Yves
Yes, worked hard to get it too you all. Hope you all going to like it, made a lot of action/reaction things in it. Took a while to get the balance. With direct support of the other members it took me about 60 hours working time to make the scenario. Waiting for your testplaying report Yves :)
Ursulet
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

We’re all eager to test it.
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by uzbek2012 »

ImageImageImageImage
ImageImage
http://blitzkrieg.console.cc/browse.php ... age=6&q2=0

ImageImageImageImageImage
http://blitzkrieg.com/army/ussr
Tell me friends these units can be somehow adapted to the game Panzer Corps !?



p.s.
Image
https://zen.yandex.ru/media/mastermisli ... 1cd7e25774

Image
Tank racing this sport appeared in France in 1921 This was the first time that international competitions were held. Tank crews from France and Belgium competed in Renault FT-17 armored vehicles. Tankers had to pass the road with various obstacles for a while.
https://militaryexp.com/bronetehnika-v- ... sle-voyny/
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

uzbek2012 wrote: Fri Jul 10, 2020 6:14 pm
Tell me friends these units can be somehow adapted to the game Panzer Corps !?
Hi Uzbek,

At the first place most of this units are in the MOD already. In the second place the graphics have the wrong angle. I do not think we can use this graphics.
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by uzbek2012 »

phcas wrote: Sat Jul 11, 2020 2:14 pm
uzbek2012 wrote: Fri Jul 10, 2020 6:14 pm
Tell me friends these units can be somehow adapted to the game Panzer Corps !?
Hi Uzbek,

At the first place most of this units are in the MOD already. In the second place the graphics have the wrong angle. I do not think we can use this graphics.
Hi Phcas!
I see ! Thanks for the answer ;)

Image
https://warspot.ru/7829-dlinnonosaya-sorokapyatka


Image
The height of the reflection of the RAID of Japanese fighters, calculations of 40-mm anti-aircraft guns Bofors Mk.2 on the aircraft carrier USS Hornet CV-12. February 1945
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

xxx.jpeg
xxx.jpeg (72.65 KiB) Viewed 4560 times
OK we are close to release update v0.46 now. I send the data for the update and Pearl Harbor scenario to AKRebel. He have to add a few things and then he will put it online for us all.
Pearl_Harbour.jpg
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I give some information about the Pearl Harbor scenario in advance. You play the Japanese side in Campaign mode. There are 6 Japaneese aircraft carriers. Every carrier has 4 airunits in the air: 1xFighter (Zero) 1x Dive Bomber (Val) 1x Bomber (Kate) 1x Torpedo bomber (Kate). 12 airunits on the left side of Pearl Harbor and 12 airunits on the right side of Pearl Harbor. You need about 3 turns to reach the harbor. In turn 4 you can start the attack. Make a good choice which aircraft to use. Use the Kate torpedobombers against the ships. The Val dive bombers against the AA units and land targets. Straff the on the airfields parked aircraft with your Zero's. Go for your primary targets first or you get out of fuel and ammo at the end. If your attack is complete or more likely your getting out of fuel and ammo you have to retreat your aircraft to friendly airspace near your carriers. If the last plane is back in friendly airspace the scenario ends if you have a major or marginal victory. If you have a loss the scenarino will end at turn 20.

Like in history you have 5 mini submarines near the harbor entrance. They get blocked by a anti-submarine net. You have to bomb this nets away from the air or your mini submarines will never enter the harbor. In history 2 mini subs came into the harbor but they could not do any damage before they get destroyed.
ph310.jpg
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I tried out a new thing with the aircrafts. US fighter aircraft on the airfields outside the harbor are in "Parking" modus on the fields. They can not move and can be attacked while they are still on the ground and are easy to destroy with your fighters. At turn 7 all this US fighter aircraft (if not destroyed) will change into normal mode, get armed and fueled and airborne. If you did not destroy this aircraft at the ground you will meet them in the air later. This represents the surprise element and the time it takes for the US pilots to get themselfs together and fight. If this works well we can make that also in for example the Poland scenario that the Polish aircraft can not react the first turns, also for Barbarossa.
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by uzbek2012 »

phcas wrote: Sat Jul 11, 2020 2:56 pm xxx.jpeg

OK we are close to release update v0.46 now. I send the data for the update and Pearl Harbor scenario to AKRebel. He have to add a few things and then he will put it online for us all.

