New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
But should the grand campaign be playable with this mode? I remember lt joker was using it in his youtube videos.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Hello Phcas & AKRebels,
I started again in Poland with the new update.
Here are some things revised. Nice that the existing scenarios are constantly being revised
I can buy 2 new Core units, thats nice.
I get 3 core supply units? ok, but I can’t really use them yet?
An example, i take the Opel 6700A supply truck to the supply hex near Krakow. Now he's there for 2 rounds and I can't use the toggle button?
It is the same with the ammunition tank and gasoline transport (CORE), I also drive them to a ammunition / fuel hexes, there is no message and no prestige?
The German Script after taking Lodz is wrong!?
Lodz kapituliert ... Die Kapitulation von Lodz bringt uns dem Warschauer General näher?! weiter so
Near the City of Radom, i attack whit a Storm Trooper Pionier Unit a minefield and after the unsuccesful attack the Game hangs?
ok, now i enjoy your work again and i´ll get back.
I started again in Poland with the new update.
Here are some things revised. Nice that the existing scenarios are constantly being revised
I can buy 2 new Core units, thats nice.
I get 3 core supply units? ok, but I can’t really use them yet?
An example, i take the Opel 6700A supply truck to the supply hex near Krakow. Now he's there for 2 rounds and I can't use the toggle button?
It is the same with the ammunition tank and gasoline transport (CORE), I also drive them to a ammunition / fuel hexes, there is no message and no prestige?
The German Script after taking Lodz is wrong!?
Lodz kapituliert ... Die Kapitulation von Lodz bringt uns dem Warschauer General näher?! weiter so
Near the City of Radom, i attack whit a Storm Trooper Pionier Unit a minefield and after the unsuccesful attack the Game hangs?
ok, now i enjoy your work again and i´ll get back.
-
- Major-General - Tiger I
- Posts: 2459
- Joined: Tue Jul 10, 2018 1:18 pm
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
This is a question for the mod developer team here on the forum... however, I doubt it...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
With my steam installation, it works!
With the copied folder solution on another partition it was unsuccessful, the GC disappeared within the menu "More campaigns".
I've saved GC 42 (an old savegame from 2017, last time I played PC) with core troops and play now GC 42/43 West with import these saved core troops.
All of these troops are now mostly from the PAK Units file.
Next time I will test, if I can load and play an updated map package (Briefings, reworked maps, big maps) from the full version.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
So it works with steam only. Thx asuser.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Hello Raider,raider45 wrote: ↑Sun Jun 28, 2020 2:07 pm Hello Phcas & AKRebels,
I started again in Poland with the new update.
Here are some things revised. Nice that the existing scenarios are constantly being revised
I can buy 2 new Core units, thats nice.
I get 3 core supply units? ok, but I can’t really use them yet?
An example, i take the Opel 6700A supply truck to the supply hex near Krakow. Now he's there for 2 rounds and I can't use the toggle button?
It is the same with the ammunition tank and gasoline transport (CORE), I also drive them to a ammunition / fuel hexes, there is no message and no prestige?
The German Script after taking Lodz is wrong!?
Lodz kapituliert ... Die Kapitulation von Lodz bringt uns dem Warschauer General näher?! weiter so
Near the City of Radom, i attack whit a Storm Trooper Pionier Unit a minefield and after the unsuccesful attack the Game hangs?
ok, now i enjoy your work again and i´ll get back.
Thanks for your feedback. The supply fields have to check phcas, the German script is updated with the next update.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Hi AKRebels,
the problem with the minefields occurs in several places on the map.
If I attack the minefields (str 20) with the pioneers first, the game hangs, if I attack with normal units first, then pioneers can attack normally.
the problem with the minefields occurs in several places on the map.
If I attack the minefields (str 20) with the pioneers first, the game hangs, if I attack with normal units first, then pioneers can attack normally.
-
- Major-General - Tiger I
- Posts: 2459
- Joined: Tue Jul 10, 2018 1:18 pm
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Just to learn more about it, when you say "it" works, what do you mean?asuser wrote: ↑Sun Jun 28, 2020 2:38 pmWith my steam installation, it works!
With the copied folder solution on another partition it was unsuccessful, the GC disappeared within the menu "More campaigns".
I've saved GC 42 (an old savegame from 2017, last time I played PC) with core troops and play now GC 42/43 West with import these saved core troops.
All of these troops are now mostly from the PAK Units file.
Next time I will test, if I can load and play an updated map package (Briefings, reworked maps, big maps) from the full version.
a) Do you mean you use an imported PAK core (i.e. army) to play the GC or
b) you can just develop a new core and there you can buy units from the PAK mod unit files while playing the GC?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Hello Raider,
As far as I know, phcas has not yet implemented the functionality of the supply fields in all cards. Please be patient ... We are a small team ...
