New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Ursulet
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 308
Joined: Thu Aug 13, 2015 9:03 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

But should the grand campaign be playable with this mode? I remember lt joker was using it in his youtube videos.
raider45
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 112
Joined: Tue Mar 29, 2016 3:33 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by raider45 »

Hello Phcas & AKRebels,

I started again in Poland with the new update.
Here are some things revised. Nice that the existing scenarios are constantly being revised
I can buy 2 new Core units, thats nice.
I get 3 core supply units? ok, but I can’t really use them yet?
An example, i take the Opel 6700A supply truck to the supply hex near Krakow. Now he's there for 2 rounds and I can't use the toggle button?
It is the same with the ammunition tank and gasoline transport (CORE), I also drive them to a ammunition / fuel hexes, there is no message and no prestige?
The German Script after taking Lodz is wrong!?
Lodz kapituliert ... Die Kapitulation von Lodz bringt uns dem Warschauer General näher?! weiter so
Near the City of Radom, i attack whit a Storm Trooper Pionier Unit a minefield and after the unsuccesful attack the Game hangs?

ok, now i enjoy your work again and i´ll get back.
PeteMitchell
Major-General - Tiger I
Major-General - Tiger I
Posts: 2459
Joined: Tue Jul 10, 2018 1:18 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by PeteMitchell »

Ursulet wrote: Sun Jun 28, 2020 1:27 pm But should the grand campaign be playable with this mode? I remember lt joker was using it in his youtube videos.
This is a question for the mod developer team here on the forum... however, I doubt it...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
asuser
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Tue May 28, 2013 8:48 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by asuser »

Ursulet wrote: Sun Jun 28, 2020 1:27 pm But should the grand campaign be playable with this mode? I remember lt joker was using it in his youtube videos.
With my steam installation, it works!
With the copied folder solution on another partition it was unsuccessful, the GC disappeared within the menu "More campaigns".

I've saved GC 42 (an old savegame from 2017, last time I played PC) with core troops and play now GC 42/43 West with import these saved core troops.
All of these troops are now mostly from the PAK Units file.

Next time I will test, if I can load and play an updated map package (Briefings, reworked maps, big maps) from the full version.
Ursulet
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 308
Joined: Thu Aug 13, 2015 9:03 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

So it works with steam only. Thx asuser.
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 574
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by AKRebel »

raider45 wrote: Sun Jun 28, 2020 2:07 pm Hello Phcas & AKRebels,

I started again in Poland with the new update.
Here are some things revised. Nice that the existing scenarios are constantly being revised
I can buy 2 new Core units, thats nice.
I get 3 core supply units? ok, but I can’t really use them yet?
An example, i take the Opel 6700A supply truck to the supply hex near Krakow. Now he's there for 2 rounds and I can't use the toggle button?
It is the same with the ammunition tank and gasoline transport (CORE), I also drive them to a ammunition / fuel hexes, there is no message and no prestige?
The German Script after taking Lodz is wrong!?
Lodz kapituliert ... Die Kapitulation von Lodz bringt uns dem Warschauer General näher?! weiter so
Near the City of Radom, i attack whit a Storm Trooper Pionier Unit a minefield and after the unsuccesful attack the Game hangs?

ok, now i enjoy your work again and i´ll get back.
Hello Raider,

Thanks for your feedback. The supply fields have to check phcas, the German script is updated with the next update.
raider45
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 112
Joined: Tue Mar 29, 2016 3:33 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by raider45 »

Hi AKRebels,
the problem with the minefields occurs in several places on the map.
If I attack the minefields (str 20) with the pioneers first, the game hangs, if I attack with normal units first, then pioneers can attack normally.
PeteMitchell
Major-General - Tiger I
Major-General - Tiger I
Posts: 2459
Joined: Tue Jul 10, 2018 1:18 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by PeteMitchell »

asuser wrote: Sun Jun 28, 2020 2:38 pm
Ursulet wrote: Sun Jun 28, 2020 1:27 pm But should the grand campaign be playable with this mode? I remember lt joker was using it in his youtube videos.
With my steam installation, it works!
With the copied folder solution on another partition it was unsuccessful, the GC disappeared within the menu "More campaigns".

I've saved GC 42 (an old savegame from 2017, last time I played PC) with core troops and play now GC 42/43 West with import these saved core troops.
All of these troops are now mostly from the PAK Units file.

Next time I will test, if I can load and play an updated map package (Briefings, reworked maps, big maps) from the full version.
Just to learn more about it, when you say "it" works, what do you mean?

a) Do you mean you use an imported PAK core (i.e. army) to play the GC or
b) you can just develop a new core and there you can buy units from the PAK mod unit files while playing the GC?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 574
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by AKRebel »

raider45 wrote: Sun Jun 28, 2020 4:31 pm Hi AKRebels,
the problem with the minefields occurs in several places on the map.
If I attack the minefields (str 20) with the pioneers first, the game hangs, if I attack with normal units first, then pioneers can attack normally.
Hello Raider,

As far as I know, phcas has not yet implemented the functionality of the supply fields in all cards. Please be patient ... We are a small team ...
Ursulet
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 308
Joined: Thu Aug 13, 2015 9:03 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

You guys are doing an amazing work.
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 574
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by AKRebel »

Ursulet wrote: Sun Jun 28, 2020 5:54 pm You guys are doing an amazing work.
Thanks Ursulet,

I think the MOD team is also very busy, just that

research historical facts,
conception of new maps,
create or revise new units,
fixing bugs,
and much more...

all of this takes an enormous amount of time ... We are always working on innovative ideas and trying to implement them with the existing engine to further improve the mod.