Pearl_Harbour.jpg

I give some information about the Pearl Harbor scenario in advance. You play the Japanese side in Campaign mode. There are 6 Japaneese aircraft carriers. Every carrier has 4 airunits in the air: 1xFighter (Zero) 1x Dive Bomber (Val) 1x Bomber (Kate) 1x Torpedo bomber (Kate). 12 airunits on the left side of Pearl Harbor and 12 airunits on the right side of Pearl Harbor. You need about 3 turns to reach the harbor. In turn 4 you can start the attack. Make a good choice which aircraft to use. Use the Kate torpedobombers against the ships. The Val dive bombers against the AA units and land targets. Straff the on the airfields parked aircraft with your Zero's. Go for your primary targets first or you get out of fuel and ammo at the end. If your attack is complete or more likely your getting out of fuel and ammo you have to retreat your aircraft to friendly airspace near your carriers. If the last plane is back in friendly airspace the scenario ends if you have a major or marginal victory. If you have a loss the scenarino will end at turn 20.

Like in history you have 5 mini submarines near the harbor entrance. They get blocked by a anti-submarine net. You have to bomb this nets away from the air or your mini submarines will never enter the harbor. In history 2 mini subs came into the harbor but they could not do any damage before they get destroyed.

ph310.jpg

I tried out a new thing with the aircrafts. US fighter aircraft on the airfields outside the harbor are in "Parking" modus on the fields. They can not move and can be attacked while they are still on the ground and are easy to destroy with your fighters. At turn 7 all this US fighter aircraft (if not destroyed) will change into normal mode, get armed and fueled and airborne. If you did not destroy this aircraft at the ground you will meet them in the air later. This represents the surprise element and the time it takes for the US pilots to get themselfs together and fight. If this works well we can make that also in for example the Poland scenario that the Polish aircraft can not react the first turns, also for Barbarossa.
Great! I'm waiting for it to be possible to attack the United States )))


The surrender of Moscow or Leningrad ( especially in these cities, all important objects in case of leaving the city to the enemy were mined, as in Kiev, everything would explode together with our enemies ) would not affect except a little morally but the war would continue in the East !

https://www.gorod.tomsk.ru/index-1193802825.php
https://zalizyaka.livejournal.com/415236.html
https://maxpark.com/community/14/content/2700929
https://tvzvezda.ru/news/qhistory/conte ... 1-yxia.htm
https://russian7.ru/post/chto-planirova ... v-sluchae/
Online site translator
http://mrtranslate.ru/translators/website.html
Last edited by uzbek2012 on Sat Jul 11, 2020 3:57 pm, edited 1 time in total.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

xxx.jpeg
xxx.jpeg (72.65 KiB) Viewed 4539 times
And here our symbol aircraft the KINGFISHER. Thanks to Wurschtmaxe.
x02600_OS2U-2_Kingfisher.png
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x02600_OS2U-3_Kingfisher.png
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jpp1jpp1
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by jpp1jpp1 »

Hi,

Just finished the Moscow Typhoon scenario with a victory in the last turn.
The Stalingrad scenario is finished and ready to play?

Great work!
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

jpp1jpp1 wrote: Sat Jul 11, 2020 5:22 pm Hi,

Just finished the Moscow Typhoon scenario with a victory in the last turn.
The Stalingrad scenario is finished and ready to play?

Great work!
Hi

The Pacific Pearl Harbor scenario came in between (We need some variation from time to time or we get crazy :) ). Thats ready now so I will pick up Stalingrad again. I hope Stalingrad will be in update v0.47

Greetings
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

Some ingame impressions
y1.jpg
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y2.jpg
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y3.jpg
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uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by uzbek2012 »

What a nice mattress base )) So I want to start it already bomb, fire and throw saboteurs ninja kamikaze :P
Image
https://lautlesen.livejournal.com/35804.html

Image
https://zen.yandex.ru/media/id/5dd92979 ... 0be5ff32c5

Image
http://xn--d1ababeji4aplhbqk6k.xn--p1ai ... 4-1-0-6183


Image
http://www.wio.ru/galgrnd/flak/spflak.htm

Image
http://alternathistory.com/tyazhelye-av ... 7-shfk-37/

Image
https://arsenal-info.ru/b/book/3265963277/6

Image
https://topwar.ru/158506-oruzhie-vtoroj ... erija.html

Image
http://zonwar.ru/artileru/leg_zenit_2ww ... _05in.html

Image
https://strangernn.livejournal.com/


Well, since in Poland there is a civil aviation of the Nazis such as Lufthansa, the Americans can give the Boeing Model 314 one of these aircraft so happened to take off from pearl Harbor made a path comparable to the circumnavigation of the earth )
Image
https://pikabu.ru/story/sluchaynyiy_rek ... 14_6717158
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by nono hard et heavy »