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
You guys are doing an amazing work.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Thanks Ursulet,
I think the MOD team is also very busy, just that
research historical facts,
conception of new maps,
create or revise new units,
fixing bugs,
and much more...
all of this takes an enormous amount of time ... We are always working on innovative ideas and trying to implement them with the existing engine to further improve the mod.
Many thanks to all who support us.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Hi guys,PeteMitchell wrote: ↑Sun Jun 28, 2020 5:12 pmJust to learn more about it, when you say "it" works, what do you mean?asuser wrote: ↑Sun Jun 28, 2020 2:38 pmWith my steam installation, it works!
With the copied folder solution on another partition it was unsuccessful, the GC disappeared within the menu "More campaigns".
I've saved GC 42 (an old savegame from 2017, last time I played PC) with core troops and play now GC 42/43 West with import these saved core troops.
All of these troops are now mostly from the PAK Units file.
Next time I will test, if I can load and play an updated map package (Briefings, reworked maps, big maps) from the full version.
a) Do you mean you use an imported PAK core (i.e. army) to play the GC or
b) you can just develop a new core and there you can buy units from the PAK mod unit files while playing the GC?
I also just tested it, with "JSGME" I can load and play the big campaign with the units of the PAK-Mod.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
I confirm that...
Start a new GC, build up a new core and import saved core troops. I tested it with some GC save points (early/midtime), not for all.
Both. Because you overwrite the vanilla units with the nice PAK units you can do want you want.PeteMitchell wrote: ↑Sun Jun 28, 2020 5:12 pm
Just to learn more about it, when you say "it" works, what do you mean?
a) Do you mean you use an imported PAK core (i.e. army) to play the GC or
b) you can just develop a new core and there you can buy units from the PAK mod unit files while playing the GC?
Start a new GC, build up a new core and import saved core troops. I tested it with some GC save points (early/midtime), not for all.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Thx guys. And what is this jsmge? A software for mods?
I havent had a computer for the last 8 years so i am a bit outdated.
I havent had a computer for the last 8 years so i am a bit outdated.

-
- Major-General - Tiger I
- Posts: 2459
- Joined: Tue Jul 10, 2018 1:18 pm
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Some questions to reworked small scenarios/maps:
Is it planned to "pimp up" these maps with additional graphics... for instance phcas made some nice street and borderline signs in earlier times?
Is it planned to translate some of the new hexfield signings like "Airfield" -> "Flugplatz" (German, also for Rus, Fr... ) or is it to much work?
Is it planned to "pimp up" these maps with additional graphics... for instance phcas made some nice street and borderline signs in earlier times?
Is it planned to translate some of the new hexfield signings like "Airfield" -> "Flugplatz" (German, also for Rus, Fr... ) or is it to much work?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Hi guuzidi,guuzidi wrote: ↑Thu Jun 25, 2020 2:06 pm
For my personal point of view, I hope for some new campaigns, even not so long and with smaller scale than "Big Scenarios". I know, we already have the GC, AC, SC, etc. but as far as I know, we've had no chance (in any mod), to play, e.g. French, Polish or Romanian campaign.
A pipe dream?![]()
A French, Polish or Romanian campaign can be a idea for the future. First we have to finish the 1939-1945 and Pacific Campaign.
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Hello raider45raider45 wrote: ↑Sun Jun 28, 2020 2:07 pm Hello Phcas & AKRebels,
I started again in Poland with the new update.
Here are some things revised. Nice that the existing scenarios are constantly being revised
I can buy 2 new Core units, thats nice.
I get 3 core supply units? ok, but I can’t really use them yet?
An example, i take the Opel 6700A supply truck to the supply hex near Krakow. Now he's there for 2 rounds and I can't use the toggle button?
It is the same with the ammunition tank and gasoline transport (CORE), I also drive them to a ammunition / fuel hexes, there is no message and no prestige?
The German Script after taking Lodz is wrong!?
Lodz kapituliert ... Die Kapitulation von Lodz bringt uns dem Warschauer General näher?! weiter so
Near the City of Radom, i attack whit a Storm Trooper Pionier Unit a minefield and after the unsuccesful attack the Game hangs?
ok, now i enjoy your work again and i´ll get back.
Thanks for your post. I indeed try to update and revised the existing scenarios.
About the Supply units:
Put them on the right depot (Fuel on fuel, ammo on ammo, supply on supply)
There is no funcion for the toggle button!
The GROUND units placed in hexes next to the Supply unit on the depot will get supply.
About the problem with the minefields, I did find out what's the problem yet. Maybe someone can have a look at that.
I will change the Lodz message.
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
It's much work. It can be put in the option folder in the future but there is no time for that now.asuser wrote: ↑Mon Jun 29, 2020 6:02 am Some questions to reworked small scenarios/maps:
Is it planned to "pimp up" these maps with additional graphics... for instance phcas made some nice street and borderline signs in earlier times?
Is it planned to translate some of the new hexfield signings like "Airfield" -> "Flugplatz" (German, also for Rus, Fr... ) or is it to much work?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45
Number of Japanese Air units are growing, still not ready.