Many thanks to all who support us.
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 574
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by AKRebel »

PeteMitchell wrote: Sun Jun 28, 2020 5:12 pm
asuser wrote: Sun Jun 28, 2020 2:38 pm
Ursulet wrote: Sun Jun 28, 2020 1:27 pm But should the grand campaign be playable with this mode? I remember lt joker was using it in his youtube videos.
With my steam installation, it works!
With the copied folder solution on another partition it was unsuccessful, the GC disappeared within the menu "More campaigns".

I've saved GC 42 (an old savegame from 2017, last time I played PC) with core troops and play now GC 42/43 West with import these saved core troops.
All of these troops are now mostly from the PAK Units file.

Next time I will test, if I can load and play an updated map package (Briefings, reworked maps, big maps) from the full version.
Just to learn more about it, when you say "it" works, what do you mean?

a) Do you mean you use an imported PAK core (i.e. army) to play the GC or
b) you can just develop a new core and there you can buy units from the PAK mod unit files while playing the GC?
Hi guys,

I also just tested it, with "JSGME" I can load and play the big campaign with the units of the PAK-Mod.
asuser
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Tue May 28, 2013 8:48 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by asuser »

I confirm that...
PeteMitchell wrote: Sun Jun 28, 2020 5:12 pm
Just to learn more about it, when you say "it" works, what do you mean?

a) Do you mean you use an imported PAK core (i.e. army) to play the GC or
b) you can just develop a new core and there you can buy units from the PAK mod unit files while playing the GC?
Both. Because you overwrite the vanilla units with the nice PAK units you can do want you want.
Start a new GC, build up a new core and import saved core troops. I tested it with some GC save points (early/midtime), not for all.
Ursulet
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 308
Joined: Thu Aug 13, 2015 9:03 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by Ursulet »

Thx guys. And what is this jsmge? A software for mods?

I havent had a computer for the last 8 years so i am a bit outdated. :mrgreen:
PeteMitchell
Major-General - Tiger I
Major-General - Tiger I
Posts: 2459
Joined: Tue Jul 10, 2018 1:18 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by PeteMitchell »

Ursulet wrote: Sun Jun 28, 2020 6:50 pm Thx guys. And what is this jsmge? A software for mods?

I havent had a computer for the last 8 years so i am a bit outdated. :mrgreen:
viewtopic.php?t=27158
viewtopic.php?t=77045
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
asuser
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Tue May 28, 2013 8:48 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by asuser »

Some questions to reworked small scenarios/maps:

Is it planned to "pimp up" these maps with additional graphics... for instance phcas made some nice street and borderline signs in earlier times?

Is it planned to translate some of the new hexfield signings like "Airfield" -> "Flugplatz" (German, also for Rus, Fr... ) or is it to much work?
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

guuzidi wrote: Thu Jun 25, 2020 2:06 pm
For my personal point of view, I hope for some new campaigns, even not so long and with smaller scale than "Big Scenarios". I know, we already have the GC, AC, SC, etc. but as far as I know, we've had no chance (in any mod), to play, e.g. French, Polish or Romanian campaign.

A pipe dream? :)
Hi guuzidi,

A French, Polish or Romanian campaign can be a idea for the future. First we have to finish the 1939-1945 and Pacific Campaign.

Greetings
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

raider45 wrote: Sun Jun 28, 2020 2:07 pm Hello Phcas & AKRebels,

I started again in Poland with the new update.
Here are some things revised. Nice that the existing scenarios are constantly being revised
I can buy 2 new Core units, thats nice.
I get 3 core supply units? ok, but I can’t really use them yet?
An example, i take the Opel 6700A supply truck to the supply hex near Krakow. Now he's there for 2 rounds and I can't use the toggle button?
It is the same with the ammunition tank and gasoline transport (CORE), I also drive them to a ammunition / fuel hexes, there is no message and no prestige?
The German Script after taking Lodz is wrong!?
Lodz kapituliert ... Die Kapitulation von Lodz bringt uns dem Warschauer General näher?! weiter so
Near the City of Radom, i attack whit a Storm Trooper Pionier Unit a minefield and after the unsuccesful attack the Game hangs?

ok, now i enjoy your work again and i´ll get back.
Hello raider45

Thanks for your post. I indeed try to update and revised the existing scenarios.

About the Supply units:
Put them on the right depot (Fuel on fuel, ammo on ammo, supply on supply)
There is no funcion for the toggle button!
The GROUND units placed in hexes next to the Supply unit on the depot will get supply.

About the problem with the minefields, I did find out what's the problem yet. Maybe someone can have a look at that.

I will change the Lodz message.

Greetings
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

asuser wrote: Mon Jun 29, 2020 6:02 am Some questions to reworked small scenarios/maps:

Is it planned to "pimp up" these maps with additional graphics... for instance phcas made some nice street and borderline signs in earlier times?

Is it planned to translate some of the new hexfield signings like "Airfield" -> "Flugplatz" (German, also for Rus, Fr... ) or is it to much work?
It's much work. It can be put in the option folder in the future but there is no time for that now.
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by phcas »

xxx.jpeg
xxx.jpeg (72.65 KiB) Viewed 2620 times

Number of Japanese Air units are growing, still not ready.
ax1.jpg
ax1.jpg (383.3 KiB) Viewed 2620 times
ax2.jpg
ax2.jpg (416.23 KiB) Viewed 2620 times
Post Reply

Return to “Panzer Corps : Scenario Design”