New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Ursulet
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

phcas wrote: Tue Jun 30, 2020 4:56 pm
Ursulet wrote: Tue Jun 30, 2020 6:56 am
hi after playing piatek last night, i noticed two things:
a polish tank with a french flag , not a big issue to be honest.
You are playing scenarios who are not reworked by us yet. You can use the new units in it but there will be all kind of small errors until we reworked it. I recommand to play the Big 1939-1945 Campaign. This scenario/campaing are new and fully reworked.
i am aware of that but to be honest, i dont like big maps, i prefer smaller maps and i like the GC. if there is small issues or bugs i dont mind.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

Ursulet wrote: Tue Jun 30, 2020 4:58 pm
phcas wrote: Tue Jun 30, 2020 4:56 pm
Ursulet wrote: Tue Jun 30, 2020 6:56 am
hi after playing piatek last night, i noticed two things:
a polish tank with a french flag , not a big issue to be honest.
You are playing scenarios who are not reworked by us yet. You can use the new units in it but there will be all kind of small errors until we reworked it. I recommand to play the Big 1939-1945 Campaign. This scenario/campaing are new and fully reworked.
i am aware of that but to be honest, i dont like big maps, i prefer smaller maps and i like the GC. if there is small issues or bugs i dont mind.
OK it's fine. Know that this kind of scenarios will be reworked some day :)
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

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Civil spies near Pearl Harbour
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Ursulet
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

phcas wrote: Tue Jun 30, 2020 5:01 pm
Ursulet wrote: Tue Jun 30, 2020 4:58 pm
phcas wrote: Tue Jun 30, 2020 4:56 pm

You are playing scenarios who are not reworked by us yet. You can use the new units in it but there will be all kind of small errors until we reworked it. I recommand to play the Big 1939-1945 Campaign. This scenario/campaing are new and fully reworked.
i am aware of that but to be honest, i dont like big maps, i prefer smaller maps and i like the GC. if there is small issues or bugs i dont mind.
OK it's fine. Know that this kind of scenarios will be reworked some day :)

But the pacific corps is a different story :oops:
Ursulet
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

You have F4U corsair fighters icons ready?
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by AKRebel »

Ursulet wrote: Mon Jun 29, 2020 7:05 pm I havent seen errors but i got a question. How does the soft cap works with 13 units in rommel mode? Is the soft cap higher or do we hit the soft cap much faster in grand campaign mode?
Hello Ursulet

in fact there is a distinction between the regular cards of the PAK mod and the cards of the DLC Grand Campaign. The SoftCap option is defined in the "gamerules.pzdat" file. If you now use the regular file under \ Panzer Corps \ Data with e.g. If you compare it under \ Panzer Corps \ DLC \ GC39 \ Data, you will notice that no SoftCap is defined in the DLC.
Ursulet
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

thx!
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

Ursulet wrote: Tue Jun 30, 2020 5:17 pm You have F4U corsair fighters icons ready?
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x02617_F4U-1A_Corsair.png (70.26 KiB) Viewed 2973 times
Ursulet
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

phcas wrote: Tue Jun 30, 2020 6:07 pm
Ursulet wrote: Tue Jun 30, 2020 5:17 pm You have F4U corsair fighters icons ready?
x02617_F4U-1D_Corsair.png

x02617_F4U-1A_Corsair.png
Fantastic
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

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Ursulet
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

I often have a bug with AA small guns, they attack my infantery, and my artillery doesnt trigger any defensive fire, and my infantery doesnt defend either. Is it also the case in the big scenarios or only in grand campaign?
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

Ursulet wrote: Wed Jul 01, 2020 5:06 pm I often have a bug with AA small guns, they attack my infantery, and my artillery doesnt trigger any defensive fire, and my infantery doesnt defend either. Is it also the case in the big scenarios or only in grand campaign?
I have seen that indeed. If you switch the AA guns they become AT guns for the game. This is because many AA guns were used for ground targets also. This is in all scenarios if the AA gun can switch.
Ursulet
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

phcas wrote: Wed Jul 01, 2020 6:50 pm
Ursulet wrote: Wed Jul 01, 2020 5:06 pm I often have a bug with AA small guns, they attack my infantery, and my artillery doesnt trigger any defensive fire, and my infantery doesnt defend either. Is it also the case in the big scenarios or only in grand campaign?
I have seen that indeed. If you switch the AA guns they become AT guns for the game. This is because many AA guns were used for ground targets also. This is in all scenarios if the AA gun can switch.
I dont mind aa guns attacking me. Like a 88 gun. What i dont like is that my units never fire back. And my artillery doesnt fire defensively neither. Never. Looks like a bug.
TonyAfan
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by TonyAfan »

Hi
I have also noticed that there is no counterattack or artillery defence against switched AA guns haven't done an exhaustive test but it does occur.
TonyAfan
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by TonyAfan »

An example
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Ursulet
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

TonyAfan wrote: Wed Jul 01, 2020 9:35 pmAn example
Exactly what i meant, thx. When on ground attack mode the cant counter trait shouldn't apply.
cw58
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by cw58 »

That's because the AA guns in AT mode have a range of 1; so no counter-attack is possible. I'm not sure if this is a bug or WAI.
Ursulet
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

cw58 wrote: Thu Jul 02, 2020 12:48 pm That's because the AA guns in AT mode have a range of 1; so no counter-attack is possible. I'm not sure if this is a bug or WAI.
88 guns and SPAA do trigger a counter attack.
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