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OK we are close to release update v0.46 now. I send the data for the update and Pearl Harbor scenario to AKRebel. He have to add a few things and then he will put it online for us all.

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I give some information about the Pearl Harbor scenario in advance. You play the Japanese side in Campaign mode. There are 6 Japaneese aircraft carriers. Every carrier has 4 airunits in the air: 1xFighter (Zero) 1x Dive Bomber (Val) 1x Bomber (Kate) 1x Torpedo bomber (Kate). 12 airunits on the left side of Pearl Harbor and 12 airunits on the right side of Pearl Harbor. You need about 3 turns to reach the harbor. In turn 4 you can start the attack. Make a good choice which aircraft to use. Use the Kate torpedobombers against the ships. The Val dive bombers against the AA units and land targets. Straff the on the airfields parked aircraft with your Zero's. Go for your primary targets first or you get out of fuel and ammo at the end. If your attack is complete or more likely your getting out of fuel and ammo you have to retreat your aircraft to friendly airspace near your carriers. If the last plane is back in friendly airspace the scenario ends if you have a major or marginal victory. If you have a loss the scenarino will end at turn 20.
Like in history you have 5 mini submarines near the harbor entrance. They get blocked by a anti-submarine net. You have to bomb this nets away from the air or your mini submarines will never enter the harbor. In history 2 mini subs came into the harbor but they could not do any damage before they get destroyed.

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I tried out a new thing with the aircrafts. US fighter aircraft on the airfields outside the harbor are in "Parking" modus on the fields. They can not move and can be attacked while they are still on the ground and are easy to destroy with your fighters. At turn 7 all this US fighter aircraft (if not destroyed) will change into normal mode, get armed and fueled and airborne. If you did not destroy this aircraft at the ground you will meet them in the air later. This represents the surprise element and the time it takes for the US pilots to get themselfs together and fight. If this works well we can make that also in for example the Poland scenario that the Polish aircraft can not react the first turns, also for Barbarossa.