Hello the Incredible Team.
I just finished the Typhoon script. What a gaming experience!! Great map(s), the number of units is staggering, capturing Moscow is a huge challenge. I anticipated the arrival of the Siberian troops but they hurt me. The T-34s are superior to my children's toys. Fortunately, my A-Ts did a great job, especially my 88s. Thanks to the whole team.
I'm going to wait, like a child waits for Santa Claus, for the Pacific scenario, but especially for the Stalingrad scenario. If the map of the city is as big as Moscow and there are a significant number of German and Russian units, then ...
I hope also some small surprises that you have the secret. Your Big Scenarios make the charm of your Mod.
Thank you for making me play Panzer Corps in a different way and extending its lifespan.
Greetings from France to the Team.
Bruno
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

nono hard et heavy wrote: Sun Jul 12, 2020 10:50 pm Hello the Incredible Team.
I just finished the Typhoon script. What a gaming experience!! Great map(s), the number of units is staggering, capturing Moscow is a huge challenge. I anticipated the arrival of the Siberian troops but they hurt me. The T-34s are superior to my children's toys. Fortunately, my A-Ts did a great job, especially my 88s. Thanks to the whole team.
I'm going to wait, like a child waits for Santa Claus, for the Pacific scenario, but especially for the Stalingrad scenario. If the map of the city is as big as Moscow and there are a significant number of German and Russian units, then ...
I hope also some small surprises that you have the secret. Your Big Scenarios make the charm of your Mod.
Thank you for making me play Panzer Corps in a different way and extending its lifespan.
Greetings from France to the Team.
Bruno
Thanks for your kind words Bruno. Nice to hear that many people are so satisfied about our mod. I hope to release the Stalingrad scenario in the v0.47 update. It will be just as big as Moscow.

A little preview of a very Raw alpha Stalingrad scenario so far:
st1.jpg
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st2.jpg
st2.jpg (308.87 KiB) Viewed 4108 times
Things can still change and have to be fine tuned.

Greetings from the team :)
raider45
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by raider45 »

Hello Phcas, I also think the Tyhoon Moscow Scenarion is great.
Sounds, the CZ t 38 tanks all had no sound in this Scenario?
For the Air Force, I would have liked some more, better weather, flight day, from Round 4 or 5 nothing worked anymore.
All positions, trenches and so on, around Moscow are very difficult to occupy, logistics is a problem here.
Did you revise the core units, I got some commanders in the first rounds. Lesser kills ?!
I started the new Poland scenario and here I had (difficult?, other) new core units.
I haven't quite got around with the supply fields yet. because of the frequent crashes through the minefields I did not finish the Scenario.
The Stalingrad Maps looks great.
I wait for the next update.
Greetings
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by uzbek2012 »

Image
Japanese paratroopers before taking off for Yomitan and Kadena airfields
To destroy American bombers by any means! A daring RAID of a Japanese commando
https://topwar.ru/167443-unichtozhit-am ... andos.html
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

Hello raider45

Hello Phcas, I also think the Tyhoon Moscow Scenarion is great.
* Thanks
Sounds, the CZ t 38 tanks all had no sound in this Scenario?
* I checked. 7 and 8 Panzer division Pz-38 had no sound. This erros will be fixed in update v0.47
For the Air Force, I would have liked some more, better weather, flight day, from Round 4 or 5 nothing worked anymore.
* Weather is historical so the airforce has a problem.
All positions, trenches and so on, around Moscow are very difficult to occupy, logistics is a problem here.
* Yes I know. Remember the German army never came into Moscow because of problems and resistance.
Did you revise the core units, I got some commanders in the first rounds. Lesser kills ?!
I started the new Poland scenario and here I had (difficult?, other) new core units.
* The existing scenario's like Poland and the others get updated from time to time. Yes a number of the Poland start coreunits are changed. This are units with formation numbers now.
I haven't quite got around with the supply fields yet. because of the frequent crashes through the minefields I did not finish the Scenario.
* In update v0.46 the Poland scenario is updated and hopefully the minefield problem is away then.


The Stalingrad Maps looks great.
I wait for the next update.
Greetings

* Greetings
jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by jeffoot77 »

"Weather is historical so the airforce has a problem."

--> not even 1 or 2 turns with cloudy weather ?

edit: I confirm that typhoon scenario is an incredible experience indeed !
Last edited by jeffoot77 on Mon Jul 13, 2020 6:33 pm, edited 2 times in total.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

jeffoot77 wrote: Mon Jul 13, 2020 5:49 pm "Weather is historical so the airforce has a problem."

--> not even 1 or 2 turns with cloudy weather ?
OK cheaters :)

Between turn 5 and 13 you had 100% rain. I changed it in 20% cloudy and 80% rain. This gives you a random chance of 1 or 2 more cloudy wheater turns. Will be active in update v0.47.
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by AKRebel »

__________________________________________________________________________________________________________

New update see first post

https://www.slitherine.com/forum/viewto ... 61#p793561

__________________________________________________________________________________________________________
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